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Posted

Hello,

I have been attempting to render a custom model for my armor. I have created the model in blockbench and have generated the texture mapping for it. However, the java class that block bench generates is not mapping properly to the player nor the texture map that comes along with it. I cannot seem to understand why. My only thought is that since block bench generates the class as extending EntityModel and not as Extending BipedModel, the shapes it makes are some how incorrect.

 

I have attached the relevant classes as well as the class that BlockBench generates. Any help would be appreciated!

 

link to render class: https://github.com/skiprocks999/Electrodynamics-JEI-Integration/blob/1.16.5/src/main/java/electrodynamics/common/player/armor/types/composite/CompositeArmorModel.java

link to armor item class: https://github.com/skiprocks999/Electrodynamics-JEI-Integration/blob/448ecc8e849b42f03074c9a0bd0a03af3b5fd95a/src/main/java/electrodynamics/common/player/armor/types/composite/CompositeArmorItem.java#L76

 

CompositeArmorModel.java

i'm not familiar with all render stuff, but ModelRenderer should be fields,
also you need to overwrite the methode renderToBuffer and take a look into the vanilla ArmorModel

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