Jump to content

Recommended Posts

Posted (edited)

I'm having two issues with the code below.
1. If I open an inventory without a backpack and equip it with a backpack in that inventory, no backpack slots will be added.
2. If I open an inventory with a backpack equipped and remove the backpack in that inventory, the backpack slot remains active.

What are the causes of these problems? Please help someone.

 

Backpack container: Although omitted, there is also a player inventory slot similar to a regular inventory container

public class BackpackPlayerContainer Container {
	private boolean addedBackpackSlot;

	public BackpackPlayerContainer(int id, PlayerInventory playerInventory, PacketBuffer extraData) {
		this(UMUContainers.BELONGING_INVENTORY.get(), id, playerInventory, playerInventory.player);
	}

	public BackpackPlayerContainer(ContainerType<?> type, int id, PlayerInventory playerInventory, PlayerEntity player) {
		super(type, id);

		this.addedBackpackSlot = false;

		
		if (EntityUtil.hasBackpack(player)) {
			for (int iV = 0; iV < 4; iV++) {
				for (int iU = 0; iU < 9; iU++) {
					this.addSlot(new BackpackSlot(player.getItemStackFromSlot(EquipmentSlotType.CHEST).getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).orElse(new ItemStackHandler(36)), iU + iV * 9, 8 + iU * 18, 18 + iV * 18, player, iV + 1));
				}
			}
			this.addedBackpackSlot = true;
		}
	}

	@Override
	public ItemStack slotClick(int slotId, int dragType, ClickType clickTypeIn, PlayerEntity player) {
		if (!addedBackpackSlot && EntityUtil.hasBackpack(player)) {
			for (int iV = 0; iV < 4; iV++) {
				for (int iU = 0; iU < 9; iU++) {
					this.addSlot(new BackpackSlot(null, iU + (iV + 1) * 9, 8 + iU * 18, 18 + iV * 18, player, iV + 1));
				}
			}
         	addedBackpackSlot = true;
		}
		return super.slotClick(slotId, dragType, clickTypeIn, player);
	}
}
public class BackpackSlot extends SlotItemHandler {
	private final PlayerEntity player;
	private final int size;

	public BackpackSlot(IItemHandler inventoryIn, int index, int xPosition, int yPosition, PlayerEntity player, int size) {
		super(inventoryIn, index, xPosition, yPosition);
		this.player = player;
		this.size = size;
	}

	@Override
	public boolean isEnabled() {
		return EntityUtil.getBackpackSize(player) >= size;
	}
}
public class EntityUtil {
	public static boolean hasBackpack(LivingEntity entity) {
		if (entity.getItemStackFromSlot(EquipmentSlotType.CHEST).getItem() == ModItems.BACKPACK.get()) {
			return true;
		}

		return false;
	}

	public static int getBackpackSize(LivingEntity entity) {
		return 3;
	}
}

 

Edited by Zemelua
Posted

I believe this has to do with ho GUIs doesn't update like you'd think they'd do. A friend of mine mentioned this when I asked him a similar question. My best bet would be to look into that.

Posted (edited)
2 hours ago, Zemelua said:

1. If I open an inventory without a backpack and equip it with a backpack in that inventory, no backpack slots will be added.
2. If I open an inventory with a backpack equipped and remove the backpack in that inventory, the backpack slot remains active.

the container / inventory is not updated when you add / remove the backpack.
a container is created when it is opened and saved when it is closed.
between opening and closing the slot size is not updated.

the simplest solution would be to close the container and reopen it

Edited by Luis_ST
Posted (edited)

understood. So what is Slot # isEnabled? What is the difference between returning false with isEnabled with a slot added and not adding it in the first place?

Edited by Zemelua
Posted
27 minutes ago, Zemelua said:

Sorry. My English was bad. How do I detect changes in the container and reopen it?

use the Container#clicked method, check whether something has changed after clicking (item before clicked != item after clicked)

Posted

As far as I can see, there is no method called clicked in the Slot class. Do you mean slotClick ()? What do the arguments and return values of this method mean?

Also, how to close and reopen the container?

Posted
19 minutes ago, Zemelua said:

As far as I can see, there is no method called clicked in the Slot class. Do you mean slotClick ()? What do the arguments and return values of this method mean?

Also, how to close and reopen the container?

yes you probably don't use mojang mappings, which is why the methods have different names. (and update to a newer version there is no reason to use an "outdated" version)

did not use my suggestion but the one from @diesieben07, isEnabled the better solution for your project

Posted
18 minutes ago, diesieben07 said:

Why don't you just use isEnabled? No need to add/remove slots dynamically or reopen the container.

It goes back to the first problem.

 

5 hours ago, Zemelua said:

I'm having two issues with the code below.
1. If I open an inventory without a backpack and equip it with a backpack in that inventory, no backpack slots will be added.
2. If I open an inventory with a backpack equipped and remove the backpack in that inventory, the backpack slot remains active.

What are the causes of these problems? Please help someone.

 

Backpack container: Although omitted, there is also a player inventory slot similar to a regular inventory container


public class BackpackPlayerContainer Container {
	private boolean addedBackpackSlot;

	public BackpackPlayerContainer(int id, PlayerInventory playerInventory, PacketBuffer extraData) {
		this(UMUContainers.BELONGING_INVENTORY.get(), id, playerInventory, playerInventory.player);
	}

	public BackpackPlayerContainer(ContainerType<?> type, int id, PlayerInventory playerInventory, PlayerEntity player) {
		super(type, id);

		this.addedBackpackSlot = false;

		
		if (EntityUtil.hasBackpack(player)) {
			for (int iV = 0; iV < 4; iV++) {
				for (int iU = 0; iU < 9; iU++) {
					this.addSlot(new BackpackSlot(player.getItemStackFromSlot(EquipmentSlotType.CHEST).getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).orElse(new ItemStackHandler(36)), iU + iV * 9, 8 + iU * 18, 18 + iV * 18, player, iV + 1));
				}
			}
			this.addedBackpackSlot = true;
		}
	}

	@Override
	public ItemStack slotClick(int slotId, int dragType, ClickType clickTypeIn, PlayerEntity player) {
		if (!addedBackpackSlot && EntityUtil.hasBackpack(player)) {
			for (int iV = 0; iV < 4; iV++) {
				for (int iU = 0; iU < 9; iU++) {
					this.addSlot(new BackpackSlot(null, iU + (iV + 1) * 9, 8 + iU * 18, 18 + iV * 18, player, iV + 1));
				}
			}
         	addedBackpackSlot = true;
		}
		return super.slotClick(slotId, dragType, clickTypeIn, player);
	}
}

public class BackpackSlot extends SlotItemHandler {
	private final PlayerEntity player;
	private final int size;

	public BackpackSlot(IItemHandler inventoryIn, int index, int xPosition, int yPosition, PlayerEntity player, int size) {
		super(inventoryIn, index, xPosition, yPosition);
		this.player = player;
		this.size = size;
	}

	@Override
	public boolean isEnabled() {
		return EntityUtil.getBackpackSize(player) >= size;
	}
}

public class EntityUtil {
	public static boolean hasBackpack(LivingEntity entity) {
		if (entity.getItemStackFromSlot(EquipmentSlotType.CHEST).getItem() == ModItems.BACKPACK.get()) {
			return true;
		}

		return false;
	}

	public static int getBackpackSize(LivingEntity entity) {
		return 3;
	}
}

 

I'm checking if I have a backpack in isEnabled but it's not working. Slots remain enabled / disabled with or without a backpack with the inventory open.

Posted

When I checked it now, there was no problem in the first one. If you equip the backpack later, it seems that slots will be added. However, if you remove the equipment from it again, the slot will remain active.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
    • Do you use features of inventory profiles next (ipnext) or is there a change without it?
    • Remove rubidium - you are already using embeddium, which is a fork of rubidium
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.