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Everything posted by LexManos
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Thats what they all say. Also the only support you'll get here is to not make coremods. If you don't know what you're doing, especially simple debugging, then you shouldn't be doing what you're doing.
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Don't make coremods.
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No, you're in the dev environment, Just set a breakpoint at the info line and see the stack yourself...
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com.cloudbees.diff.PatchException: Cannot find hunk target error
LexManos replied to todanielchow's topic in Modder Support
gradlew cleanCache -
try 2493
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Ya i found the issue and ive bitched at the people that need to fix it. SpecialSource isn't our project. So it'll take a bit for them to fix.
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Humm seems SpecialSource isn't obfuscating things correctly. This is annoying. Wonder where else its fucking up.
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It's safe, its just 'unsafe' because its a exe from a site that hasn't paid microsoft to be 'trusted' If you trust us as the developers of forge, just use it.
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Falha na versão forge-1.8-11.14.4.1571-installer
LexManos replied to Player_Arley0140's topic in Support & Bug Reports
1) This is a English forum, use English 2) 1.8 isn't supported anymore 3) Read the error -
Minecraft is Java. So mods should be Java. End of story. No more language arguments here.
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Crash upon attempting to open vanilla recipe menu
LexManos replied to that ivy guy's topic in Support & Bug Reports
What type of MP server? Does it have BOP installed? -
We don't care. Its several years out of date, you're not gunna get support from us. You broke something on your end, we're not gunna help you because its old.
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It works yes, but it causes other chunks to be loaded. You can see here for more information here But basically in this case, you problem is your setBlock doesn't have any flags passed in so it notifies the neighbors of the change, which if you're on a chunk border loads the other chunk.
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Building mods against custom Minecraft Forge version
LexManos replied to qqxv's topic in Support & Bug Reports
Don't ping me, you can, but you shouldn't as thats just causing a fork in the community. Its actually simple if you look into it But we leave it to the advanced users who can read the build system/workspace and understand what they are doing. Beyond that, who says that PR is dead? Is it closed? PRs that are remaining open need more discussion and interest from the community not 'Fuck it ill fork the shit myself and screw trying to keep end users lives straight' -
Creating Registry for interfaces & Generic events
LexManos replied to Abastro's topic in Modder Support
We talked about this on IRC, you don't want a registry, you want a list. -
Do NOT make other launchers. Mojang has EXPLICITLY said they do not want people entering their login details into other services. There is a reason why the Twitch app loads the vanilla launcher. You will not get any help for this here.
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[1.12.1] Registering a shaped recipe crashes on world load
LexManos replied to Aarilight's topic in Modder Support
Ya, if you cant do it with json you're using the json wrong. And that isn't hyperbole, the json can LITERALLY do everything code can. Its just a matter of if it's intended to do that or not. If you find a case where you cant do something let us know and we can expand the functionality, that's kinda the point of Forge. People don't make IDEs for shits and giggles, they are really powerful tools... -
"It doesn't happen in vanilla!" *links to video of it happening in vanilla* Really dude? Anyways most likely it is an issue with your desktop res combined with any enlarging you have going on through windows. There insn't much we can do about it. LWJGL thinks your screen is bigger/different then it is. Make sure you lower your screen rez and set the scaling to 100% in windows.
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[1.12.1] Registering a shaped recipe crashes on world load
LexManos replied to Aarilight's topic in Modder Support
Not sure, something in the depths of building the search tree is hitting your items and nulling out. Try debugging your code... See whats null in that exception. But again, STOP using code to register recipes. -
Ah an actual bug! {Well more of an oversight} Thanks for the report, i've fixed it. Vanilla hardcoded the size check for explicitly vanilla shaped recipes. I've abstracted that out to make it work with modded recipes. The next build will have this fix. https://github.com/MinecraftForge/MinecraftForge/commit/036191cd52c2901fc881a488fa595835feaa4217
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[1.12.1] Registering a shaped recipe crashes on world load
LexManos replied to Aarilight's topic in Modder Support
1) Use JSON not in code. 2) Your items are invalid. 3) What the hell is this: List<Object> args = new ArrayList<>(); args.addAll(Arrays.asList(recipe)); args.addAll(Arrays.asList(map)); It's a varargs, you don't need to do any of that crap... -
[1.12.1] How would I prevent 'cascading worldgen lag' during worldgen
LexManos replied to JJ42001's topic in Modder Support
Your core concept of generating things cross chunks is bad. You should work on your system and figure out a way to generate things within the chunk boundaries. -
remove all 1.7.10 mods
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Stop using OLD coremods.