Posted June 21, 20223 yr Eya! I'm trying to create a new packet to send new max health of player to server side, but i've never made a packet before, so i hope if anyone can help me That's how I change max health in an event: player.getAttribute(Attributes.MAX_HEALTH).setBaseValue(50D); And that's my network class: public class Network { public static final String NETWORK_VERSION = "0.1.0"; public static final SimpleChannel CHANNEL = NetworkRegistry. newSimpleChannel(new ResourceLocation(DragonBallZ.MOD_ID, "network"), () -> NETWORK_VERSION, version -> version.equals(NETWORK_VERSION), version -> version.equals(NETWORK_VERSION)); public static void init(){ int index = 0; SimpleChannel.MessageBuilder(maxHealthPacket.class, index++, NetworkDirection.PLAY_TO_SERVER); } }
June 21, 20223 yr Author I want to create a stat system, like a typical MMORPG, so, i'll create capabilities to each stat, for example, CON to health, if i've 50CON, It would be 50*5 (250) of health
June 22, 20223 yr Author I'm looking how to use addTransientAttributeModifiers, but i found nothing, may you send me an example please?
June 22, 20223 yr Author I'm still lost, I don't know how to do it lmao. I want to change the life every time they increase CON, and from what I've seen it only works with a constant value? Btw, I don't know if that's the case, but it gives me the feeling that it would change max health of all the players at the same time, not individually, but since I haven't been able to test it, I can't be sure. And all the examples I found work in the entity class, not in events, so I think it would not work for me, since I want it to be updated when increasing the stat in a menu Edited June 22, 20223 yr by Zanckor
June 23, 20223 yr Author Man I LOVE you ❤️ Finally, I made it before in the exact same way that i made it now, but idk why my event handler was not working.
June 24, 20223 yr Author Eya! I was testing some stuff with my new capabilities, and i recently seen that max health i can put is 1024, there's any way to increase max max health? Edited June 24, 20223 yr by Zanckor
June 24, 20223 yr 1024 is the max value of the MAX_HEALTH Attribute, you can use Reflection or an AT to increase the max value you can take a look at this, i use this code to increase the max value of the ARMOR Attribute note this code requires this AT Edited June 24, 20223 yr by Luis_ST
June 24, 20223 yr Author 1 hour ago, Luis_ST said: 1024 is the max value of the MAX_HEALTH Attribute, you can use Reflection or an AT to increase the max value you can take a look at this, i use this code to increase the max value of the ARMOR Attribute note this code requires this AT I dont really understand it 😅
June 24, 20223 yr There is a section that is commented out in your build.gradle file, you need to remove the // and then refresh gradle
June 24, 20223 yr Author Tnks! It apparently works, but idk why on "Run" appears me some errors (10) Edited June 24, 20223 yr by Zanckor
June 25, 20223 yr Author Here again... Well, actually imo I need to create a new packet. I'm creating a KI system (should work like a mana system, just another name), so, I've created an EventHandler to regen my Ki, but it works on client side, is there any other way to regenerate Ki with server side? Or, what I think I should do, create a packet to send my Ki from Client to Server. https://github.com/Zanckor/Dragon-Ball-Z/blob/main/src/main/java/com/zanckor/events/valueStatBars.java
June 25, 20223 yr 36 minutes ago, Zanckor said: Or, what I think I should do, create a packet to send my Ki from Client to Server. I would recommend you to not sync data from client to server, do never trust the client, since he is/can be a liar the git repo is private or does not exist
June 25, 20223 yr you can not do this, the values will be shared in single player between server and client and on decdicated server between all players you need to store these values in your Capability too
June 25, 20223 yr Author Okay, its done, but, when I want to regen my Ki, it still not working cause it is on PlayerTickEvent. I've upload my new code to github Btw, my code is a bit ugly cause I'm just testing Edited June 25, 20223 yr by Zanckor
June 25, 20223 yr 59 minutes ago, Zanckor said: it still not working cause it is on PlayerTickEvent is the EventHandler called? are the values correctly calculated and updated in your Capability? use debbuger to check
June 25, 20223 yr 3 hours ago, Luis_ST said: I would recommend you to not sync data from client to server, do never trust the client, since he is/can be a liar sync the data from server to client, therefore you need a custom network packet, you can read more about it here: https://forge.gemwire.uk/wiki/SimpleChannel
June 25, 20223 yr Author So, i need to call this custom packet on ServerTickEvent, but this dont will lag player?
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