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Everything posted by TheRPGAdventurer
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GUYSSS!!!
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Where to put the proof of consent I get this error: You must show proof of consent to use both the code and the project name.
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ahhhh
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like tags on youtube videos?
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what is the slug all about?
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I am now trying to upload on curse but I have some questions, 1. What is the slug below the summary in Settings in General? 2. What is this summary for? 3. What is the use of description? That's all my question for now, I wanna know how to turn it like this? https://minecraft.curseforge.com/projects/chisel#
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ok got it! You just need to ensure it's static or final when applying health to mobs or other attributes public static double getBreedHealth() { EnumDragonBreed end = EnumDragonBreed.END; EnumDragonBreed nether = EnumDragonBreed.NETHER; if(end != null) { return 100; } else if(nether != null) { return 95; } return 85.0D; }
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SOLVED! Just gotta put the source code so I can help kids who would check this public class DragonEggBlockHandler { @SubscribeEvent public void onPlayerInteract(PlayerInteractEvent.RightClickBlock evt) { BlockPos pos = evt.getPos(); World world = evt.getWorld(); IBlockState state = world.getBlockState(pos); Block block = world.getBlockState(pos).getBlock(); if (world.provider.getDimensionType().getId() != 1) { // don't interact with vanilla egg blocks if configured if (RealmOfTheDragons.instance.getConfig().isDisableBlockOverride() && block == Blocks.DRAGON_EGG) { return; } // ignore non-egg blocks if (block != Blocks.DRAGON_EGG && block != BlockDragonBreedEgg.DRAGON_BREED_EGG) { return; } // deny action evt.setResult(Event.Result.DENY); // clear dragon egg block to avoid teleportation world.setBlockToAir(pos); // create dragon egg entity on server // put else if (!world.isRemote) { // this was inverted, i.e. evt.world.isRemote, but it should surely be this way EntityTameableDragon dragon = new EntityTameableDragon(world); dragon.setPosition(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5); dragon.getReproductionHelper().setBreeder(evt.getEntityPlayer()); dragon.getLifeStageHelper().setLifeStage(EnumDragonLifeStage.EGG); // set breed type (custom dragon egg only, otherwise use default breed) if (block == BlockDragonBreedEgg.DRAGON_BREED_EGG) { EnumDragonBreed breed = state.getValue(BlockDragonBreedEgg.BREED); dragon.getBreedHelper().setBreedType(breed); } world.spawnEntity(dragon); } } } }
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@SubscribeEvent public void onPlayerInteract(PlayerInteractEvent.RightClickBlock evt) { // only handle right clicks on blocks // TODO: port for 1.9 // if (evt.action != PlayerInteractEvent.Action.RIGHT_CLICK_BLOCK) { // return; BlockPos pos = evt.getPos(); World world = evt.getWorld(); IBlockState state = world.getBlockState(pos); Block block = world.getBlockState(pos).getBlock(); // don't interact with vanilla egg blocks if configured if (RealmOfTheDragons.instance.getConfig().isDisableBlockOverride() && block == Blocks.DRAGON_EGG) { return; } // ignore non-egg blocks if (block != Blocks.DRAGON_EGG && block != BlockDragonBreedEgg.DRAGON_BREED_EGG) { return; } // deny action evt.setResult(Event.Result.DENY); // clear dragon egg block to avoid teleportation boolean setair = world.setBlockToAir(pos); // create dragon egg entity on server // put else if (!world.isRemote) { // this was inverted, i.e. evt.world.isRemote, but it should surely be this way EntityTameableDragon dragon = new EntityTameableDragon(world); dragon.setPosition(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5); dragon.getReproductionHelper().setBreeder(evt.getEntityPlayer()); dragon.getLifeStageHelper().setLifeStage(EnumDragonLifeStage.EGG); boolean spawn = world.spawnEntity(dragon); // set breed type (custom dragon egg only, otherwise use default breed) if (block == BlockDragonBreedEgg.DRAGON_BREED_EGG) { EnumDragonBreed breed = state.getValue(BlockDragonBreedEgg.BREED); dragon.getBreedHelper().setBreedType(breed); } spawn = true; } if (world.provider.getDimensionType().equals(DimensionType.THE_END)) { evt.setCanceled(true); } } } if (world.provider.getDimensionType().equals(DimensionType.THE_END)) { evt.setCanceled(true); } how do I arrange this exactly?