August 14, 201213 yr The latest build (183) is missing the server-side ModLoader files. Additionally, I noted that in ForgeHooks line 222, a modloader method is used even though this would not be necessairy.
August 14, 201213 yr Er... no. At least not in the version I have. The common folder of fml only conatins the cpw.mods package. The ML classes for the client are in the client folder. The server folder doesn't exist.
August 14, 201213 yr Delete your server project Everything was merged to client. If you want to debug the Dedi-server environment, run MinecraftServer.main. Nothing is missing, it was one on purpose to make everything a unified codebase. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
August 14, 201213 yr Hey Lex I have a quick question for you. The chunkX and chunkZ values from ModLoader's generateSurface are 16x bigger then the ones from IWorldGenerator Am I correct in assuming this is intentional because it is providing chunk coordinates (as implied by the name) instead of block coordinates like mod loader?
August 14, 201213 yr Would sound like it yes. ModLoader providing block coords is rather.. stupid... I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
August 15, 201213 yr It's august, so I was just wondering when the update will come out. I'm sorry if i appear to be pushy
August 15, 201213 yr With the imminent drop of 1.3.2 we've decided not to release officially for 1.3.1. {Though as you can see, there are plenty of builds that work for 1.3.1} Current jenkins builds are for 1.3.2, so get to testing. As long as we get good feedback. I plan on making a official release when 1.3.2 drops. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
August 15, 201213 yr ... Current jenkins builds are for 1.3.2, so get to testing. ... So we should use the curr. 1.3.2 pre-release for the curr. Jenkins build? EDIT: nvm. found out the answer ^.^ Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
August 16, 201213 yr 1.3.2 is out ;D ;D so that means forge will probably be out soon. DISCLAIMER, I am in no way related to anything involving forge development so my views could be wrong and not reflect the views of the developers.
August 16, 201213 yr 1.3.2 is out ;D ;D so that means forge will probably be out soon. DISCLAIMER, I am in no way related to anything involving forge development so my views could be wrong and not reflect the views of the developers. don't worry about it, forge for 1.3.2 if officially out, just look at the thread
August 17, 201213 yr 1.3.2 is out ;D ;D so that means forge will probably be out soon. DISCLAIMER, I am in no way related to anything involving forge development so my views could be wrong and not reflect the views of the developers. don't worry about it, forge for 1.3.2 if officially out, just look at the thread it wasn't out when I said it I checked.
August 30, 201213 yr Not to sound stupid, but I can't find a link to a 1.3.1 build of Forge anywhere, only 1.3.2. And that isn't cooperating with me.
August 30, 201213 yr There was never a official release for 1.3.1, there are a few early builds of 4.x that are 1.3.1 1.3.2 came out with almost no delay after 1.3.1 so if anyone devs a mod for 1.3.1, and not 1.3.2 they are.. well.. stupid. However, we do not support it because its old. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
August 30, 201213 yr 1.3.1 was out for literally just a few days before 1.3.2 came out, so consequently 1.3.1 was skipped, as every mod should have done as well.
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