Posted July 10, 20214 yr Hello, I have been attempting to render a custom model for my armor. I have created the model in blockbench and have generated the texture mapping for it. However, the java class that block bench generates is not mapping properly to the player nor the texture map that comes along with it. I cannot seem to understand why. My only thought is that since block bench generates the class as extending EntityModel and not as Extending BipedModel, the shapes it makes are some how incorrect. I have attached the relevant classes as well as the class that BlockBench generates. Any help would be appreciated! link to render class: https://github.com/skiprocks999/Electrodynamics-JEI-Integration/blob/1.16.5/src/main/java/electrodynamics/common/player/armor/types/composite/CompositeArmorModel.java link to armor item class: https://github.com/skiprocks999/Electrodynamics-JEI-Integration/blob/448ecc8e849b42f03074c9a0bd0a03af3b5fd95a/src/main/java/electrodynamics/common/player/armor/types/composite/CompositeArmorItem.java#L76 CompositeArmorModel.java
July 11, 20214 yr i'm not familiar with all render stuff, but ModelRenderer should be fields, also you need to overwrite the methode renderToBuffer and take a look into the vanilla ArmorModel
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.