Jump to content

Recommended Posts

Posted

Pleaae learn basic java or learn to express youself clearly!

 

What you say doesnt make sense at all, I'm sorry but we have no clue what you mean at all, usually the lack of understanding and usage of basic terminology means low knowlegde of programming / java :P

Thats why you get told to learn java :)

If you guys dont get it.. then well ya.. try harder...

Posted

Pleaae learn basic java or learn to express youself clearly!

 

What you say doesnt make sense at all, I'm sorry but we have no clue what you mean at all, usually the lack of understanding and usage of basic terminology means low knowlegde of programming / java :P

Thats why you get told to learn java :)

 

I KNOW JAVA

Posted

I think Mr Knows-Java wants to load his class and/or make an object of it, but doesn't think he can do it because it's in a different class.

 

If the above is correct, then:

 

1) Import the package.

2) You can create an object of a class anywhere in you main class, not just your EventHandler load method.

 

If the above helped, then you clearly do not have a good enough knowledge of Java to be modding; so please take Mazetar and luacs' advice and go learn Java.

Posted

Then describe what you want to do properly.

You want to load a class and a package from an @EventHandler method?

You can't load a package. You can load a class explicitly by using Class.forName.

Is that what you mean?

 

 

Yes that what I mean

Posted

I think Mr Knows-Java wants to load his class and/or make an object of it, but doesn't think he can do it because it's in a different class.

 

If the above is correct, then:

 

1) Import the package.

2) You can create an object of a class anywhere in you main class, not just your EventHandler load method.

 

If the above helped, then you clearly do not have a good enough knowledge of Java to be modding; so please take Mazetar and luacs' advice and go learn Java.

 

yep That what I want to do and thx

Posted

I KNOW JAVA

 

.. java basic stuff ..

 

yep That what I want to do and thx

 

I'm sorry, you don't know java when you don't know these things!

Knowing int x = 10;  does not mean you know the basics.

I recommend that you go read up on the fundamentals for java/programming mate.

Else, well keep on, but the road ahead ain't won't be easy without knowing the pure basics of java!

 

If you guys dont get it.. then well ya.. try harder...

Posted

holy shit we created a 14 message thread over how to create an object ?!?!?

 

option 1:

import package.classname

 

classname c = new classname(args);

 

 

option 2 simply

package.classname c = new package.classname(args);

 

and as mazetar said yes this is a HUGE lack of understanding basic java...

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

holy shit we created a 14 message thread over how to create an object ?!?!?

 

option 1:

import package.classname

 

classname c = new classname(args);

 

 

option 2 simply

package.classname c = new package.classname(args);

 

and as mazetar said yes this is a HUGE lack of understanding basic java...

 

Thank you for repeating what 2 other people explained.

Posted

HydroBane: his point was more, this is basic java, go learn it!

besides his answer was straight forward :P

 

The point here is that the OP wont read this and wont bother learning java so he will be back later with another java question with his mod, and thats how he will keep going untill he gives up or learns java and I assume the later is not in his interest..

 

If you guys dont get it.. then well ya.. try harder...

Posted

I guess hydroflame was more straightforward.

And I've noticed a lot of kids on here, that just want to mod in an extra creeper and don't actually have any knowledge of Java; relying on us to code their mod for them.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • If you’ve lost crypto to a scam, don’t let shame or fear keep you silent. There are real experts out there who know how to fight back. Dexdert Net Recovery did the impossible for me, and they can do it for others too. Contact Dexdet Net Recovery For Help Visa Information Below:    
    • Hi everyone, I'm currently developing a Forge 1.21 mod for Minecraft and I want to display a custom HUD overlay for a minigame. My goal: When the game starts, all players should see an item/block icon (from the base game, not a custom texture) plus its name/text in the HUD – similar to how the bossbar overlay works. The HUD should appear centered above the hotbar (or at a similar prominent spot), and update dynamically (icon and name change as the target item changes). What I've tried: I looked at many online tutorials and several GitHub repos (e.g. SeasonHUD, MiniHUD), but most of them use NeoForge or Forge versions <1.20 that provide the IGuiOverlay API (e.g. implements IGuiOverlay, RegisterGuiOverlaysEvent). In Forge 1.21, it seems that neither IGuiOverlay nor RegisterGuiOverlaysEvent exist anymore – at least, I can't import them and they are missing from the docs and code completion. I tried using RenderLevelStageEvent as a workaround but it is probably not intended for custom HUDs. I am not using NeoForge, and switching the project to NeoForge is currently not an option for me. I tried to look at the original minecraft source code to see how elements like hearts, hotbar etc are drawn on the screen but I am too new to Minecraft modding to understand. What I'm looking for: What is the correct way to add a custom HUD element (icon + text) in Forge 1.21, given that the previous overlay API is missing? Is there a new recommended event, callback, or method in Forge 1.21 for custom HUD overlays, or is everyone just using a workaround? Is there a minimal open-source example repo for Forge 1.21 that demonstrates a working HUD overlay without relying on NeoForge or deprecated Forge APIs? My ideal solution: Centered HUD element with an in-game item/block icon (from the base game's assets, e.g. a diamond or any ItemStack / Item) and its name as text, with a transparent background rectangle. It should be visible to the players when the mini game is running. Easy to update the item (e.g. static variable or other method), so it can change dynamically during the game. Any help, code snippets, or up-to-date references would be really appreciated! If this is simply not possible right now in Forge 1.21, it would also help to know that for sure. Thank you very much in advance!
    • The simple answer is there is not an easy way. You would need to know how to program in Java, as well as at least some familiarity with how Forge works so you could port the differences. You would also need the sourcecode for the original mod, and permission from the author to modify it, if they did not use some sort of open source license. So it's not impossible, but it would take some effort, but doing so would open up a whole new world of possibilities for you!
    • Does it still crash if you remove holdmyitems? Looks like that mod doesn't work on a server as far as I can tell from the error.  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.