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Featured Replies

Posted

Eya! I'm trying to create a new packet to send new max health of player to server side, but i've never made a packet before, so i hope if anyone can help me :D

 

That's how I change max health in an event: player.getAttribute(Attributes.MAX_HEALTH).setBaseValue(50D);

And that's my network class:

 

public class Network {

public static final String NETWORK_VERSION = "0.1.0";

public static final SimpleChannel CHANNEL = NetworkRegistry.
    newSimpleChannel(new ResourceLocation(DragonBallZ.MOD_ID, "network"),
        () -> NETWORK_VERSION,
        version -> version.equals(NETWORK_VERSION),
        version -> version.equals(NETWORK_VERSION));

public static void init(){
    int index = 0;
    SimpleChannel.MessageBuilder(maxHealthPacket.class, index++, NetworkDirection.PLAY_TO_SERVER);

  }
}

  • Author

I want to create a stat system, like a typical MMORPG, so, i'll create capabilities to each stat, for example, CON to health, if i've 50CON, It would be 50*5 (250) of health

  • Author

I'm looking how to use addTransientAttributeModifiers, but i found nothing, may you send me an example please?

  • Author

I'm still lost, I don't know how to do it lmao.

I want to change the life every time they increase CON, and from what I've seen it only works with a constant value?
Btw, I don't know if that's the case, but it gives me the feeling that it would change max health of all the players at the same time, not individually, but since I haven't been able to test it, I can't be sure.

And all the examples I found work in the entity class, not in events, so I think it would not work for me, since I want it to be updated when increasing the stat in a menu

Edited by Zanckor

  • Author

Man I LOVE you ❤️

Finally, I made it before in the exact same way that i made it now, but idk why my event handler was not working.

  • Author

Eya! I was testing some stuff with my new capabilities, and i recently seen that max health i can put is 1024, there's any way to increase max max health? xD

Edited by Zanckor

1024 is the max value of the MAX_HEALTH Attribute, you can use Reflection or an AT to increase the max value

you can take a look at this, i use this code to increase the max value of the ARMOR Attribute
note this code requires this AT

Edited by Luis_ST

  • Author
1 hour ago, Luis_ST said:

1024 is the max value of the MAX_HEALTH Attribute, you can use Reflection or an AT to increase the max value

you can take a look at this, i use this code to increase the max value of the ARMOR Attribute
note this code requires this AT

I dont really understand it 😅

There is a section that is commented out in your build.gradle file,
you need to remove the // and then refresh gradle

  • Author

Tnks! It apparently works, but idk why on "Run" appears me some errors (10)

 

Edited by Zanckor

  • Author

Here again...

Well, actually imo I need to create a new packet.

I'm creating a KI system (should work like a mana system, just another name), so, I've created an EventHandler to regen my Ki, but it works on client side, is there any other way to regenerate Ki with server side? Or, what I think I should do, create a packet to send my Ki from Client to Server.

 

https://github.com/Zanckor/Dragon-Ball-Z/blob/main/src/main/java/com/zanckor/events/valueStatBars.java 

36 minutes ago, Zanckor said:

Or, what I think I should do, create a packet to send my Ki from Client to Server.

I would recommend you to not sync data from client to server, do never trust the client, since he is/can be a liar

the git repo is private or does not exist

you can not do this, the values will be shared in single player between server and client and on decdicated server between all players

you need to store these values in your Capability too

  • Author

Okay, its done, but, when I want to regen my Ki, it still not working cause it is on PlayerTickEvent.

 

I've upload my new code to github

 

Btw, my code is a bit ugly cause I'm just testing

Edited by Zanckor

59 minutes ago, Zanckor said:

it still not working cause it is on PlayerTickEvent

is the EventHandler called?
are the values correctly calculated and updated in your Capability?
use debbuger to check

  • Author

So, i need to call this custom packet on ServerTickEvent, but this dont will lag player?

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