Jump to content

[1.16.5] How to get a 1:4 output from a campfire?


TheMajorN

Recommended Posts

Heya,

So, I'm trying to take strips of beef, which is considered a singular item, and place it on a campfire.  Ideally, I would like it to produce 4 items of beef jerky, but I'm not quite sure how to do that.

I tried typing out "count": 4 in the .json file below the cookingtime but that still produced a 1:1 output of beef jerky.

Any tips or helpful points would be much appreciated!

Edited by TheMajorN
Clarification on the ratio
Link to comment
Share on other sites

Minecraft builtin recipes don't work this way.

One option I can think of is to create an "uncooked jerky" item that only exists to be on the campfire and find a way for your beef strip item to place four of them into the campfire when used, rather than placing itself. You'll have to see how the campfire accepts items and find a way to inject a different item than the one you're holding (and then do it four times, rather than once). That uncooked item is then the one that gets cooked (and the only way to obtain it normally would be to pick it up off the campfire before it's done cooking / break the campfire). Of course this takes up all four cooking slots.

Alternatively you could have an intermediary "cooked beef strip" item that when picked up or dropped turns itself into four beef jerky (there's hooks for both of these actions, I'm pretty sure--OnEntityUpdate is the one for it being dropped on the ground though its Mojang name might be different, not sure about picking it up, but there should be some kind of Item method or Forge event that would work).

Or you treat the act of eating as durability loss rather than item consumption (but this effectively lowers max stack size to 4).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I am migrating a mod from 1.16.5 to 1.20.2 The version for 1.16.5 can be found here https://github.com/beothorn/automataCraft For the block called automata_start, it uses TileEntities and has blockstates, model/block and textures on json files. This is currently working fine on 1.16.5 https://github.com/beothorn/automataCraft/tree/master/src/main/resources/assets/automata For 1.20.2 I migrated the logic from TileEntities to BlockEntity. The mod is working fine. All blocks and Items are working with the correct textures except for the textures for each state of the automata_start block. No changes where made to the json files. This is the branch I am working on (there were some refactorings, but all is basically the same): https://github.com/beothorn/automataCraft/tree/1_20/src/main/resources/assets/automata The only difference I can think that may be related is that i had to implement createBlockStateDefinition on the BaseEntityBlock: https://github.com/beothorn/automataCraft/blob/1_20/src/main/java/br/com/isageek/automata/automata/AutomataStartBlock.java#L43 This is driving me crazy. I know the jsons are being loaded as I put a breakpoint at `net.minecraft.client.resources.model.ModelBakery#loadModel` and I can see BlockModelDefinition.fromJsonElement being called with automata_start. I also printed the state from the arguments of the tick function call and they look correct (https://github.com/beothorn/automataCraft/blob/1_20/src/main/java/br/com/isageek/automata/automata/Ticker.java#L32 ): blockState Block{automata:automata_start}[state=loadreplaceables] In game, all I see is the no textures. I think it is weird it is not the "missing texture" texture so I think it may be related to the material, but I had no success tweaking it (https://github.com/beothorn/automataCraft/blob/1_20/src/main/java/br/com/isageek/automata/automata/AutomataStartBlock.java#L37).   public static final Property<AutomataStartState> state = EnumProperty.create("state", AutomataStartState.class); private final AtomicReference<RegistryObject<BlockEntityType<?>>> blockEntityType; private final Map<String, RegistryObject<Block>> registeredBlocks; public AutomataStartBlock( final AtomicReference<RegistryObject<BlockEntityType<?>>> blockEntityType, final Map<String, RegistryObject<Block>> registeredBlocks ) { super(BlockBehaviour.Properties.of().mapColor(MapColor.STONE).strength(1.5F, 6.0F)); this.blockEntityType = blockEntityType; this.registeredBlocks = registeredBlocks; this.registerDefaultState(this.getStateDefinition().any().setValue(state, AutomataStartState.LOAD_REPLACEABLES)); } @Override protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> stateBuilder) { stateBuilder.add(state); }     So my cry for help is, anyone has any ideas? Is there a way to easily debug this, for example somewhere where I can list the textures for a given state, or make sure this is loaded?   Thanks in advance for the hints
    • FAILURE: Build failed with an exception. * What went wrong: A problem occurred configuring root project 'forge-1.8.9-11.15.1.2318-1.8.9-mdk'. > Could not resolve all dependencies for configuration ':classpath'. > Could not resolve net.minecraftforge.gradle:ForgeGradle:2.1-SNAPSHOT. Required by: :forge-1.8.9-11.15.1.2318-1.8.9-mdk:unspecified > Could not resolve net.minecraftforge.gradle:ForgeGradle:2.1-SNAPSHOT. > Unable to load Maven meta-data from https://jcenter.bintray.com/net/minecraftforge/gradle/ForgeGradle/2.1-SNAPSHOT/maven-metadata.xml. > Could not GET 'https://jcenter.bintray.com/net/minecraftforge/gradle/ForgeGradle/2.1-SNAPSHOT/maven-metadata.xml'. > peer not authenticated > Could not resolve net.minecraftforge.gradle:ForgeGradle:2.1-SNAPSHOT. > Unable to load Maven meta-data from http://files.minecraftforge.net/maven/net/minecraftforge/gradle/ForgeGradle/2.1-SNAPSHOT/maven-metadata.xml. > Could not GET 'http://files.minecraftforge.net/maven/net/minecraftforge/gradle/ForgeGradle/2.1-SNAPSHOT/maven-metadata.xml'. > peer not authenticated * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. BUILD FAILED Total time: 2.78 secs This is the error I got. Any help would be appreciated!
    • Greetings, ladies and gentlemen. I know firsthand how distressing it can be to lose Bitcoin (BTC) to a phony online trading site. Thank God, when I became a victim of internet scammers, I came across genuine reviews of Captain WebGenesis. The Experts reviews on google were generally positive and reliable. Captain WebGenesis, a licensed cryptocurrency expert, helps persons who have fallen prey to investment scams recover their stolen funds. Captain WebGenesis miraculously recovered my wallet and all of my Bitcoins in roughly 48 hours. Captain WebGenesis is tried, trusted, and accessible to all victims of Bitcoin fraud. The service charge was pricey, but it was well worth it. If you need his help, get in touch with the Expert. SMS / Call; +1 (701)314-2729 Email; (captainwebgenesis(@)hackermail.com) Homepage; captainwebgenesis.com Salutations, Captain WebGenesis.
    • The mod causing the problem was (supplementaries-1.20-2.8.10). The solution I found is deleting it.
    • So I downloaded forge 1.20.6 today on my pc and it said that I was on beta but I had forge on my laptop (same version) and it didnt day anything about beta Anyone know what it is and how to fix it?  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.