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[1.7.2/1.6.4]GeoActivity - expanding the Minecraft Earth [v1.4]


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Posted

GeoActivity v1.4 - expanding the Minecraft Earth

*Now compatible with MC 1.7.2

*Forge Version: 10.12.0.1047

 

 

This mod requires Forge to be installed on your Minecraft client!

 

Check out this mod on the Official Wiki!

 

 

 

Features

 

- 3 new coal types

- new armor/tools sets that can be customized

- new blocks

- new machines

- Chemistry

 

 

General Information

 

This mod adds 3 new different coal ores to the game:

 

Anthracite Ore - spawns on layers 18-38 in veins of maximum 3 blocks, more difficult to find

Bituminous Ore - spawns on layers 34-48 in veins of maximum 3 blocks, not very hard to find

Lignite Ore - spawns on layer 46-64 in veins of maximum 3 blocks, somewhat common

 

 

The mod adds a variety of modular tools that can be upgrade with Perks.There are also tools that act like a pickaxe and shovel in one and a tools which is a pick,shovel,sword,axe and hoe in one.Because they are modular, that means that you can put any Perk you want on it.

 

Perks range from Wider Radius, Fortune to No drop and Auto-Smelt.There are currently over 10 Perks available.

 

We also have implement a chemistry system, with atoms and molecules.Currently there are 19 elements that this mod adds.These elements are used in a Chemistry Machine to craft various items.Elements are extracted from items using the Coal Refiner.

 

There is also a multiblock furnace that can quadruple your resources if used correctly.Be sure to check it out!

 

 

 

The mod is compatible with NEI, so be sure to have that installed if you want to browse the recipes available for each machine.

 

 

 

To install, just place the .zip file in the "mods" folder in your .minecraft folder.

 

For more detailed information check out the Official Wiki Page!

 

Download:

(AdFly)

 

 

Copyright:

 

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

  • 2 weeks later...
Posted

Nice first mod. Keep up the good work, I might make some of the ores a little bit rarer, so it doesn't become over powered. Then again coal is a pain to collect, and easy coal would be nice. (I know coal is really common, but if you have a minecart train you need a lot of it.)

  • 2 weeks later...
  • 5 months later...
Posted

Is there a website i should check?

Or a forum post on minecraftforum?

Communication is a vital tool, in the game industry you won't go anywhere without it. People are either going to learn to talk, or move on.

  • 4 weeks later...

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MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); 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import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); 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    • Do you use features of inventory profiles next (ipnext) or is there a change without it?
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