Jump to content

Recommended Posts

Posted

I'm trying to sync player capabilities from server to client using packets. I've researched about this topic a lot, but man is it confusing. I'm trying to update the players data on the client side when the player logs in, respawns, and when they change dimension. I also do so with the event StartTracking. Here are those events:

 @SubscribeEvent
    public void onPlayerTracking(PlayerEvent.StartTracking event) {
    	
    	if(event.getTarget() instanceof PlayerEntity) {
    		PlayerEntity player = (PlayerEntity)event.getTarget();
    		ServerPlayerEntity target = (ServerPlayerEntity)event.getPlayer();
    		if(!player.getCommandSenderWorld().isClientSide()) {
    			player.getCapability(TitanShiftersProvider.TITAN_SHIFTERS_CAPABILITY).ifPresent(capability -> {
    				CompoundNBT nbt = new CompoundNBT();
    				Capability<ITitanShifters> cap = TitanShiftersProvider.TITAN_SHIFTERS_CAPABILITY;
    				Capability.IStorage<ITitanShifters> storage = cap.getStorage();
    				nbt.put(cap.getName(), storage.writeNBT(cap, capability, TitanShiftersMod.direction));
    				ClientMessage message = new ClientMessage(nbt);
    				TitanShiftersNetwork.CLIENTCHANNEL.send(PacketDistributor.PLAYER.with(() -> target), message);
    			});
    		}
    	}
    }
    
    @SubscribeEvent
    public void onPlayerLogin(PlayerLoggedInEvent event) {
    	ServerPlayerEntity player = (ServerPlayerEntity)event.getPlayer();
    	
    	if(!player.getCommandSenderWorld().isClientSide()) {
    		player.getCapability(TitanShiftersProvider.TITAN_SHIFTERS_CAPABILITY).ifPresent(capability -> {
    			CompoundNBT nbt = new CompoundNBT();
		    	Capability<ITitanShifters> cap = TitanShiftersProvider.TITAN_SHIFTERS_CAPABILITY;
				Capability.IStorage<ITitanShifters> storage = cap.getStorage();
				nbt.put(cap.getName(), storage.writeNBT(cap, capability, TitanShiftersMod.direction));
		    	ClientMessage message = new ClientMessage(nbt);
		    	TitanShiftersNetwork.CLIENTCHANNEL.send(PacketDistributor.PLAYER.with(() -> player), message);
    		});
    	}
    }
    
    @SubscribeEvent
    public void onPlayerRespawn(PlayerRespawnEvent event) {
    	ServerPlayerEntity player = (ServerPlayerEntity)event.getPlayer();
    	
    	if(!player.getCommandSenderWorld().isClientSide()) {
    		player.getCapability(TitanShiftersProvider.TITAN_SHIFTERS_CAPABILITY).ifPresent(capability -> {
    			CompoundNBT nbt = new CompoundNBT();
		    	Capability<ITitanShifters> cap = TitanShiftersProvider.TITAN_SHIFTERS_CAPABILITY;
				Capability.IStorage<ITitanShifters> storage = cap.getStorage();
				nbt.put(cap.getName(), storage.writeNBT(cap, capability, TitanShiftersMod.direction));
		    	ClientMessage message = new ClientMessage(nbt);
		    	TitanShiftersNetwork.CLIENTCHANNEL.send(PacketDistributor.PLAYER.with(() -> player), message);
    		});
    	}
    }
    
    @SubscribeEvent
    public void onPlayerChangeDimension(PlayerChangedDimensionEvent event) {
    	ServerPlayerEntity player = (ServerPlayerEntity)event.getPlayer();
    	
    	if(!player.getCommandSenderWorld().isClientSide()) {
    		player.getCapability(TitanShiftersProvider.TITAN_SHIFTERS_CAPABILITY).ifPresent(capability -> {
    			CompoundNBT nbt = new CompoundNBT();
		    	Capability<ITitanShifters> cap = TitanShiftersProvider.TITAN_SHIFTERS_CAPABILITY;
				Capability.IStorage<ITitanShifters> storage = cap.getStorage();
				nbt.put(cap.getName(), storage.writeNBT(cap, capability, TitanShiftersMod.direction));
		    	ClientMessage message = new ClientMessage(nbt);
		    	TitanShiftersNetwork.CLIENTCHANNEL.send(PacketDistributor.PLAYER.with(() -> player), message);
    		});
    	}
    }

Here is the packet I am sending:

public class ClientMessage {

	private CompoundNBT data;
	
	public ClientMessage(CompoundNBT d) {
		data = d;
	}
	
	public static void encode(ClientMessage message, PacketBuffer buffer) {
		buffer.writeNbt(message.data);
	}
	
	public static ClientMessage decode(PacketBuffer buffer) {
		return new ClientMessage(buffer.readNbt());
	}
	
	public static void handle(ClientMessage message, Supplier<NetworkEvent.Context> supplier) {
        NetworkEvent.Context context = supplier.get();
        context.enqueueWork(() -> {
        	
        	if(context.getDirection().getReceptionSide().isClient() && context.getDirection().getOriginationSide().isServer()) {
        		@SuppressWarnings("resource")
				ClientPlayerEntity p = Minecraft.getInstance().player;
        		
        		p.getEntity().getCapability(TitanShiftersProvider.TITAN_SHIFTERS_CAPABILITY).ifPresent(capability -> {
        			Capability.IStorage<ITitanShifters> storage = TitanShiftersProvider.TITAN_SHIFTERS_CAPABILITY.getStorage();
        			storage.readNBT(TitanShiftersProvider.TITAN_SHIFTERS_CAPABILITY, capability, TitanShiftersMod.direction, message.data);
        		});
        	}
        	
        });
        context.setPacketHandled(true);
	}

}

Here is my network class: (I made two networks for sending packets to server and to client)

public class TitanShiftersNetwork {
	
	private static int id = 0;
	
	public static final String NETWORK_VERSION = "0.1.0";
	
	private static ResourceLocation loc = new ResourceLocation(TitanShiftersMod.MOD_ID, "network");
	private static ResourceLocation Clientloc = new ResourceLocation(TitanShiftersMod.MOD_ID, "networkclient");
	
	public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel(loc, () -> NETWORK_VERSION, version -> version.equals(NETWORK_VERSION), version -> version.equals(NETWORK_VERSION));
	
	public static final SimpleChannel CLIENTCHANNEL = NetworkRegistry.ChannelBuilder.named(Clientloc).clientAcceptedVersions(s -> Objects.equals(s, "1"))
			.serverAcceptedVersions(s -> Objects.equals(s, "1")).networkProtocolVersion(() -> "1").simpleChannel();
	
	public static void init() {
		
		CHANNEL.registerMessage(0, InputMessage.class, InputMessage::encode, InputMessage::decode, InputMessage::handle);
		CLIENTCHANNEL.messageBuilder(ClientMessage.class, id++).decoder(ClientMessage::decode).encoder(ClientMessage::encode).consumer(ClientMessage::handle).add();
		
	}
}

Here is where the Init() method is being called:

@SubscribeEvent
    public void commonSetup(final FMLCommonSetupEvent event) {
    	TitanShiftersNetwork.init();
    }

And here is where I am trying to update the data on the client side:

public static void InheritAttack(PlayerEntity player) {
		
		LazyOptional<ITitanShifters> titan = player.getCapability(TitanShiftersProvider.TITAN_SHIFTERS_CAPABILITY, TitanShiftersMod.direction);
		ITitanShifters titanShifter = titan.orElse(new TitanShifters());

		TitanShiftersStats.setAttackTitan(true, player);
		
		pureUnshift(player);
		
		System.out.println(player.getScoreboardName() + " is pure titan: " + titanShifter.getPureTitan().toString());
		
		ServerPlayerEntity p = (ServerPlayerEntity)player;
    	
    	if(!p.getCommandSenderWorld().isClientSide()) {
    		p.getCapability(TitanShiftersProvider.TITAN_SHIFTERS_CAPABILITY).ifPresent(capability -> {
    			CompoundNBT nbt = new CompoundNBT();
		    	Capability<ITitanShifters> cap = TitanShiftersProvider.TITAN_SHIFTERS_CAPABILITY;
				Capability.IStorage<ITitanShifters> storage = cap.getStorage();
				nbt.put(cap.getName(), storage.writeNBT(cap, capability, TitanShiftersMod.direction));
		    	ClientMessage message = new ClientMessage(nbt);
		    	TitanShiftersNetwork.CLIENTCHANNEL.send(PacketDistributor.TRACKING_ENTITY_AND_SELF.with(() -> p), message);
    		});
    	}
		
		System.out.println(player.getScoreboardName() + " has inherited the attack titan!");
	}

Rest of the code is here: https://github.com/TheDerpyParagon/TitanShiftersMod

Any help is much appreciated!

Posted

You need to explain what is not working. Nobody wants to look at some code and guess what might be wrong with it.

If you don't understand what is not working add some

log.info("I am doing this");
or
System.out.println("I am doing this");

to your code in relevant places. Then see if you can understand what is being not being done or is wrong from the log.

Even if you can't figure it out, it will let you ask a more focused question.

 

However: One thing that does look wrong is.

TitanShiftersNetwork.CLIENTCHANNEL.send(PacketDistributor.TRACKING_ENTITY_AND_SELF.with(() -> p), message);

From what I understand you only want to send to the player and not every player that is close by, which is what the above code does.

You don't have an entity id in your message, you are assuming the player only gets its own data.

As it stands, it will be overwriting player's data randomly from other players.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted
  On 7/2/2022 at 8:52 AM, warjort said:

If you don't understand what is not working add some

log.info("I am doing this");
or
System.out.println("I am doing this");

to your code in relevant places. Then see if you can understand what is being not being done or is wrong from the log.

Even if you can't figure it out, it will let you ask a more focused question.

Expand  

it is highly recommended to use the debugger of the IDE

  On 7/2/2022 at 8:52 AM, warjort said:

However: One thing that does look wrong is.

Expand  

it depends on the usage of the Capability and where the data is used

  On 7/2/2022 at 4:25 AM, TheDerpyParagon said:
Expand  

i would recommend you to use a Git Client to upload files,
since the Git repo is missing existential data, so im not be able to clone your repo to debug this locally

Posted (edited)
  On 7/2/2022 at 8:52 AM, warjort said:

You need to explain what is not working. Nobody wants to look at some code and guess what might be wrong with it.

If you don't understand what is not working add some

log.info("I am doing this");
or
System.out.println("I am doing this");

to your code in relevant places. Then see if you can understand what is being not being done or is wrong from the log.

Even if you can't figure it out, it will let you ask a more focused question.

Expand  

I tried to debug some of the points in the code where I need the client to get the NBT data from the server, and I figured out that none of them are working. For example, I tried to print out a line in the console with the StartTracking method:

@SubscribeEvent
    public void onPlayerTracking(PlayerEvent.StartTracking event) {
    	
    	if(event.getTarget() instanceof PlayerEntity) {
    		PlayerEntity player = (PlayerEntity)event.getTarget();
    		ServerPlayerEntity target = (ServerPlayerEntity)event.getPlayer();
    		if(!player.getCommandSenderWorld().isClientSide()) {
    			player.getCapability(TitanShiftersProvider.TITAN_SHIFTERS_CAPABILITY).ifPresent(capability -> {
    				CompoundNBT nbt = new CompoundNBT();
    				Capability<ITitanShifters> cap = TitanShiftersProvider.TITAN_SHIFTERS_CAPABILITY;
    				Capability.IStorage<ITitanShifters> storage = cap.getStorage();
    				nbt.put(cap.getName(), storage.writeNBT(cap, capability, TitanShiftersMod.direction));
    				ClientMessage message = new ClientMessage(nbt);
    				TitanShiftersNetwork.CLIENTCHANNEL.send(PacketDistributor.PLAYER.with(() -> target), message);
    				System.out.println("Tracking working!");
    			});
    		}
    	}
    }

Which didn't work. The line never got printed on any of the method I tried this on. I even got rid of the line where it checks if the player is in the server side, and that didn't work either. Maybe the player doesn't have the capability? The capability system has been working fine for me so far, however.

  Quote

However: One thing that does look wrong is.

TitanShiftersNetwork.CLIENTCHANNEL.send(PacketDistributor.TRACKING_ENTITY_AND_SELF.with(() -> p), message);

From what I understand you only want to send to the player and not every player that is close by, which is what the above code does.

You don't have an entity id in your message, you are assuming the player only gets its own data.

As it stands, it will be overwriting player's data randomly from other players.

Expand  

Could you please provide a suggestion for how to fix this? I know I have to add an entity id in my message, but could you explain a bit more?

Edited by TheDerpyParagon
Posted
  On 7/2/2022 at 6:04 PM, TheDerpyParagon said:

Which didn't work. The line never got printed on any of the method I tried this on. I even got rid of the line where it checks if the player is in the server side, and that didn't work either. Maybe the player doesn't have the capability? The capability system has been working fine for me so far, however.

Expand  

as i can see you never add your Capability  to the player using AttachCapabilitiesEvent

  On 7/2/2022 at 6:04 PM, TheDerpyParagon said:

Could you please provide a suggestion for how to fix this? I know I have to add an entity id in my message, but could you explain a bit more?

Expand  

you can use PacketDistributor.PLAYER

Posted
  Quote

Could you please provide a suggestion for how to fix this? I know I have to add an entity id in my message, but could you explain a bit more?

Expand  

A player on the server is being tracked by other players nearby. e.g. when I jump in the air, the server sends a message to the tracking entities to tell them I jumped in the air.

Using TRACKING_ENTITY_AND_SELF means it sends your message to all these players and your player.

In your client code you do

ClientPlayerEntity p = Minecraft.getInstance().player;
p.getEntity().getCapability().etc

So if the client gets a message because it is tracking another player, it will update the data from the other player into your player.

Using PacketDistributor.PLAYER means it only sends to the player. You won't have to worry about getting data about other players on the client.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted
  Quote

Which didn't work. The line never got printed on any of the method I tried this on. 

Expand  

You are using @SubscribeEvent on the methods, do you have @EventBusSubscriber(bus = Bus.FORGE) on the class?

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

In this code you have

    public void onPlayerTracking(PlayerEvent.StartTracking event) {
    	
    	if(event.getTarget() instanceof PlayerEntity) {
    		PlayerEntity player = (PlayerEntity)event.getTarget();

This is meant for when you do want your capability sent to other players. i.e. other players tracking you will get a copy of the capability data.

The "target" is the new player that has just come into range of you.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

BTW, this looks weird

player.getCommandSenderWorld()

Its not wrong, its just your processing has nothing to do with commands. Normally you would just use the public field

player.level

which is what that other function returns.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted
  On 7/2/2022 at 7:05 PM, warjort said:

You are using @SubscribeEvent on the methods, do you have @EventBusSubscriber(bus = Bus.FORGE) on the class?

Expand  

the bus is not required you can just use the default value, you only need to set the mod id

  On 7/2/2022 at 7:14 PM, warjort said:

BTW, this looks weird

Expand  

the fact that there is SeverPlayer#getLevel which returns a ServerLevel makes the name even weirder😅

Posted
  On 7/2/2022 at 6:52 PM, Luis_ST said:
  On 7/2/2022 at 6:04 PM, TheDerpyParagon said:

Which didn't work. The line never got printed on any of the method I tried this on. I even got rid of the line where it checks if the player is in the server side, and that didn't work either. Maybe the player doesn't have the capability? The capability system has been working fine for me so far, however.

Expand  

as i can see you never add your Capability  to the player using AttachCapabilitiesEvent

Expand  

I attach my capability to the player in my main class:

@SubscribeEvent
    public static void onAttachCapabilities(AttachCapabilitiesEvent<Entity> event) {
    	if (event.getObject() instanceof PlayerEntity) {
    		event.addCapability(resourceLocation, new TitanShiftersProvider());
    	}
    }

 

Posted
  On 7/2/2022 at 7:05 PM, warjort said:
  Quote

Which didn't work. The line never got printed on any of the method I tried this on. 

Expand  

You are using @SubscribeEvent on the methods, do you have @EventBusSubscriber(bus = Bus.FORGE) on the class?

Expand  

Yes.

@Mod.EventBusSubscriber(modid = TitanShiftersMod.MOD_ID, bus = Bus.FORGE)
public class TitanTransformationControl {
@Mod.EventBusSubscriber(modid = TitanShiftersMod.MOD_ID, bus = Bus.FORGE)
public class EventHandler {
Posted
  On 7/2/2022 at 7:09 PM, warjort said:

In this code you have

    public void onPlayerTracking(PlayerEvent.StartTracking event) {
    	
    	if(event.getTarget() instanceof PlayerEntity) {
    		PlayerEntity player = (PlayerEntity)event.getTarget();

This is meant for when you do want your capability sent to other players. i.e. other players tracking you will get a copy of the capability data.

The "target" is the new player that has just come into range of you.

Expand  

So would I even need PlayerEvent#StartTracking if I don't want other players data?

Posted

Probably not.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Cracked Launchers are not supported
    • Hi, I have a problem in minecraft java (only in forge 1.20.1), When I start the game after a moment the game crashed with code 1 this only in forge 1.20.1 , I tried to reinstall java, Upgrade java to 17, update the drivers to the latest version, downgrade the drivers to the pervious version, deleting .minecraft and reinstall it , but none of these ways working.   here is the log:   [Launcher] Launching Minecraft... I'm hiding! mods after C:\Users\Windows\AppData\Roaming\.minecraft\mods\tl_skin_cape_forge_1.20_1.20.1-1.32.jar [InnerMinecraftServersImpl]  search changers of the servers read servers from servers.dat [] [InnerMinecraftServersImpl]  prepare inner servers save servers to servers.dat [Launcher] Game skin type: TLAUNCHER [Launcher] Starting Minecraft Forge 1.20.1... [Launcher] Launching in: C:\Users\Windows\AppData\Roaming\.minecraft Starting garbage collector: 96 / 227 MB Garbage collector completed: 60 / 214 MB [Launcher] Processing post-launch actions. Assist launch: true =============================================================================================== [05:29:03] [main/INFO]: ModLauncher running: args [--username, *********, --version, Forge 1.20.1, --gameDir, C:\Users\Windows\AppData\Roaming\.minecraft, --assetsDir, C:\Users\Windows\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, *************************************, --accessToken, вќ„вќ„вќ„вќ„вќ„вќ„вќ„вќ„, --clientId, null, --xuid, null, --userType, mojang, --versionType, modified, --width, 925, --height, 530, --launchTarget, forgeclient, --fml.forgeVersion, 47.3.22, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] [05:29:04] [main/INFO]: ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.12 by Oracle Corporation; OS Windows 10 arch amd64 version 10.0 [05:29:15] [main/INFO]: Loading ImmediateWindowProvider fmlearlywindow [05:29:24] [main/INFO]: Trying GL version 4.6 [05:29:60] [main/INFO]: Requested GL version 4.6 got version 4.6 [05:29:67] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/C:/Users/Windows/AppData/Roaming/.minecraft/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%23100!/ Service=ModLauncher Env=CLIENT FATAL ERROR in native method: Thread[pool-2-thread-1,5,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.     at org.lwjgl.opengl.GL11C.nglGetString(org.lwjgl.opengl@3.3.1+7/Native Method)     at org.lwjgl.opengl.GL11C.glGetString(org.lwjgl.opengl@3.3.1+7/GL11C.java:978)     at net.minecraftforge.fml.earlydisplay.DisplayWindow.initRender(fmlearlydisplay@1.20.1-47.3.22/DisplayWindow.java:209)     at net.minecraftforge.fml.earlydisplay.DisplayWindow.lambda$start$5(fmlearlydisplay@1.20.1-47.3.22/DisplayWindow.java:292)     at net.minecraftforge.fml.earlydisplay.DisplayWindow$$Lambda$437/0x000001fab120a618.run(fmlearlydisplay@1.20.1-47.3.22/Unknown Source)     at java.util.concurrent.Executors$RunnableAdapter.call(java.base@17.0.12/Executors.java:539)     at java.util.concurrent.FutureTask.run(java.base@17.0.12/FutureTask.java:264)     at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(java.base@17.0.12/ScheduledThreadPoolExecutor.java:304)     at java.util.concurrent.ThreadPoolExecutor.runWorker(java.base@17.0.12/ThreadPoolExecutor.java:1136)     at java.util.concurrent.ThreadPoolExecutor$Worker.run(java.base@17.0.12/ThreadPoolExecutor.java:635)     at java.lang.Thread.run(java.base@17.0.12/Thread.java:842) Here I am! [VersionManager] Refreshing versions locally... [VersionManager] Versions has been refreshed (6 ms) [Launcher] Launcher exited. [Launcher] Minecraft closed with exit code: 1 flush now [Launcher] [Crash] Signature "Bad video drivers" matches! [Crash] Signature "Bad video drivers" matches! [Launcher] [Crash] Crash has been recognized! [Crash] Crash has been recognized! flush now
    • https://mclo.gs/9Byd16j Hi, I've had my BetterMC world for a couple days now (1.19.2 vers & Fabric loader) but recently whenever I try to open the profile the minecraft launcher crashes and provides this error code. I've checked both this forum and google and haven't found any similar problems or solution to my problem. I'm not the best at reading crash logs but I gathered that there's an issue with fabric possibly, so I re-downloaded the same one on the modpack, then the latest version for 1.19.2 fabric and the issue still occurred. What can I do now?
    • it works now but idk why lmao. i removed terrablender and it didnt work. i then left it for a couple of days and, when i came back, updated the mods that needed updating because "what's the worst that could happen". i then tried launching it and now it works. i genuenly have no clue what i did to make it work, othen than updating the mods. so, thanks for your help
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.