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[1.15.2/1.16.2] How can i go about updating my mod to higher versions?


starstorms21
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Hello there, i started development of my mod a few months ago and have made considerable progress, making it a quite big project, but as 1.15.2 is starting to be outdated in terms of support, i wanted to update my project to 1.16.2
Where should i start? Are there any helpful guides/wiki pages/documentation i should have a look at before i do anything?

I mainly use intellij IDEA to code and I have made a backup of my mod files on github, so im only looking for where to start..


Thanks for any help/advice.

Edited by starstorms21
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  • starstorms21 changed the title to [1.15.2/1.16.2] How can i go about updating my mod to higher versions?

Firstly, why 1.16.2? You should update to 1.16.5. Don't use outdated minor versions.

Then: Most things are the same between 1.15.2 and 1.16.5, the biggest change is in world generation. Other things are small cosmetic changes.

Another thing to note is that the 1.16.5 MDK use Mojang ("official") names by default now.

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2 minutes ago, starstorms21 said:

Ah i see, okay, so 1.16.5 then, how would i start the process of updating? Is there any way to quickly changing the mappings to the official names without having to run through my project to rename everything?

Check the "!updatemappings" (I think that's the name) command on the Forge discord.

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And for the general update from 1.15? 
I have done: 
Changed the mc version in @Mod
Changed 1.15.2 to 1.16.5 latest version in build.gradle
Edited the mod.toml file to require the right minecraft version
anything im missing?

 

Edited by starstorms21
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I was working on a mod a while back, and now I've updated to Forge 1.17.1-37 and I have nearly 12 trillion compilation errors now. 

I've been fixing most of them, but I am still quite unclear on getting a fluid from a ForgeFlowingFluid to compile, let alone actually work. 

I wish there were an example that I can easily find. 

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26 minutes ago, poppakap said:

I was working on a mod a while back, and now I've updated to Forge 1.17.1-37 and I have nearly 12 trillion compilation errors now.

forge is using mojang class names since 1.17

27 minutes ago, poppakap said:

I've been fixing most of them

there was a script that would have done this for you automatically

 

29 minutes ago, poppakap said:

I am still quite unclear on getting a fluid from a ForgeFlowingFluid to compile, let alone actually work. 

create your own thread and post more details

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