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[1.16.5] Creating custom damage source to allow custom death messages


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Posted
@Override
	public boolean onLeftClickEntity(ItemStack stack, PlayerEntity player, Entity entity) {
		float health = ((LivingEntity) entity).getMaxHealth();
		return entity.hurt(DamageSource.OUT_OF_WORLD, health);
	}

I have this current code above ^

I know there is a way to create my own damage source, but I couldn't find a way to have it deal void damage. Also, how would I go about specifying in the lang file to add a new death message?

If anyone could point me in the right direction that would be great.

Posted
  On 7/22/2021 at 2:42 PM, Novality said:

I know there is a way to create my own damage source,

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just create a new DamageSource with:

 new DamageSource(name)

 

  On 7/22/2021 at 2:42 PM, Novality said:

but I couldn't find a way to have it deal void damage.

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what did you mean by "deal void damage"?
-> you already damage the Entity via Void

 

  On 7/22/2021 at 2:42 PM, Novality said:

Also, how would I go about specifying in the lang file to add a new death message?

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use this for the death message without player:

"death.attack.name": "%1$s message", -> %1$s, will replace with the player name

and this with player:

"death.attack.name.player": "%1$s message %2$s", -> %1$s, target and %2$s is the attacker

 

Note: DamageSource are not namespaced save so add your mod id to name of a DamageSource to prevent problems with other mods

Posted
  On 7/22/2021 at 2:58 PM, Luis_ST said:

what did you mean by "deal void damage"?
-> you already damage the Entity via Void

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If I create my own damagesource i no longer will need to damage it with "entity.hurt(DamageSource.OUT_OF_WORLD, health);" right? Otherwise that'll kill the entity and I wont get the death message I want. Using "new DamageSource(name)" how can I specify that it should deal OUT_OF_WORLD damage?

Posted
  On 7/22/2021 at 3:17 PM, diesieben07 said:

What? Either it's out of world damage or it's not. It cannot be both.

What do you want to achieve?

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I want to deal void damage to an entity (which I've already done).
If it's a player that is killed, I want to override the "Player fell out of the world." death message and implement my own.

Posted
  On 7/22/2021 at 3:20 PM, Novality said:

I want to deal void damage to an entity (which I've already done).
If it's a player that is killed, I want to override the "Player fell out of the world." death message and implement my own.

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If you want to deal void damage (it's important because some entities like the wither check for it) and you want a custom death message, then you can just add the two lines below to your language file and customize them however you want. I'm not sure if this is really a good idea but it does work.

"death.attack.outOfWorld": "%1$s fell out of the world",
"death.attack.outOfWorld.player": "%1$s didn't want to live in the same world as %2$s"

As Luis_ST said, %1$s is the player's name and %2$s is the attacker entity's name.

  • Thanks 1
Posted
  On 7/22/2021 at 3:20 PM, Novality said:

I want to deal void damage to an entity (which I've already done).
If it's a player that is killed, I want to override the "Player fell out of the world." death message and implement my own.

Expand  

the best way would be to create your own DamageSource like:

DamageSource VOID = new DamageSource(MOD_ID + "_void");

and add your own death message, e.g.:

"death.attack.mod_id_void": "%1$s killed with void",
"death.attack.mod_id_void.player": "%1$s killed himself with void whilst fighting %2$s"

 

  • Thanks 1
Posted
  On 7/22/2021 at 6:08 PM, Luis_ST said:

the best way would be to create your own DamageSource like:

DamageSource VOID = new DamageSource(MOD_ID + "_void");

and add your own death message, e.g.:

"death.attack.mod_id_void": "%1$s killed with void",
"death.attack.mod_id_void.player": "%1$s killed himself with void whilst fighting %2$s"

 

Expand  

Thank you. Disappointed though that this won't deal OUT_OF_WORLD damage but it's still pog.

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