Jump to content

TheRPGAdventurer

Members
  • Posts

    642
  • Joined

  • Last visited

Everything posted by TheRPGAdventurer

  1. Does your entity carry 2 entities or just one.
  2. If I guess correctly, what Optifine does is make minecraft use multiple cores to minimize the lag.
  3. Jabelar's tutorial once stated that sometmes he just use these kind of software just to "visualize" his model and always end up coding his model piece by piece.
  4. My tameable dragon is kind of big, that's why when I watch it via third person, its kinda "zoomed in" a bit closer, how do I make it zoom out? In older versions the EntityRenderer used a "double field" called EntityRenderer.thirdPersonDistance, since it was protected we used reflection helpers to access it and change it's values. since it was removed we cant access it so now I need alternate methods. ReflectionClass: https://github.com/TheRPGAdventurer/dragonmounts2-1.12/blob/master/src/main/java/com/TheRPGAdventurer/ROTD/util/PrivateFields.java EntityTameableDragon usage: https://github.com/TheRPGAdventurer/dragonmounts2-1.12/blame/master/src/main/java/com/TheRPGAdventurer/ROTD/server/entity/EntityTameableDragon.java try { ReflectionHelper.setPrivateValue(EntityLiving.class, this, new DragonLookHelper(this), PrivateFields.ENTITYLIVING_LOOKHELPER); } catch (Exception ex) { L.warn("Can't override EntityLookHelper", ex); } I onced issued it here:
  5. Hmmm, try using world.worldInfo.spawnX, spawnY, spawnZ.
  6. @Mod( dependencies = "required-after:llibrary@[" + RealmOfTheDragons.LLIBRARY_VERSION + ",)", modid = RealmOfTheDragons.MODID, name = RealmOfTheDragons.NAME, version = RealmOfTheDragons.VERSION, useMetadata = true, guiFactory = RealmOfTheDragons.GUI_FACTORY ) I want to use two dependencies one for llibrary and one for the forge version I am using. How do I call the forge version I coded my mod? People just keep complaining about their game crashing and it turns out they just didnt update their forge yet.
  7. Since forge uses it to monetize their links? Can I use it too, is it safe? is it a scam?
  8. What kind of block is it? You can try to extend your custom block with wool block
  9. Main Class(RealmOfTheDragons.java) @EventHandler public void Initialization(FMLInitializationEvent event) { proxy.Initialization(event); proxy.render(); GameRegistry.registerWorldGenerator(new RealmOfTheDragonsWorldGenerator(), 0); NetworkRegistry.INSTANCE.registerGuiHandler(this, new GuiHandler()); } ServerProxy public void render() {} package com.TheRPGAdventurer.ROTD.client.initialization; import org.lwjgl.input.Keyboard; import net.minecraft.client.settings.KeyBinding; import net.minecraftforge.fml.client.registry.ClientRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class ModKeys { public static final String KEY_CATEGORY = "key.categories.gameplay"; public static KeyBinding KEY_BREATH; public static void init() { KEY_BREATH = new KeyBinding("key.dragon.breath", Keyboard.KEY_R, KEY_CATEGORY); ClientRegistry.registerKeyBinding(KEY_BREATH); } } ClientProxy @SideOnly(Side.CLIENT) @Override public void render() {ModKeys.init();} CRASH REPORT: https://pastebin.com/b953r3Ja
  10. You can check at magma blocks on how they are made, they are animated BTW.
  11. /** if the hitDensity is high enough, manipulate the block (eg set fire to it) * @param world * @param blockPosition the world [x,y,z] of the block * @param currentHitDensity * @return the updated block hit density */ public BreathAffectedBlock affectBlock(World world, Vec3i blockPosition, BreathAffectedBlock currentHitDensity) { checkNotNull(world); checkNotNull(blockPosition); checkNotNull(currentHitDensity); BlockPos blockPos = new BlockPos(blockPosition); IBlockState iBlockState = world.getBlockState(blockPos); Block block = iBlockState.getBlock(); Random rand = new Random(); if (!world.isRemote) { EntityAreaEffectCloud entityareaeffectcloud = new EntityAreaEffectCloud(world, blockPos.getX(), blockPos.getY(), blockPos.getZ()); entityareaeffectcloud.setOwner(this.dragon); entityareaeffectcloud.setParticle(EnumParticleTypes.SPELL_INSTANT); entityareaeffectcloud.setRadius(1.0F); entityareaeffectcloud.setDuration(600); entityareaeffectcloud.setRadiusPerTick((1.0F - entityareaeffectcloud.getRadius()) / (float)entityareaeffectcloud.getDuration()); entityareaeffectcloud.addEffect(new PotionEffect(MobEffects.WITHER, 500, 1)); entityareaeffectcloud.setPosition(blockPos.getX(), blockPos.getY(), blockPos.getZ()); int i = rand.nextInt(10000); if(i < 13) { world.spawnEntity(entityareaeffectcloud); } } return new BreathAffectedBlock(); // reset to zero } My problem is that when Particle INSTANT_SPELL spawns it spawn only the white color the default, I want it to change to brown just like INSTANT_DAMAGE
  12. I think you should tell Hypixel to update, the combat might seem bad at first but you should get used to it. In fact it might the issue with players that use autoclick hacks.
  13. thirdpersonDistance is the distance of your camera when in third person, it has a default value of 4.0F, it is private but with reflections we can utilize it. In older versions we used double d3 = (double)(this.thirdPersonDistancePrev + (thirdPersonDistance - this.thirdPersonDistancePrev) * partialTicks); Now we use double d3 = (double)(this.thirdPersonDistancePrev + (4.0F - this.thirdPersonDistancePrev) * partialTicks);
  14. So I recently made my dragon be ableto breathfire and I have to fix it's rendering issues cause the texture wont render. FlameBreathFX: https://pastebin.com/z8g57Pw2 RenderFlameBreathFX: https://pastebin.com/rvfhqx6z The trouble is that its supposed to be an entityFX, but it was changed to particle which is no longer an entity, but I need it to be an entity so i based it as a projectile.
  15. This? http://jd.benow.ca/
  16. I was fooled by them once when my computer is really laggy
  17. Yeah it was used with 1.13 turtle shell helmet. now players dont have "fart" particles when having water breathing when wearing it
  18. public void generateNestAtNether(World world, Random random, int chunkX, int chunkZ) { if (RealmOfTheDragonsConfig.canSpawnNetherNest) { int x = (chunkX * RealmOfTheDragonsConfig.netherNestRarerityInX) + random.nextInt(RealmOfTheDragonsConfig.netherNestRarerityInX); int z = (chunkZ * RealmOfTheDragonsConfig.netherNestRarerityInZ) + random.nextInt(RealmOfTheDragonsConfig.netherNestRarerityInZ); for (int y = 85; y >= 5; y--) { if ((world.getBlockState(new BlockPos(x,y,z)).isBlockNormalCube()) && (world.isAirBlock(new BlockPos(x,y,z)))) { if((random.nextInt() * RealmOfTheDragonsConfig.netherNestRarity) <= 1) { boolean place = true; if(place) { dragonNestNether.generate(world, new BlockPos(x,y,z), random); Utils.getLogger().info("Nether Nest here at: " + new BlockPos(x,y,z)); } } } } } } I would like to limit them because they cause too much lag
  19. [13:14:01] [main/WARN] [FML]: Registry SoundEvent: Override did not have an associated owner object. Name: rotd:mob.dragon.step Value: net.minecraft.util.SoundEvent@6b00eaae [13:14:01] [main/WARN] [FML]: Registry SoundEvent: Override did not have an associated owner object. Name: rotd:mob.dragon.breathe Value: net.minecraft.util.SoundEvent@480f1b59 [13:14:01] [main/WARN] [FML]: Registry SoundEvent: Override did not have an associated owner object. Name: rotd:mob.dragon.death Value: net.minecraft.util.SoundEvent@2a28bf25 [13:14:01] [main/WARN] [FML]: Registry SoundEvent: Override did not have an associated owner object. Name: rotd:mob.dragon.growl Value: net.minecraft.util.SoundEvent@35a7c477 [13:14:01] [main/WARN] [FML]: Registry SoundEvent: Override did not have an associated owner object. Name: rotd:mob.dragon.nethergrowl Value: net.minecraft.util.SoundEvent@591e1df7 [13:14:01] [main/WARN] [FML]: Registry SoundEvent: Override did not have an associated owner object. Name: rotd:mob.dragon.skeletongrowl Value: net.minecraft.util.SoundEvent@697b105e I think that is the cause of the crash I just cant figure out what the "associate owner object means"
  20. https://pastebin.com/tpSnKdee
  21. worldRenderer.startDrawing() is called bufferbuider.begin I think.
  22. WorldRenderer is called BufferBuilder now.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.