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Bets

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Everything posted by Bets

  1. The IP of the user that is currently using the mod, need it for login purposes.
  2. Is there a way (with Forge or Java) to get the current users IPV4 address?
  3. Haha, yeah well it works! I don't understand how - But it works
  4. I'm not displaying the item name twice. this is another title for something else gainTimer is the Alpha, yes. What do you mean by it doesn't work - am I doing something wrong? (it is fading out, yet the item name is interrupting this specific title fade)
  5. Does anyone know why is this happening? The name of the item I hold (when the name is displayed) is interrupting the title fade. perhaps because both are fading at the same time? All it will do (if I'm holding an item and the item's name is displayed) is just disable the fade animation. The code for the fade I made is this: if (aTimer > 0) { aTimer--; if (aTimer > 5 && aTimer <= 250) { theAlpha = (gainTimer << 24); } mc.fontRendererObj.drawString("FADING TEXT", sr.getScaledWidth() / 2 - mc.fontRendererObj.getStringWidth("FADING TEXT") / 2,sr.getScaledHeight() - 95, theAlpha); }
  6. Nevermind I fixed it thanks
  7. I tried opening another project file just to test, and the example mod worked fine. the only thing that's not working is if I'm adding another package to represent another "mod" to the source folder. If this is not helping I'll send a screenshot of the workspace.
  8. I think it happens because the mod is just not registered there. "Example mod" works just fine! Can you please tell me how can I add another main class file to the mod?
  9. And yes, it is set to the source folder.
  10. I tried googling it before I sent the reply. Eclipse should always go to src/main/java - the problem is the mod not showing up or working at all in the mods list inside the game when I'm running the game FROM Eclipse. I don't know if it's a problem with me mcmod.info - because everything is the same there.
  11. Where do I set the source folder
  12. Where can I find that? I forgot already
  13. Yeah looks like I forgot to gradle eclipse again. Now it works! but it's not loading the mod when I'm running it from Eclipse
  14. I think it updated the version, but inside eclipse it still uses 1.8.9
  15. I think I got it boys!! (btw the 1.11.2 build.gradle file is much nicer)
  16. Inside my build.gradle file buildscript { repositories { jcenter() maven { name = "forge" url = "http://files.minecraftforge.net/maven" } } dependencies { classpath 'net.minecraftforge.gradle:ForgeGradle:2.1-SNAPSHOT' } } apply plugin: 'net.minecraftforge.gradle.forge' /* // for people who want stable - not yet functional for MC 1.8.8 - we require the forgegradle 2.1 snapshot plugins { id "net.minecraftforge.gradle.forge" version "2.0.2" } */ version = "1.0" group= "me.mods.testingForge" // http://maven.apache.org/guides/mini/guide-naming-conventions.html archivesBaseName = "My MOD" minecraft { version = "1.11.2-13.20.0.2228" runDir = "run"
  17. As I said ^ I changed the version to 1.11.2-13.20.0.2228 and did gradlew setupDecompWorkspace
  18. I get this error when I'm trying to update to 1.11.2 > There are no mappings for MC 1.11.2 (I changed the version to 1.11.2-13.20.0.2228 and did gradlew setupDecompWorkspace)
  19. Alright alright haha, what version should I update my mod to? 1.11?
  20. And there's no other way of changing the position of the whole inventory?
  21. I need to be on 1.8.9 for now What's the other method?
  22. There's no way it's not possible in 1.8.9 right?
  23. It can't be that easy right? xDDD EDIT: I can't find the potionshiftevent ;-;
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