Everything posted by Leomelonseeds
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RecompieMC failure
put less or more for the numbers
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RecompieMC failure
Not sure, try putting -Xmx500M -Xms500M after your command.
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RecompieMC failure
Actually, that problem is caused becaused you have too much ram going into the command. Try setting ram settings lower.
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I have a problem launching minecraft with forge
Try downloading H6 and using forge 1902(latest of 1.8.9), then post crash if it doesn't work.
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I have a problem launching minecraft with forge
Read the changelog of optifine. Optifine H5 is compatible with forge #1764 (you have 1722) You should also update to H6, it is better and compatible with the latest, #1902
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Armor With Changing Texture
There are not any methods that I know of... EDIT: You could look at how the minecraft applies enchantment particle effects to armor...
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I have a problem launching minecraft with forge
Looks like optifine coudn't find some methods in the forge classes... Errors with forge?
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Trouble with Model Rotation
Try experimenting around with the setRotation method, if that helps.
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Armor With Changing Texture
Use an mcmeta file, if you know what that is (hint: google it)
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(IntelliJ) [SOLVED] How would I add method definitions to implemented Interfaces like Eclipse does?
- [1.9.4] Registering Blocks - Back to square one
This is a good way to register your blocks. EDIT: Exept youre in 1.9.4, so I guess it woudn't work for you. You should update.- [Solved] Container slot background icon
Cool, glad you got it working without our help. Next time try solving on your own before posting here.- [Solved] Container slot background icon
Mabye you typed the string wrong? Show your code.- [Solved] Container slot background icon
You should read the vanilla minecraft classes and find out what they do.- Forums Migration/Upgrade
- Forums Migration/Upgrade
- An error occurred trying to configure the minecraft home
Forge 1.7.10 is no longer supported. Also, don't just vomit a crash report into your post.- 1.11 - Custom mob ignoring player
Where did applyEntityAI() go? You probably need that. You don't need the @Override in the applyEntityAttributes, and you need to call the super method on that. Look at the EntityZombie class. EDIT: sorry, I was looking at 1.10 source, this may or may not work for you. EDIT 2: Yes, my suggestion is still the same, look at the EntityZombie class.- [1.11.2] Entity Animation
Just do a google search and it will give you answers (lots)- Block with blockstates don't render as item models
No you must set a registry name for the item ironball as Draco18s told you.- [UNSOLVED][1.10.2]Need help with TESR and tileentity item
How about the 16x16 texture change and the lid opening in the inventory? Will it work and how do I fix that? Diesieben07 you should update cameracraft to at least 1.10 so we can use it, it seems pretty cool.- [1.11.2] Is using RegistryEvent this way ok?
This is actually a good way to register blocks and items! I will probably switch to this in the future. Also, is this 1.11 exclusive?- Can't locate logo file
Try putting "/assets/mujmajnkraftsbettersurvival/images/[yourlogo].png", (with the quotation and comma)- [1.11] Block with two properties?
Any errors in the console? Post them. Also, why do you assign active to the front texture even when its false?- Need Help Creating A Custom Dimension
For things like this please post your code. - [1.9.4] Registering Blocks - Back to square one
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