Jump to content

Set the ItemSTack that the player has "in hand"


WorldsEnder

Recommended Posts

make sure your GUI extends GuiContainer and make a new class extending Container and give the player.inventory to that container

 

im cleaning up some code then post it for you

 

also check the wiki for "tiny chest" its a very basic and very usefull example

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Link to comment
Share on other sites


public class Containercustom extends Container {

private IInventory inventorycustom;
private IInventory playerInv;

public Containercustom (IInventory inventorycustom, IInventory playerInventory) {
	this.equip = equip;
	playerInv = playerInventory;
	int j, k;

	for (j = 0; j < 3; ++j)
        {
            for (k = 0; k < 9; ++k)
            {
                this.addSlotToContainer(new Slot(playerInventory, k + j * 9 + 9, 8 + k * 18, 103 + j * 18-20));
            }
        }

        for (j = 0; j < 9; ++j)
        {
            this.addSlotToContainer(new Slot(playerInventory, j, 8 + j * 18, 161-20));
        }

	this.addSlotToContainer(new Slot(equip, 0, 98, 7));
}

@Override
public boolean canInteractWith(EntityPlayer entityplayer) {
	return true;
}

/**
 * Called when a player shift-clicks on a slot. You must override this or
 * you will crash when someone does that.
 */
public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2) {
	return null;
}
}

 

public class GuiHandler implements IGuiHandler {

/**
 * @return an instance of a Container class for the server to use
 */
@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world,
		int x, int y, int z) {
	return new ContainerEquipment(EquipmentManager.getEquipOf(player.username), player.inventory);
}

/**
 * @return an instance of a GuiScreen for the client to use and interact with. Depends on the id passed
 */
public Object getClientGuiElement(int ID, EntityPlayer player, World world,
		int x, int y, int z) {
	return new GuiCustom(new ContainerCustom(new BattleEquipment(), player.inventory));
}

}

 


public class GuiCustom extends GuiContainer{

public static final int GUI_ID = -125167;
private float mx, my;
public EquipmentGui(Container par1Container) {
	super(par1Container);
}

    /**
     * Adds the buttons (and other controls) to the screen in question.
     */
    public void initGui()
    {
        super.initGui();
        this.mc.thePlayer.openContainer = this.inventorySlots;
        this.guiLeft = (this.width - this.xSize) / 2;
        this.guiTop = (this.height - this.ySize) / 2;
    }

    /**
     * Draws the screen and all the components in it.
     */
    public void drawScreen(int par1, int par2, float par3)
    {
        super.drawScreen(par1, par2, par3);
        this.mx = (float)par1;
        this.my = (float)par2;
    }
    
    /**
     * Draw the foreground layer for the GuiContainer (everything in front of the items)
     */
    protected void drawGuiContainerForegroundLayer(int par1, int par2) {
    	
    }

@Override
protected void drawGuiContainerBackgroundLayer(float f, int i, int j) {
	GuiInventory.drawPlayerOnGui(this.mc, guiLeft+34, guiTop+75, 30,guiLeft+51-mx, guiTop+25-my);
	Tessellator tess = Tessellator.instance;
	this.mc.renderEngine.bindTexture("path/to/texture");
	tess.startDrawingQuads();
	tess.addVertexWithUV(guiLeft, guiTop, zLevel, 0, 0);
	tess.addVertexWithUV(guiLeft, guiTop+ySize, zLevel, 0, 1);
	tess.addVertexWithUV(guiLeft+xSize, guiTop+ySize, zLevel, 1, 1);
	tess.addVertexWithUV(guiLeft+xSize, guiTop, zLevel, 1, 0);
	tess.draw();
}
}

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Link to comment
Share on other sites

Thanks for the basics. Appreciate. Now I want to "hand back" the ItemStack when it isn't one which I allow. For example my inventory should ONLY hold sticks. This is what I ment with the players hand in the first place. Whenever you click a slot with an item that is not a stick nothing should happen. Can someone figure it out how to do THAT?

 

Thanks for the fast respond, I like it :D

Link to comment
Share on other sites

hum, do you want the player to be able to place other items in his inventory with the vanilla E menu, because if you want to limit an item placement ONLY in a certain modded gui you can extends Slot and theres a method to prevent such thing  (its called isStackValid or something like that)

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Link to comment
Share on other sites

I found this method (which is in IInventory, I believe). The problem is that the auto-sorting, placing, etc. algorithms just don't use it ..... which is of course kinda obnoxious. Hm extending Slot... I dunno I thought about overriding the slotClick(int, int, int, EntityPlayer) method from Container but I don't know what all those parameters are. Does anyone know more about the handed vars?

Link to comment
Share on other sites

Well... what ever. I now use my own Slots extending Slot (the slot-sensitive version of isItemStackValid() IS called) and have rewritten the transferStackInSlot() method. This thing is on fire now. Thanks for sharing your knowledge with me.

 

THIS THREAD CAN BE CONSIDERED CLOSED!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://pastebin.com/VwpAW6PX My game crashes upon launch when trying to implement the Oculus mod to this mod compilation, above is the crash report, I do not know where to begin to attempt to fix this issue and require assistance.
    • https://youtube.com/shorts/gqLTSMymgUg?si=5QOeSvA4TTs-bL46
    • CubeHaven is a SMP server with unique features that can't be found on the majority of other servers! Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132 3 different stores: - CubeHaven Store: Our store to purchase using real money. - Bitcoin Store: Store for Bitcoin. Bitcoin can be earned from playing the server. Giving options for players if they want to spend real money or grind to obtain exclusive packages. - Black Market: A hidden store for trading that operates outside our traditional stores, like custom enchantments, exclusive items and more. Some of our features include: Rank Up: Progress through different ranks to unlock new privileges and perks. 📈 Skills: RPG-style skill system that enhances your gaming experience! 🎮 Leaderboards: Compete and shine! Top players are rewarded weekly! 🏆 Random Teleporter: Travel instantly across different worlds with a click! 🌐 Custom World Generation: Beautifully generated world. 🌍 Dungeons: Explore challenging and rewarding dungeons filled with treasures and monsters. 🏰 Kits: Unlock ranks and gain access to various kits. 🛠️ Fishing Tournament: Compete in a friendly fishing tournament! 🎣 Chat Games: Enjoy games right within the chat! 🎲 Minions: Get some help from your loyal minions. 👥 Piñata Party: Enjoy a festive party with Piñatas! 🎉 Quests: Over 1000 quests that you can complete! 📜 Bounty Hunter: Set a bounty on a player's head. 💰 Tags: Displayed on nametags, in the tab list, and in chat. 🏷️ Coinflip: Bet with other players on coin toss outcomes, victory, or defeat! 🟢 Invisible & Glowing Frames: Hide your frames for a cleaner look or apply a glow to it for a beautiful look. 🔲✨[ Player Warp: Set your own warp points for other players to teleport to. 🌟 Display Shop: Create your own shop and sell to other players! 🛒 Item Skins: Customize your items with unique skins. 🎨 Pets: Your cute loyal companion to follow you wherever you go! 🐾 Cosmetics: Enhance the look of your character with beautiful cosmetics! 💄 XP-Bottle: Store your exp safely in a bottle for later use! 🍶 Chest & Inventory Sorting: Keep your items neatly sorted in your inventory or chest! 📦 Glowing: Stand out from other players with a colorful glow! ✨ Player Particles: Over 100 unique particle effects to show off. 🎇 Portable Inventories: Over virtual inventories with ease. 🧳 And a lot more! Become part of our growing community today! Discord: https://cubehaven.net/discord Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132
    • # Problematic frame: # C [libopenal.so+0x9fb4d] It is always the same issue - this refers to the Linux OS - so your system may prevent Java from working   I am not familiar with Linux - check for similar/related issues  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.