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Posted

he ya,

 

i was wondering how doe MC call the block shape ??

i know it has something to do with opaqueCubeLookup...

 

but went hat is false how do you make the pluck is place uses a other model? for example a smaller block 8x8x8 ?

the texture i can figure out myself...

 

but hos do u use a specific model ?? maybe use your own made model ? 8x8x8??

 

greets

Posted
  On 7/20/2013 at 9:04 PM, Mazetar said:

This gave no meaning :(

 

check what "Opaque" means

 

 

maybe,

 

opaqueCubeLookup?

 

anny way you only looked what i typed wrong or what ? there was more than that in the question ..

Posted

What I meant is that I have no clue as to what you are trying to say!

 

Your sentences makes no sense at all :(

So it's quite hard to dechiper the meaning of them.

  Quote

If you guys dont get it.. then well ya.. try harder...

Posted
  On 7/21/2013 at 7:30 AM, Mazetar said:

What I meant is that I have no clue as to what you are trying to say!

 

Your sentences makes no sense at all :(

So it's quite hard to dechiper the meaning of them.

 

thats sad :(

 

you know the block cobblestone had a moddel right ? dementions 16X16X16 3rd(pixels)

these dementions "models" are loaded somewere in minecraft.

 

my question would be were does it load that moddel ? in Block.block.java there is something calle opaqeueLookup this is te demention i think.

 

i jsut whant to understand how it does load that modelbox < i think its the name for the 16X16X16 moddel block.

 

i just whant to see if i can make a dirt block 8x8x8 dimentions

Posted

I'm not sure but some digging into the source should reveal it, start with world render and other client files :)

  Quote

If you guys dont get it.. then well ya.. try harder...

Posted

i did allot of digging and found of the models are in the net.minecraft.client.models directory ..

but i cant relay see the block.java or Anny other blocks or monster entity's call out 1 of those models ... its really hard to find out how the blocks you place or the mobs you see call out the model they are.

 

guess IL dig some more but was hoping some ppl know hot to add your own model and cast it as a block (smaller block).

 

greets

Posted

In your constructor for your block

This thing:

 

  Reveal hidden contents

 

 

add this to it: setBlockBounds(0.25F, 0.25F, 0.25F, 0.75F, 0.75F, 0.75F);

 

The numbers are (minX, minY, minZ, maxX, maxY, maxZ)

 

and then in the class add

 

public boolean isOpaqueCube()

{

return false;

}

 

Hope this helps

Posted
  On 7/21/2013 at 12:08 PM, tattyseal said:

In your constructor for your block

This thing:

 

  Reveal hidden contents

 

 

 

 

add this to it: setBlockBounds(0.25F, 0.25F, 0.25F, 0.75F, 0.75F, 0.75F);

 

The numbers are (minX, minY, minZ, maxX, maxY, maxZ)

 

and then in the class add

 

public boolean isOpaqueCube()

{

return false;

}

 

Hope this helps

 

that worked perfectly he he thx man.

now the new step i want to make hahaha

 

setBlockBounds(0.25F, 0.25F, 0.25F, 0.75F, 0.75F, 0.75F);

 

to use that to load my own made model

 

iv been fooling around with it and cant quite get there yet ...

i have a whole model set up in a modelfile that extends ModelBase

 

so i cant just implement the boundary's in my block file .. because that extends block already ...

or can you make it extend 2 files ?? how ??

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