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LexManos

Forge Code God
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Everything posted by LexManos

  1. https://github.com/MinecraftForge/MinecraftForge/commit/0680e211fc4233dd84ff25391b69c88f00b4f7b2
  2. And exactly how are your sending your packet?
  3. You need to use TileEntite's packet to tell the client what it should of read from the NBT. As the client doesnt store the world file anywhere it relies on special packets to describe what tile entites are to it. This has nothign to do with Forge, its just you havent written your TileEntity fully.
  4. Odd, that makes it look like your player is logging into a dimension that does not exist. Try wiping out the player dat.
  5. You can get all the builds you want off the jenkins.
  6. -.- Its there keep looking.
  7. There are ALWAYS logs. Even during normal execution. How come people continue to argue with me about this?
  8. Minecraft.main works just fine.
  9. it exists, but if you use it, you're doing it wrong. So don't expect any support.
  10. You're still hard referencing the classes. Remove all hard references.
  11. Doing instanceof of is a really really bad thing you're making a hard dependancy on the other mods. What you *should* be doing is checking if the class name equals a string, or something to that effect.
  12. Dont delete anything, just dont spawn it client side.
  13. Then you didnt install the mods correctly. Cant help without logs.
  14. http://files.minecraftforge.net/fmllibs/fml_libs.zip download and extract those files into .minecraft/lib
  15. 1) Dont dev for 1.2.5 anymore and 2) Thats what you're doing wrong.
  16. There is always a log.
  17. Dont spawn your arrow client side.
  18. I assume you're referring to spawning still, the data should be read only once when the entity is spawned, and written once when the server tells it to spawn.. Are you sure the villagers are not trying to spawn for each other? Walk the stack see who its writing the data for.
  19. Why? Those things can be added without editing any base classes, you just need to do a little digging into it.
  20. You mean the instructions that come with MCP, that have always come with MCP that detail how you should install minecraft into MCP? Ya, they sure are confusing.
  21. This would indicate to me, that one of the files in your mods folder containts a invalid class files, so you have a corrupt download somewhere, I'll mention to cpw that he needs to print out a more user friendly error in this case.
  22. You have somethign else that edits the Block(aig) class, that is in conflict with Forge: Caused by: java.lang.NoSuchFieldError: blockFlammability
  23. If you're asking the same thing you asked before the answer is still the same, you can NOT have specific tool classes based on metadata.

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