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LexManos

Forge Code God
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Everything posted by LexManos

  1. Still the same answer. Just another reason why coremods are bad.
  2. You have a crapload of coremods installed, one of them is screwing up the Material class. Remove your coremods.
  3. Nothing in that log shows a crash. Post the rest of your logs.
  4. Unfortunately, it is not possible for me to own the trademark on "Minecraft Forge" due to it's use of the word "Minecraft" which is part of the reason I typically refer to it as just "Forge". So I can't file a trademark issue, but I have reported the site for viruses/malicious ads. I am hoping someone will contact me, but google isn't good at that part of things.
  5. Yes thats a fake site that has stolen our layout. Im not sure if there is anything we can do about it. Especially considering they are paying google to be on the top. If people know of a way to report this to google let me know. I'm trying through my contacts. But yes, ANY site besides this site ( https://files.minecraftforge.net ) that you get Forge is NOT LEGIT. And may be bundling it with malicious software. And most definitly profiteering off my work/you users.
  6. Yes, this is because the server jar needs joptsimple downloaded to it for Forge/mods to work. And the launcher just builds the list with the client's libraries and forge's libraries not checking for duplicates. This isn't an actual functional error... so... who cares?
  7. Would require re-writing the entire installer, as we use the pre-build Launch4J wrapper. Not really worth the effort considering all the compatibility issues that arise from doing native code.
  8. Yes, this is how build scripts work. They don't replace things in the original source so that it doesn't pollute your code. To solve your original issue, either login to a valid account on the client. GradleStart supports --username and --password. Or just edit your dev server's settings.properites to turn offline mode on...
  9. That file does not exist on our servers and is not needed for gradle to function correctly. Something in your setup is corrupting the 404 page you're getting for that file.
  10. "There are mappings in MCP bot but not in my workspace" "I'm using 4 month old mappings!" See the problem here? Update your mappings. Nothing to do with us.
  11. You don't, this isn't a simple task. CB is dead, let it stay dead. If you're running old 1.2.5 stuff, then you should stick with the projects that existed at that time. You won't get any help here for such ancient things.
  12. It says that for any executable file you download from anywhere that doesn't pay a crapload of money to be added to their 'trusted' list. As long as you get the files from our servers you're fine.
  13. There are like 5 levels of purely posting number based ranks. Its supposed to show who has been here longer. And ideally it means they contribute to the community and are more helpful.
  14. You don't. Atleast not in productions. But you can use the build command to make all the installers. Thats about how much support you're gunna get.
  15. You are misunderstanding how data watchers work. It is indeed the fact that you're adding entries onto entities that are not your own. So, stop doing it. Either way this is not the place to argue this. On top of the main issue, you need to update the mod to 1.12. Oh, hell, you even necroed a old post... seriously dude...
  16. " it also need forge 14.23.1.2577 and i have 14.23.0.2512 installed" well... 2512 is less then 2577... So ya... that's your issue....
  17. Edited the topic, the site you linked IS known as one of the sites that shove viruses on mod downloads. So you may of gotten it from there. But yes, as diesiben said, you should only download mods from their original sources. Typically here, or Curse Forge. Sometimes the authors direct website. There are many many sites out there that pray on the fact that Mod authors are typically doing this in their free time, and don't make enough off the mods to hire lawyers to shut down these bad sites. So ya... only get your mods from valid sites. As for the winrar issue, or any issue with extracted mods. Mods have not needed to be, nore supported being extracted since like 1.6.4. So no you should NEVER have to use any program to install a mod, or extract it. Just download the zip or jar {zip is deprected but some modders are slow and still use it, but most mods should be .jar} and put it in your mods folder.
  18. We will not support a system that goes against Mojang's express wishes in regards to what you can and can not sell on Minecraft servers. In addition your intention to create a modified client strictly for your server is typically indicative of malicious attempts to control your users and have access to more information then you should, and also USUALLY means you're attempting to bypass Mojang's authentication systems. For these reasons I'm locking this thread and removing any identifiers to your website.
  19. There is nothing wrong in your log. Post the full file, or explain what you mean by this.
  20. Update, 1.7.10 is no longer supported on these forums, you need to use a modern MC version.
  21. then you've messed up your PATH variable, you can run java by typing the full path to the java exe instead of the word 'java'
  22. 1) Seriously... you can copy/paste text from the console. Even fi you couldn't do that you can take screenshots of your desktop by hitting the printscreen button (prt sc). And even if you couldn't do that you could post useful picutures... 2) Run the command without the []s, when people post things in [] it means to replace it with whatever inside it tells you to.
  23. There is nothing wrong with the files server, use http://files.minecraftforge.net if you can't access that then something is wrong with your connection somewhere, there isn't anything we can do.
  24. No you're hybridizing the Forge and Mojang JSON formats. In the mojang version you have to specify all full variants. The point of Forge's json is to build the permutations for you. So you can't nest them like that, you'd need: { "variants": { "variant": { "frozen_dirt_grassy": {}, "dia_dim_dirt": {} }, "snowy": { "true": {}, "false": {} } } } If you have a '=' ANYWHERE in your variant name it detects it as a normal Mojang variant and doesn't build the permutations for you. So ya... read the docs, and either use the Forge version, or Mojang's version. Don't mix the two.
  25. When it comes to block states, if one variant has an extra value all others do as well. So you technically have a "variant=dia_dim_dirt,snowy=true" and "variant=dia_dim_dirt,snowy=false" You just don't do anything with them. But your JSON model still needs to specify them.
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