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Posted

Hello everyone, I have created some bags in my mod and now I want to add more colors. I have only 2 now (yellow, dark green). Creating a new texture for each model takes up space. I don't want that. I did see that Minecraft changes the hue of a texture for specific biomes, for example the swamp grass texture. I want to do this too to my bags.

Does anyone know how to do that? I have not much experience in modding.

Greetings,

Damian.

53 minutes ago, poopoodice said:

Check BlockColors.

Note:

BlockColors does multiplication of a color with a grayscale texture. If you want a true hue shift, you'll have to handle it differently. Last time I did something like that was back in...god, 1.7? 1.10? with the TextureStitchEvent

I can't even find that code now.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author
9 minutes ago, Draco18s said:

Note:

BlockColors does multiplication of a color with a grayscale texture. If you want a true hue shift, you'll have to handle it differently. Last time I did something like that was back in...god, 1.7? 1.10? with the TextureStitchEvent

I can't even find that code now.

Thank you for your help. I think I'm on the correct page. https://mcforge.readthedocs.io/en/latest/models/color/

I only need to find out how this works.

Edited by GhostGamesFSM

12 minutes ago, Draco18s said:

Note:

BlockColors does multiplication of a color with a grayscale texture. If you want a true hue shift, you'll have to handle it differently. Last time I did something like that was back in...god, 1.7? 1.10? with the TextureStitchEvent

I can't even find that code now.

Maybe use Block overlays?

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