Jump to content

Forge 1.17.1 installer doesn't extract


Recommended Posts

Why would you be using the extract option?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

3 hours ago, InfiniteLoop said:

But I need to be able to easily change between mod packs

You can, The vanilla launcher has profiles which each can have their own game directory

It's the same thing as MultiMC, just official.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

  • 2 weeks later...

It's supposed to be there an an advanced option for people who "know what to do with the files it spits out, and if you don't know then you're not someone who needs to know"

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

2 hours ago, DaemonUmbra said:

It's supposed to be there an an advanced option for people who "know what to do with the files it spits out, and if you don't know then you're not someone who needs to know"

That sounds like me and several other folks, so it would be great if it were fixed (or addressed somehow).

Link to comment
Share on other sites

Thanks for reminding me, we'll remove it.

If you don't know what you're doing with the data it outputs, then you shouldn't be using it.

As stated before, use the official launcher. MMC and other 3rd party launchers are not supported or endorsed by this community.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

  • 4 months later...
On 7/30/2021 at 6:50 PM, DaemonUmbra said:

Why would you be using the extract option?

I'm trying to make my own modpack and the first set of instructions in the guide I'm following says to use the extract option to get the universal jar. So the fact that the extract button doesnt seem to work is a bit of an issue - unless I can just use the usual .jar file? But it says that extract should produce something with -universal.jar in the name, which is different. So, how can I get the extract button working?

  • Sad 1
Link to comment
Share on other sites

  • Guest locked this topic
Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • For crash 1, set max-tick-time to -1 in your server.properties Crash 2 shows a conflict or incompatibility between LuckPerms and the mod boh-0.0.6.1-forge-1.20.1_2.jar
    • Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here  
    • so my minecraft crashes when opening my world, i played without any troubles for about 5 days and today it started tweaking.. pls help me
    • Hi guys! I am having some issues with the server crashing over and over and I was hoping to get some guidance.  Thanks in advance! Crash 1: java.lang.Error: ServerHangWatchdog detected that a single server tick took 60.00 seconds (should be max 0.05)     at net.minecraft.server.dedicated.ServerWatchdog.run(ServerWatchdog.java:43) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:classloading}     at java.lang.Thread.run(Thread.java:840) ~[?:?] { Crash 2: java.lang.IllegalStateException: Capability missing for eeb7f026-34b4-42f5-9164-e7736461df83     at me.lucko.luckperms.forge.capabilities.UserCapabilityImpl.lambda$get$0(UserCapabilityImpl.java:66) ~[?:?] {re:classloading,re:classloading,re:classloading}     at net.minecraftforge.common.util.LazyOptional.orElseThrow(LazyOptional.java:261) ~[forge-1.20.1-47.3.10-universal.jar%23222!/:?] {re:mixin,re:classloading}     at me.lucko.luckperms.forge.capabilities.UserCapabilityImpl.get(UserCapabilityImpl.java:66) ~[?:?] {re:classloading,re:classloading,re:classloading}     at me.lucko.luckperms.forge.util.BrigadierInjector$InjectedPermissionRequirement.test(BrigadierInjector.java:143) ~[?:?] {}     at me.lucko.luckperms.forge.util.BrigadierInjector$InjectedPermissionRequirement.test(BrigadierInjector.java:129) ~[?:?] {}     at com.mojang.brigadier.tree.CommandNode.canUse(CommandNode.java:65) ~[brigadier-1.1.8.jar%2376!/:?] {}     at com.mojang.brigadier.CommandDispatcher.parseNodes(CommandDispatcher.java:359) ~[brigadier-1.1.8.jar%2376!/:?] {}     at com.mojang.brigadier.CommandDispatcher.parse(CommandDispatcher.java:349) ~[brigadier-1.1.8.jar%2376!/:?] {}     at com.mojang.brigadier.CommandDispatcher.parse(CommandDispatcher.java:317) ~[brigadier-1.1.8.jar%2376!/:?] {}     at net.minecraft.commands.Commands.m_230957_(Commands.java:237) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:classloading}     at net.mcreator.boh.procedures.TeleportbenProcedure.lambda$execute$2(TeleportbenProcedure.java:65) ~[boh-0.0.6.1-forge-1.20.1_2.jar%23165!/:?] {re:classloading}     at net.mcreator.boh.BohMod.lambda$tick$2(BohMod.java:96) ~[boh-0.0.6.1-forge-1.20.1_2.jar%23165!/:?] {re:classloading}     at java.util.ArrayList.forEach(ArrayList.java:1511) ~[?:?] {re:mixin}     at net.mcreator.boh.BohMod.tick(BohMod.java:96) ~[boh-0.0.6.1-forge-1.20.1_2.jar%23165!/:?] {re:classloading}     at net.mcreator.boh.__BohMod_tick_ServerTickEvent.invoke(.dynamic) ~[boh-0.0.6.1-forge-1.20.1_2.jar%23165!/:?] {re:classloading,pl:eventbus:B}     at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:73) ~[eventbus-6.0.5.jar%2352!/:?] {}     at net.minecraftforge.eventbus.EventBus.post(EventBus.java:315) ~[eventbus-6.0.5.jar%2352!/:?] {}     at net.minecraftforge.eventbus.EventBus.post(EventBus.java:296) ~[eventbus-6.0.5.jar%2352!/:?] {}     at net.minecraftforge.event.ForgeEventFactory.onPostServerTick(ForgeEventFactory.java:950) ~[forge-1.20.1-47.3.10-universal.jar%23222!/:?] {re:classloading}     at net.minecraft.server.MinecraftServer.m_5705_(MinecraftServer.java:835) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:661) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_206580_(MinecraftServer.java:251) ~[server-1.20.1-20230612.114412-srg.jar%23217!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero_minecraftserver,pl:mixin:A}     at java.lang.Thread.run(Thread.java:840) ~[?:?] {}
    • Hello there! I am trying to make custom dimensions for a modpack I am making in an older minecraft version, 1.16.5. I like that version and it has a few other mods that have not been updated that I would still like to use. Anyway, I am having a terrible time with getting my dimension to work and have tried using code from other peoples projects to at least figure out what I'm supposed to be doing but it has not been as helpful as I would have liked. If anyone could help that would be greatly appreciated! Here is my github with all the code as I am using it: https://github.com/BladeColdsteel/InvigoratedDimensionsMod I have also included the last log, https://pastebin.com/zX9vsDSq, I had when I tried to load up a world, let me know if there is anything else I should send though, thank you!
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.