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How to change isImmuneToFire from custom item tool? 1.16.5


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I have a class 

public class KilnPickaxe extends PickaxeItem {
    public KilnPickaxe(IItemTier tier, int attackDamageIn, float attackSpeedIn, Properties builder) {
        super(tier, attackDamageIn, attackSpeedIn, builder);

which is empty yet
And my register of it 

public static final RegistryObject<Item> KILN_PICKAXE = ITEMS.register("kiln_pickaxe",
            () -> new KilnPickaxe(ModItemTier.KILN, 0, -2, new Item.Properties().group(ModGroupTab.MAIN_GROUP)));

So where i can write isImmuneToFire = true ?

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2 hours ago, elllkere said:

So where i can write isImmuneToFire = true ?

What are you trying to make immune to fire? The axe? The player?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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3 minutes ago, Luis_ST said:

MCP mappings are the old one, the newer versions use the offical Mojang mappings (the offical Mappings contains the names of methods, fields and classes which mojnag use)

but my problem isn`t in the names, i cant set immuneFire to true because of private access

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then it's isImmuneToFire, but i don't know why since with this mappings in my project:

mappings channel: 'official', version: '1.16.5'
      public Item.Properties fireResistant() {
         this.isFireResistant = true;
         return this;


Edited by Luis_ST
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