Everything posted by LexManos
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pick block doesn't work when inventory full.
https://github.com/MinecraftForge/MinecraftForge/commit/0680e211fc4233dd84ff25391b69c88f00b4f7b2
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Re: clientPacketHandlerSpec receiving packets on server?
And exactly how are your sending your packet?
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TileEntity not loading
You need to use TileEntite's packet to tell the client what it should of read from the NBT. As the client doesnt store the world file anywhere it relies on special packets to describe what tile entites are to it. This has nothign to do with Forge, its just you havent written your TileEntity fully.
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minecraft 1.2.5 forge 164 sever connect problem
Odd, that makes it look like your player is logging into a dimension that does not exist. Try wiping out the player dat.
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Forge not detecting mods?
You can get all the builds you want off the jenkins.
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forge api troubble
-.- Its there keep looking.
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Forge not detecting mods?
There are ALWAYS logs. Even during normal execution. How come people continue to argue with me about this?
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Error loading Forge from Custom mod launcher
Minecraft.main works just fine.
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Does the new forge have?
it exists, but if you use it, you're doing it wrong. So don't expect any support.
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Error loading Forge from Custom mod launcher
Don't use MinecraftApplet.
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How to bypass cpw.mods.fml.common.LoaderException
You're still hard referencing the classes. Remove all hard references.
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How to bypass cpw.mods.fml.common.LoaderException
Doing instanceof of is a really really bad thing you're making a hard dependancy on the other mods. What you *should* be doing is checking if the class name equals a string, or something to that effect.
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Custom Bow shoots two arrows.
Dont delete anything, just dont spawn it client side.
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Forge not detecting mods?
Then you didnt install the mods correctly. Cant help without logs.
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Problems when opening minecraft [FML]
http://files.minecraftforge.net/fmllibs/fml_libs.zip download and extract those files into .minecraft/lib
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forge with error at the client.
1) Dont dev for 1.2.5 anymore and 2) Thats what you're doing wrong.
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[Fixed] Compiling project
There is always a log.
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Custom Bow shoots two arrows.
Dont spawn your arrow client side.
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Forge refuses to load any mods.
Update forge.
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ISpawnHandler not working in Forge4?
I assume you're referring to spawning still, the data should be read only once when the entity is spawned, and written once when the server tells it to spawn.. Are you sure the villagers are not trying to spawn for each other? Walk the stack see who its writing the data for.
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Brewing Hook
Why? Those things can be added without editing any base classes, you just need to do a little digging into it.
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Forge will not install [Resolved]
You mean the instructions that come with MCP, that have always come with MCP that detail how you should install minecraft into MCP? Ya, they sure are confusing.
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ArrayIndexOutOfBounds
This would indicate to me, that one of the files in your mods folder containts a invalid class files, so you have a corrupt download somewhere, I'll mention to cpw that he needs to print out a more user friendly error in this case.
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New to Forge, I just installed the Universal Version...
You have somethign else that edits the Block(aig) class, that is in conflict with Forge: Caused by: java.lang.NoSuchFieldError: blockFlammability
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question about adding things
If you're asking the same thing you asked before the answer is still the same, you can NOT have specific tool classes based on metadata.
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