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LexManos

Forge Code God
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Everything posted by LexManos

  1. ... This already exists... Look at ItemStack
  2. http://minecraftforge.net/forum/index.php/topic,20.0.html
  3. Go complain to the mcp team to enable the mapings of parameter names. Its setup to allow it but the database backend isnt setup. So ya... just got to live with it.
  4. Welcome to the world of decompiled code.
  5. Forge Version: 3.3.7.135 Minecraft Version: 1.2.5 Dependencies: None Downloads: Client (Adfly) (Direct) Server (Adfly) (Direct) Source (Adfly) (Direct) Changlog: Minecraft Forge 3.3.7 Changelog: ============================================================================ Updated to FML #133 MAJOR: Droped ModLoader as a dependancy, ModLoader functionality is bundled with FML now, which is bundled with Forge. You only need to install Forge, nothing else. For the end-user, this means you need to install nothing else into your minecraft.jar For MCP coders, this means both minecraft.jar and minecraft_server.jar need to be 100% clean. MAJOR: Built in support for HD textures up to 128x via Forge ModLoader. For more features, or higher resolutions, use Optifine BugFix: Added missing disconnect reson to disconnect event. BugFix: Fixed AStyle descrepancies between Linux and Windows that could cause patch files to fuxx BugFix: All distrabutions now come with all associated license files. BugFix: Fixed getCartClassForItem/getCartTypeFromItem returning null improperly. Misc: Cleaned up render related hooks for Optifine compatibility New: Added logo file and information on Forge for FML's Mod List page. New: Bundled CodecIBMX from PaulsCode, and related license info. To support AudioMod functionality by default. New: Leafe/tree hooks to allow modders more control over tree related world generation. New: Ore generation hook for moders to play nicer with generating ores. New: All Item/Blocks are now ITextureProviders, and have associated functions, to help modders have cleaner code. New: New Ore Dictionary recipies, to allow modders simpler access to ore dictionary, and simpler usage on the end user's side. Allows for mix and match of ores in the same recipe. IOreHandler should be used in only special cases from now on.
  6. I can not reproduce the 'stacking bug', All items stack normally for me, for any mod I test. If you could provide code or samples of what you are talking about it would help. Anything related to item stack sizes is all vinella minecraft, neither ModLoader or FML edit that functionality. As for the next recomended, I'll release it once I get all these bug reports squashed.... Trust me, I know the issues people get on things, and as soon as I can figure out/reproduce them. I can fix them.
  7. 1) Edit your posts, dont quadruple post. 2) Stack trace or we cant help. 3) It looks like your initial error is with ItemBow, which we edit, but don't add that constructor in. So check your mods and see who edits what. You're gunna have to decide which mods to use of the ones that are incompatible.
  8. As long as you keep updated, it should be fine, there is a small growing period we are in when we are switching away from ML and squashing all the bugs from that. But, Client side all mods *should* work. If you could provide more detailed properties, the versions of the mods your using. The version of forge you're using. Direct download links to the mods/configs. Step-by-step to reproduce. etc... If we get good bug reports, we can squash them.
  9. minecraft cant find your textures Put them in the class path correctly -.-
  10. That is useless, Sending me the same patch file I generated doesnt help.. at all..
  11. Shoot me your MultiMC instance, so I can see if I can reproduce.
  12. declarations != instantiations, lrn2java plz.
  13. Well, a temporary work around, try renaming the transformer file to a lowercase t.
  14. The line of code is this: ModLoader.addShapelessRecipe(new kp(powerPipeHV), new Object[] { (id)Class.forName(new StringBuilder().append(instance.getClass().getPackage() != null ? new StringBuilder().append(instance.getClass().getPackage() .getName()).append(".").toString() : "").append("BuildCraftTransport") .toString()).getField("pipePowerWood").get(null), getIC2Item("advancedCircuit") }); Which is the most fuckedup/retarded thing I have ever seen. It isn't changing any properties, it's trying to get pipePowerWood. Anyways, it looks like the issue is that it isn't being sorted properly. The fact that this is server side and you say it works in 108.. tells me either you're lying or something is severely fucked up on your side. As the sorting code for the server has not been touched since before 108 I'll look into it more when i get a chance to talk to CPW.
  15. Got a link to the mod so i can take a look?
  16. That log you posted has nothing to do with compact solars.. its transformers making a invalid shapeless recipe... I don't see anything FML/Forge related here.
  17. Please keep UE talk onto the UE sub-forum. And You don't have to jump at everyone who posts something about electricity with your advertisement If you do, do it via pms plz. To keep the discussion on topic.
  18. Humm.. shouldn't happen, and doesn't happen to me using all those mods. But try #131
  19. Ya I dont plan on doing anything major untill my new HDD arrives and it doesn't take 45 mins to setup MCP u.u And won't do any actual work till after the next Forge release.
  20. Scott, and chance you could get me a proper diff of what exactly Robinton does for his '4096 fix'? AE: Generate a patch between clean MC and his fix, should get you something like: https://dl.dropbox.com/u/28221422/4096.patch
  21. Ya.. don't see why this would be nessasary, you shouldn't be screwing around with gui's that arnt yours. And if you really need to there is other ways to do it. This is a untouched base class as is, I typically need really compelling reasons to add in new base class edits. Esp GuiScreen cuz IIRC GuiAPI edits it, and we'd conflict.
  22. Not the way you think, definitly not with that exact code. But, you could setup TileEntities to hold any extra data you may need.
  23. It'd help if you gave build numbers, as that is the important number. Also, just a wild guess {which is the best i can do without a build} i'd say you just didn't install everything properly, or you have something conflicting.
  24. 256 -.- Stop asking stupid questions and try doing the research yourself.

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