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Posted

Hey Guys,
i have a create a custom Mountain Biome called Heighland for the Overworld
with the following Biome Settings:

public static Supplier<Biome> createHeighland() {
	Biome.BiomeBuilder biomeBuilder = new Biome.BiomeBuilder();
  	...
	biomeBuilder.depth(3.2F);
	biomeBuilder.scale(0.1F);
 	biomeBuilder.temperature(2.0F);
	return biomeBuilder::build;
}

the Heighland Biome has a few Subtypes like Grass Heighlands, DesertHeighlands and so on
my problem is now that all Biomes have a Snow Layer and water turns into ice, but it should not since the temperature of the Biome is set to 2.0
which should be hot like the normal Desert or the Nether Biomes

any ideas how to fis this?

Edited by Nyko

at the moment you can't, vanilla has a function (Biome#getHeightAdjustedTemperature) which modify the temperature the higher you go
i have create a PR which allows you to extends the TemperatureModifier enum,
If my PR  is added to Forge you can create a custom TemperatureModifier which changes the temperature,
so that the Biome#getHeightAdjustedTemperature returns the original temperature

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