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VoxelShapes 1.16.5


PermskyKit
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Hi. I have a big question. I created a small block in the game, but I can't adjust the size of its hitbox in any way, and no errors are generated. I am attaching a screenshot and block code, I really hope for help.

package com.PermskyKit.TrueRopesMod.block;

import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;

public class RopeBlock extends Block{

	  public RopeBlock(Properties p_i48440_1_) {
		super(p_i48440_1_);
	}


    public VoxelShape func_220053_a(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
		    VoxelShape shape = Block.box(6, 0, 6, 10, 16, 10);
			return shape;
	 }
}

Screenshot

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1 hour ago, PermskyKit said:

Where exactly should I write this?

https://lmgtfy.app/?q=java+%40override+annotation

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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package com.PermskyKit.TrueRopesMod.block;

import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;

public class RopeBlock extends Block{
	  public RopeBlock(Properties p_i48440_1_) {
		super(p_i48440_1_);
	}
	@Override
	public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
		    VoxelShape shape = Block.box(6, 0, 6, 10, 16, 10);
			return shape;
	 }
}
1 hour ago, Draco18s said:

Unfortunately it didn't help. Now my code looks like this, but the problem persists.

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52 minutes ago, Luis_ST said:

in your IDE, in Eclipse you can search for the class when using CTRL + SHIFT + H,
im not familiar with the Intellij Shortcuts

Thanks a lot, I was not aware of this Eclipse feature. But even this method did not help, I am tormented by the question, maybe there should be some additional files besides "BlockInit", or the path to this "RopeBlock" file should be different.

I've already tried many variations of the code and .. Maybe I just don't know something else about Eclipse or the file structure.

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4 hours ago, Luis_ST said:

in your IDE, in Eclipse you can search for the class when using CTRL + SHIFT + H,
im not familiar with the Intellij Shortcuts

With IntelliJ you double-press Shift to open the search-everywhere box.

I haven't used Eclipse in years, but you should find Minecraft's code (and assets) in your project's external libraries. You're looking for something along the lines of: https://imgur.com/jC0eGDK (this is from IntelliJ, mind you).

However, here's an example from 1.17 code, I believe it was still applicable in 1.16:

private static final VoxelShape PART_1  = Block.box(0.0, 0.0, 0.0, 16.0, 16.0, 16.0); // 16.0 is the full size of one block (in pixels)

@Override
public VoxelShape getShape(BlockState state, BlockGetter block, BlockPos pos, CollisionContext context)
{
    return PART_1;
}

// If you want multiple hitboxes, combine them like:
private static final VoxelShape AABB = Shapes.or(PART_1, PART_2); // You can add more parts here if necessary
// Then simply return this from getShape() instead of the individual part.

 

Looking at your code, I believe the reason it's not working is that you're creating the VoxelShape locally in the function. Once the function returns, that object goes out of scope and is destroyed. You want to move the declaration into the class itself. You can also make it static.

Edited by Logix
Updated to include direct response to the OP's code
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10 hours ago, Logix said:

 

private static final VoxelShape PART_1  = Block.box(0.0, 0.0, 0.0, 16.0, 16.0, 16.0); // 16.0 is the full size of one block (in pixels)

@Override
public VoxelShape getShape(BlockState state, BlockGetter block, BlockPos pos, CollisionContext context)
{
    return PART_1;
}

// If you want multiple hitboxes, combine them like:
private static final VoxelShape AABB = Shapes.or(PART_1, PART_2); // You can add more parts here if necessary
// Then simply return this from getShape() instead of the individual part.

BlockGetter and CollisionContext do not work in version 1.16.5. Do you know how they were designated in this version?

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3 minutes ago, Logix said:

All you need to do is to move the 

VoxelShape shape = Block.box(6, 0, 6, 10, 16, 10);

declaration out of the function, into the class, and preferably mark it as static. That should fix your issue.

Yes, I did it and was able to change the code, now it looks like this:

package com.PermskyKit.TrueRopesMod.blocks;

import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;

public class RopeBlock extends Block{

	  public RopeBlock(Properties properties) {
		super(properties);
	}
	  private static final VoxelShape PART_1  = Block.box(6.0, 0.0, 6.0, 10.0, 16.0, 10.0);

	  @Override
	  public VoxelShape getShape(BlockState state, IBlockReader block, BlockPos pos, ISelectionContext context)
	  {
	      return PART_1;
	  }
}

But alas, the usual full block hitbox remains in the game...

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10 hours ago, diesieben07 said:

Show where you register your block.

I'm sorry, for some reason I overlooked this question..

Class path:

TrueRopesMod/src/main/java/core.init/BlockInit

Code:

package core.init;

import com.PermskyKit.TrueRopesMod.TrueRopesMod;

import net.minecraft.block.Block;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.material.MaterialColor;
import net.minecraft.block.AbstractBlock;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;

public class BlockInit {
	public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS,
			TrueRopesMod.MOD_ID);

	public static final RegistryObject<Block> ROPE_BLOCK = BLOCKS.register("rope_block",
			() -> new Block(AbstractBlock.Properties.of(Material.GRASS, MaterialColor.TERRACOTTA_BROWN)
					.strength((float) 0.4)
					.sound(SoundType.CROP)));
}
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🤦

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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21 hours ago, diesieben07 said:

Basic Java is a necessary prerequisite for modding.

Ahem, I'm sorry, I did a bit reworking of the mod structure, here's how the block is registered:

package com.PermskyKit.TrueRopesMod.block;

import com.PermskyKit.TrueRopesMod.TrueRopesMod;
import com.PermskyKit.TrueRopesMod.item.ModItemGroup;
import com.PermskyKit.TrueRopesMod.item.ModItems;
import com.google.common.base.Supplier;
import net.minecraft.block.AbstractBlock;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.item.BlockItem;
import net.minecraft.item.Item;
import net.minecraftforge.common.ToolType;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;

public class ModBlocks {
	
    public static final DeferredRegister<Block> BLOCKS
    = DeferredRegister.create(ForgeRegistries.BLOCKS, TrueRopesMod.MOD_ID);
    
    
    
    public static final RegistryObject<Block> ROPE_BLOCK = registerBlock("rope_block",
            () -> new Block(AbstractBlock.Properties.of(Material.GRASS).harvestLevel(2).harvestTool(ToolType.PICKAXE)));
    
    
    
    private static <T extends Block>RegistryObject<T> registerBlock(String name, Supplier<T> block) {
        RegistryObject<T> toReturn = BLOCKS.register(name, block);
        registerBlockItem(name, toReturn);
        return toReturn;
    }
    
    private static <T extends Block> void registerBlockItem(String name, RegistryObject<T> block) {
        ModItems.ITEMS.register(name, () -> new BlockItem(block.get(),
                new Item.Properties().tab(ModItemGroup.TRUEROPESMOD)));
    }

	public static void register(IEventBus eventBus) {
        BLOCKS.register(eventBus);
    }

}

 

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CoreMessaging Dll:10.0.19041.746:Microsoft Corporation         CoreUIComponents.dll:Microsoft Core UI Components Dll:10.0.19041.546:Microsoft Corporation         DBGHELP.DLL:Windows Image Helper:10.0.19041.867 (WinBuild.160101.0800):Microsoft Corporation         DEVOBJ.dll:Device Information Set DLL:10.0.19041.1151 (WinBuild.160101.0800):Microsoft Corporation         DNSAPI.dll:DNS-Client-API-DLL:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         GDI32.dll:GDI Client DLL:10.0.19041.1202 (WinBuild.160101.0800):Microsoft Corporation         GLU32.dll:OpenGL-Hilfsprogrammbibliotheks-DLL:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         HID.DLL:HID-Benutzerbibliothek:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         IPHLPAPI.DLL:IP-Hilfs-API:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         KERNEL32.DLL:Client-DLL für Windows NT-Basis-API:10.0.19041.1348 (WinBuild.160101.0800):Microsoft Corporation         KERNELBASE.dll:Client-DLL für Windows NT-Basis-API:10.0.19041.1348 (WinBuild.160101.0800):Microsoft Corporation         MMDevApi.dll:MMDevice-API:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         MSASN1.dll:ASN.1 Runtime APIs:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         MSCTF.dll:MSCTF-Server-DLL:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         MpOav.dll:IOfficeAntiVirus Module:4.18.2110.6 (WinBuild.160101.0800):Microsoft Corporation         NLAapi.dll:Network Location Awareness 2:10.0.19041.1151 (WinBuild.160101.0800):Microsoft Corporation         NSI.dll:NSI User-mode interface DLL:10.0.19041.610 (WinBuild.160101.0800):Microsoft Corporation         NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         Ole32.dll:Microsoft OLE für Windows:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         OleAut32.dll:OLEAUT32.DLL:10.0.19041.985 (WinBuild.160101.0800):Microsoft Corporation         OpenAL.dll         PROPSYS.dll:Microsoft-Eigenschaftensystem:7.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         PSAPI.DLL:Process Status Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         Pdh.dll:Windows Unterstützungs-DLL für Leistungsdaten:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         RPCRT4.dll:Remoteprozeduraufruf-Laufzeitumgebung:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         SETUPAPI.DLL:Windows Setup-API:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         SHCORE.dll:SHCORE:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         SHELL32.dll:Allgemeine Windows-Shell-DLL:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         UMPDC.dll         USER32.dll:Client-DLL für Windows USER-API (mehrere Benutzer):10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         USERENV.dll:Userenv:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation         VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         WINHTTP.dll:Windows HTTP-Dienste:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         WINMM.dll:MCI API-DLL:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         WINSTA.dll:Winstation Library:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         WINTRUST.dll:Microsoft Trust Verification APIs:10.0.19041.1266 (WinBuild.160101.0800):Microsoft Corporation         WS2_32.dll:Windows Socket 2.0-32-Bit-DLL:10.0.19041.1081 (WinBuild.160101.0800):Microsoft Corporation         WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         WTSAPI32.dll:Windows Remote Desktop Session Host Server SDK APIs:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         Wldp.dll:Windows-Sperrungsrichtlinie:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         amsi.dll:Anti-Malware Scan Interface:10.0.19041.746 (WinBuild.160101.0800):Microsoft Corporation         bcrypt.dll:Bibliothek mit kryptografischen Primitiven von Windows:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.1348 (WinBuild.160101.0800):Microsoft Corporation         cfgmgr32.dll:Configuration Manager DLL:10.0.19041.1151 (WinBuild.160101.0800):Microsoft Corporation         clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation         combase.dll:Microsoft COM für Windows:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         cryptnet.dll:Crypto Network Related API:10.0.19041.906 (WinBuild.160101.0800):Microsoft Corporation         dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation         dhcpcsvc.DLL:DHCP Clientdienst:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         dhcpcsvc6.DLL:DHCPv6-Client:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         dinput8.dll:Microsoft DirectInput:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         dwmapi.dll:Microsoft Desktopfenster-Manager-API:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         dxcore.dll:DXCore:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         fwpuclnt.dll:FWP/IPsec Benutzermodus-API:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         gdi32full.dll:GDI Client DLL:10.0.19041.1110 (WinBuild.160101.0800):Microsoft Corporation         glfw.dll         icm32.dll:Microsoft Color Management Module (CMM):10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         inputhost.dll:InputHost:10.0.19041.906 (WinBuild.160101.0800):Microsoft Corporation         java.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         javaw.exe:OpenJDK Platform binary:17.0.1.0:Microsoft         jemalloc.dll         jimage.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         jli.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         jna6336372320494578127.dll:JNA native library:6.1.1:Java(TM) Native Access (JNA)         jvm.dll:OpenJDK 64-Bit server VM:17.0.1.0:Microsoft         kernel.appcore.dll:AppModel API Host:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         lwjgl.dll         lwjgl_opengl.dll         lwjgl_stb.dll         management.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         management_ext.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         mscms.dll:Microsoft-Farbabstimmungssystem-DLL:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         msvcp140.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation         msvcp_win.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation         msvcrt.dll:Windows NT CRT DLL:7.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         mswsock.dll:Microsoft Windows Sockets 2.0-Dienstanbieter:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         napinsp.dll:E-Mail-Namenshimanbieter:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         ncrypt.dll:Windows NCrypt-Router:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         net.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         nio.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         ntdll.dll:DLL für NT-Layer:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         ntmarta.dll:Windows NT MARTA-Anbieter:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         nvoglv64.dll:NVIDIA Compatible OpenGL ICD:27.21.14.5671:NVIDIA Corporation         opengl32.dll:OpenGL Client DLL:10.0.19041.1081 (WinBuild.160101.0800):Microsoft Corporation         perfos.dll:DLL für Windows-Systemleistungsobjekte:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         pnrpnsp.dll:PNRP-Namespaceanbieter:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         powrprof.dll:Power Profile Helper DLL:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         profapi.dll:User Profile Basic API:10.0.19041.844 (WinBuild.160101.0800):Microsoft Corporation         rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         shlwapi.dll:Shell Light-weight-Hilfsprogrammbibliothek:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         sunmscapi.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         svml.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         textinputframework.dll:"TextInputFramework.DYNLINK":10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation         ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation         uxtheme.dll:Microsoft UxTheme-Bibliothek:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         vcruntime140_1.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation         verify.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         win32u.dll:Win32u:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation         windows.storage.dll:Microsoft WinRT Storage-API:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         winrnr.dll:LDAP RnR Provider DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         wintypes.dll:Windows-Basistypen-DLL:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         wshbth.dll:Windows Sockets Helper DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         xinput1_4.dll:API für Microsoft Common Controller:10.0.19041.1288 (WinBuild.160101.0800):Microsoft Corporation         zip.dll:OpenJDK Platform binary:17.0.1.0:Microsoft Stacktrace:     at net.minecraft.client.main.Main.main(Main.java:169) ~[client-1.18-20211130.085255-srg.jar%23126!:?] {re:classloading,pl:runtimedistcleaner:A}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}     at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}     at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0(CommonClientLaunchHandler.java:45) ~[fmlloader-1.18-38.0.15.jar%2322!:?] {}     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) [modlauncher-9.0.7.jar%235!:?] {}     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:90) [bootstraplauncher-0.1.17.jar:?] {} -- System Details -- Details:     Minecraft Version: 1.18     Minecraft Version ID: 1.18     Operating System: Windows 10 (amd64) version 10.0     Java Version: 17.0.1, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 1562
    • ThemePark Server looking for ambitious developers, builders and 3D modelers   For our server we are still looking for ambitious developers, builders and 3D modelers. 🧑🔧👷🎢🎠 Are you one of our new crew members? Apply here 👉🏻 https://vacatures.mcthemeparks.eu/ https://discord.gg/qxVb79E   What is McThemeParks? McThemeParks is a server currently working on the theme park Phantasialand. Later other famous parks may be added. Our opening date is getting closer, so we will be planning a beta soon!   Phantasialand - One of the best in German Theme Park design At the beginning of 2018, we started working on the theme park Phantasialand. It is a huge challenge to make this park due to its detailing and small area that this park has. We started with Berlin and have already finished about 70% of the server! The areas that are currently available are: Fantasy, Berlin, Mexico, China Town and Mystery including Klugheim!   Our team and ranks Our team currently consists of a few people. We like to keep our team small, because then the team remains much clearer and it is even more sociable. Furthermore, we have our ClubCard rank: this is our version of the VIP rank which allows you to control attractions, fly around and use other functions that will be announced later.   Beta opening Now that our server is starting to take shape, a beta opening is getting closer. The attractions you will be able to visit during this event will be announced later! Besides visiting attractions, there will be more to discover in our map like visiting shops and watching shows! We expect to hold the beta sometime in the coming months! Curious to know more about our park, give-aways and to be informed about the beta date? Then keep an eye out on our social media such as Discord, Twitter and YouTube.  
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