Faro Posted August 2, 2021 Share Posted August 2, 2021 (edited) I have trouble with creating a biome that is as big or a little bit bigger than a Beach Biome. And I have put the .scale to 0.00f but it is still very big. Here is my Biome class: public class FjordBeachBiome { public static Biome fjordBeachBiome(){ BiomeGenerationSettings generationSettings = new BiomeGenerationSettings.Builder() .surfaceBuilder(SurfaceBuilder.DEFAULT.configured(SurfaceBuilder.CONFIG_GRASS)) .addCarver(GenerationStage.Carving.AIR, ConfiguredCarvers.CAVE) .addFeature(GenerationStage.Decoration.LAKES, Features.LAKE_WATER) .addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Features.ORE_COAL) .addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Features.ORE_IRON) .addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Features.ORE_GOLD) .addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Features.ORE_REDSTONE) .addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Features.ORE_DIAMOND) .addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Features.ORE_LAPIS) .addStructureStart(StructureFeatures.MINESHAFT) .addStructureStart(StructureFeatures.STRONGHOLD) .addFeature(GenerationStage.Decoration.SURFACE_STRUCTURES, Features.WELL) // .addFeature(GenerationStage.Decoration.VEGETAL_DECORATION,Features.PATCH_GRASS_TAIGA) //.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Features.TAIGA_VEGETATION) // .addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Features.TREES_GIANT_SPRUCE) .build(); MobSpawnInfo mobSpawnInfo = new MobSpawnInfo.Builder() .addSpawn(EntityClassification.CREATURE, new MobSpawnInfo.Spawners(ModEntities.FREYR.get(), 10, 2, 4)) .addSpawn(EntityClassification.CREATURE, new MobSpawnInfo.Spawners(EntityType.COW,5, 2, 5)) .addSpawn(EntityClassification.CREATURE, new MobSpawnInfo.Spawners(EntityType.SHEEP, 5,2,5)) .addSpawn(EntityClassification.CREATURE, new MobSpawnInfo.Spawners(EntityType.PIG, 5,2,5)) .addSpawn(EntityClassification.CREATURE, new MobSpawnInfo.Spawners(EntityType.CHICKEN,5 , 2,3)) .addSpawn(EntityClassification.WATER_CREATURE, new MobSpawnInfo.Spawners(EntityType.COD, 15, 3 ,5)) .addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.SPIDER, 100, 4, 4)) .addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.ZOMBIE, 100, 4, 4)) .addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.ZOMBIE_VILLAGER, 5, 1, 1)) .addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.SKELETON, 100, 4, 4)) .addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.CREEPER, 100, 4, 4)) .addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.SLIME, 100, 4, 4)) .addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.ENDERMAN, 10, 1, 4)) .addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.WITCH, 5, 1, 1)) . build(); BiomeAmbience ambience = new BiomeAmbience.Builder() .waterColor(0x169c9d) .waterFogColor(0x169c9d) .fogColor(0xf7f7f7) .skyColor(0x4085f5) .build(); return new Biome.Builder() .generationSettings(generationSettings) .specialEffects(ambience) .mobSpawnSettings(mobSpawnInfo) .biomeCategory(Biome.Category.BEACH) .temperatureAdjustment(Biome.TemperatureModifier.NONE) .depth(0.12f) .scale(0.00f) .precipitation(Biome.RainType.RAIN) .temperature(0.5f) .downfall(0.4f) .build(); } } Edited August 2, 2021 by Faro Quote Link to comment Share on other sites More sharing options...
Luis_ST Posted August 2, 2021 Share Posted August 2, 2021 show how do you register the biome Quote Link to comment Share on other sites More sharing options...
Faro Posted August 2, 2021 Author Share Posted August 2, 2021 @Mod.EventBusSubscriber(modid = FarosVikingsMod.modID, bus = Mod.EventBusSubscriber.Bus.MOD) public class BiomeInit { public static final RegistryObject<Biome> FJORD_BEACH_BIOME = Registration.BIOMES.register("fjord_beach_biome", FjordBeachBiome::fjordBeachBiome); public static final RegistryObject<Biome> FJORD_BIOME = Registration.BIOMES.register("fjord_biome",FjordBiome::FjBiome); public static void register(){ } @SubscribeEvent public static void setupBiomes(FMLCommonSetupEvent event) { event.enqueueWork(() -> setupBiome(FJORD_BIOME.get(), BiomeManager.BiomeType.COOL, 100000, BiomeDictionary.Type.OVERWORLD, BiomeDictionary.Type.COLD, BiomeDictionary.Type.MOUNTAIN, BiomeDictionary.Type.HILLS) ); event.enqueueWork(()-> setupBiome(FJORD_BEACH_BIOME.get(),BiomeManager.BiomeType.WARM, 10000, BiomeDictionary.Type.OVERWORLD, BiomeDictionary.Type.BEACH) ); } private static void setupBiome(Biome biome, BiomeManager.BiomeType type, int weight, BiomeDictionary.Type... types) { RegistryKey<Biome> key = RegistryKey.create( ForgeRegistries.Keys.BIOMES, Objects.requireNonNull(ForgeRegistries.BIOMES.getKey(biome)) ); BiomeDictionary.addTypes(key, types); BiomeManager.addBiome(type, new BiomeManager.BiomeEntry(key, weight)); } } And this is the DeferredRegister: public static final DeferredRegister<Biome> BIOMES = DeferredRegister.create(ForgeRegistries.BIOMES, FarosVikingsMod.modID); public static void register(){ IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus(); BIOMES.register(modEventBus); Quote Link to comment Share on other sites More sharing options...
Luis_ST Posted August 2, 2021 Share Posted August 2, 2021 okay, scale has nothing to do with the size of the biome the weight controls the size and the rarity of the biome Quote Link to comment Share on other sites More sharing options...
poopoodice Posted August 2, 2021 Share Posted August 2, 2021 (edited) It's vertical scale afaik Edited August 2, 2021 by poopoodice Quote Link to comment Share on other sites More sharing options...
Faro Posted August 3, 2021 Author Share Posted August 3, 2021 (edited) okay but weight has to be an int so I cannot make it smaller than 1 and if I change it to 1 its still 5x bigger than it should Edited August 3, 2021 by Faro Quote Link to comment Share on other sites More sharing options...
Luis_ST Posted August 3, 2021 Share Posted August 3, 2021 26 minutes ago, Faro said: okay but weight has to be an int so I cannot make it smaller than 1 and if I change it to 1 its still 5x bigger than it should you also can take a look at Biomes O' Plenty, but I have no idea if they have very small biomes Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.