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[FIXED] New furnace not rendering in inventory properly.


ISQUISHALL

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Hello, I am having an issue with my furnace not correctly rendering in my inventory and when held, since it is rotated incorrectly. The front texture is not displayed, with only the side textures shown. I noticed that in the RenderBlocks class the renderBlockAsItem method used an if statement to fix the issue with Furnaces, Droppers, and Dispensers. See http://paste.minecraftforge.net/view/fae8195f. I was wondering if there is any part of the Forge API that could aid me in rendering the block. All I need to do is simply rotate it in my inventory.

 

 

Here is a picture of the problem:

oka1bt.png

 

 

 

 

20fers9.png

 

 

Here is the BlockFile:

package crazyores_core.common.blocks;


import java.util.Random;


import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import crazyores_core.common.core.CrazyOres;
import crazyores_core.common.tileentity.TileEntityDemoniteFurnace;


public class BlockDemoniteFurnace extends BlockContainer
{
    /**
     * Is the random generator used by demonitefurnace to drop the inventory contents in random directions.
     */
    public Random demonitefurnaceRand = new Random();


    /** True if this is an active demonitefurnace, false if idle */
    public final boolean isActive;


    /**
     * This flag is used to prevent the demonitefurnace inventory to be dropped upon block removal, is used internally when the
     * demonitefurnace block changes from idle to active and vice-versa.
     */
    public static boolean keepDemoniteFurnaceInventory = false;
    @SideOnly(Side.CLIENT)
    private Icon furnaceIconTop;
    @SideOnly(Side.CLIENT)
    private Icon furnaceIconFront;
    @SideOnly(Side.CLIENT)
    private Icon side3;


    public BlockDemoniteFurnace(int par1, boolean par2)
    {
        super(par1, Material.rock);
        this.isActive = par2;
    }


    /**
     * Returns the ID of the items to drop on destruction.
     */
    public int idDropped(int par1, Random par2Random, int par3)
    {
        return BlockList.demoniteFurnaceIdle.blockID;
    }


    /**
     * Called whenever the block is added into the world. Args: world, x, y, z
     */
    public void onBlockAdded(World par1World, int par2, int par3, int par4)
    {
        super.onBlockAdded(par1World, par2, par3, par4);
        this.setDefaultDirection(par1World, par2, par3, par4);
    }


    /**
     * set a blocks direction
     */
    public void setDefaultDirection(World par1World, int par2, int par3, int par4)
    {
        if (!par1World.isRemote)
        {
            int var5 = par1World.getBlockId(par2, par3, par4 - 1);
            int var6 = par1World.getBlockId(par2, par3, par4 + 1);
            int var7 = par1World.getBlockId(par2 - 1, par3, par4);
            int var8 = par1World.getBlockId(par2 + 1, par3, par4);
            byte var9 = 3;


            if (Block.opaqueCubeLookup[var5] && !Block.opaqueCubeLookup[var6])
            {
                var9 = 3;
            }


            if (Block.opaqueCubeLookup[var6] && !Block.opaqueCubeLookup[var5])
            {
                var9 = 2;
            }


            if (Block.opaqueCubeLookup[var7] && !Block.opaqueCubeLookup[var8])
            {
                var9 = 5;
            }


            if (Block.opaqueCubeLookup[var8] && !Block.opaqueCubeLookup[var7])
            {
                var9 = 4;
            }


            par1World.setBlockMetadataWithNotify(par2, par3, par4, var9, 2);
        }
    }


    @SideOnly(Side.CLIENT)


    /**
     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
     */
    public Icon getIcon(int par1, int par2)
    {
        return par1 == 1 ? this.furnaceIconTop : (par1 == 0 ? this.furnaceIconTop : (par1 != par2 ? this.blockIcon : this.furnaceIconFront));
    }


    @SideOnly(Side.CLIENT)


    /**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
    public void registerIcons(IconRegister par1IconRegister)
    {
        this.side3 = par1IconRegister.registerIcon("CrazyOres:" + "demoniteFurnaceSides");
        this.blockIcon = par1IconRegister.registerIcon("CrazyOres:" + "demoniteFurnaceSides");
        this.furnaceIconFront = par1IconRegister.registerIcon(this.isActive ? ("CrazyOres:" + "demoniteFurnaceOn") : ("CrazyOres:" + "demoniteFurnaceOff"));
        this.furnaceIconTop = par1IconRegister.registerIcon("CrazyOres:" + "demoniteFurnaceTop");
    }
    
    @SideOnly(Side.CLIENT)


    /**
     * A randomly called display update to be able to add particles or other items for display
     */
    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
    {
        if (this.isActive)
        {
            int var6 = par1World.getBlockMetadata(par2, par3, par4);
            float var7 = (float)par2 + 0.5F;
            float var8 = (float)par3 + 0.0F + par5Random.nextFloat() * 6.0F / 16.0F;
            float var9 = (float)par4 + 0.5F;
            float var10 = 0.52F;
            float var11 = par5Random.nextFloat() * 0.6F - 0.3F;


            if (var6 == 4)
            {
                par1World.spawnParticle("smoke", (double)(var7 - var10), (double)var8, (double)(var9 + var11), 0.0D, 0.0D, 0.0D);
                par1World.spawnParticle("flame", (double)(var7 - var10), (double)var8, (double)(var9 + var11), 0.0D, 0.0D, 0.0D);
            }
            else if (var6 == 5)
            {
                par1World.spawnParticle("smoke", (double)(var7 + var10), (double)var8, (double)(var9 + var11), 0.0D, 0.0D, 0.0D);
                par1World.spawnParticle("flame", (double)(var7 + var10), (double)var8, (double)(var9 + var11), 0.0D, 0.0D, 0.0D);
            }
            else if (var6 == 2)
            {
                par1World.spawnParticle("smoke", (double)(var7 + var11), (double)var8, (double)(var9 - var10), 0.0D, 0.0D, 0.0D);
                par1World.spawnParticle("flame", (double)(var7 + var11), (double)var8, (double)(var9 - var10), 0.0D, 0.0D, 0.0D);
            }
            else if (var6 == 3)
            {
                par1World.spawnParticle("smoke", (double)(var7 + var11), (double)var8, (double)(var9 + var10), 0.0D, 0.0D, 0.0D);
                par1World.spawnParticle("flame", (double)(var7 + var11), (double)var8, (double)(var9 + var10), 0.0D, 0.0D, 0.0D);
            }
        }
    }


    /**
     * Called upon block activation (right click on the block.)
     */
    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    {
        if (par1World.isRemote)
        {
            return true;
        }
        else
        {
            TileEntityDemoniteFurnace var10 = (TileEntityDemoniteFurnace)par1World.getBlockTileEntity(par2, par3, par4);


            if (var10 != null)
            {
            	par5EntityPlayer.openGui(CrazyOres.instance, 37, par1World, par2, par3, par4);
            }


            return true;
        }
    }


    /**
     * Update which block ID the demonitefurnace is using depending on whether or not it is burning
     */
    public static void updateDemoniteFurnaceBlockState(boolean par0, World par1World, int par2, int par3, int par4)
    {
        int var5 = par1World.getBlockMetadata(par2, par3, par4);
        TileEntity var6 = par1World.getBlockTileEntity(par2, par3, par4);
        keepDemoniteFurnaceInventory = true;


        if (par0)
        {
            par1World.setBlock(par2, par3, par4, BlockList.demoniteFurnaceActive.blockID);
        }
        else
        {
            par1World.setBlock(par2, par3, par4, BlockList.demoniteFurnaceIdle.blockID);
        }


        keepDemoniteFurnaceInventory = false;
        par1World.setBlockMetadataWithNotify(par2, par3, par4, var5, 2);


        if (var6 != null)
        {
            var6.validate();
            par1World.setBlockTileEntity(par2, par3, par4, var6);
        }
    }


    /**
     * each class overrdies this to return a new <className>
     */
    public TileEntity createNewTileEntity(World par1World)
    {
        return new TileEntityDemoniteFurnace();
    }


    /**
     * Called when the block is placed in the world.
     */
    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack)
    {
        int var6 = MathHelper.floor_double((double)(par5EntityLivingBase.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;


        if (var6 == 0)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 2, 2);
        }


        if (var6 == 1)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 5, 2);
        }


        if (var6 == 2)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);
        }


        if (var6 == 3)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 4, 2);
        }
        
        if (par6ItemStack.hasDisplayName())
        {
            ((TileEntityDemoniteFurnace)par1World.getBlockTileEntity(par2, par3, par4)).setGuiDisplayName(par6ItemStack.getDisplayName());
        }
    }


    /**
     * ejects contained items into the world, and notifies neighbours of an update, as appropriate
     */
    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    {
        if (!keepDemoniteFurnaceInventory)
        {
            TileEntityDemoniteFurnace var7 = (TileEntityDemoniteFurnace)par1World.getBlockTileEntity(par2, par3, par4);


            if (var7 != null)
            {
                for (int var8 = 0; var8 < var7.getSizeInventory(); ++var8)
                {
                    ItemStack var9 = var7.getStackInSlot(var8);


                    if (var9 != null)
                    {
                        float var10 = this.demonitefurnaceRand.nextFloat() * 0.8F + 0.1F;
                        float var11 = this.demonitefurnaceRand.nextFloat() * 0.8F + 0.1F;
                        float var12 = this.demonitefurnaceRand.nextFloat() * 0.8F + 0.1F;


                        while (var9.stackSize > 0)
                        {
                            int var13 = this.demonitefurnaceRand.nextInt(21) + 10;


                            if (var13 > var9.stackSize)
                            {
                                var13 = var9.stackSize;
                            }


                            var9.stackSize -= var13;
                            EntityItem var14 = new EntityItem(par1World, (double)((float)par2 + var10), (double)((float)par3 + var11), (double)((float)par4 + var12), new ItemStack(var9.itemID, var13, var9.getItemDamage()));


                            if (var9.hasTagCompound())
                            {
                                var14.getEntityItem().setTagCompound((NBTTagCompound)var9.getTagCompound().copy());
                            }


                            float var15 = 0.05F;
                            var14.motionX = (double)((float)this.demonitefurnaceRand.nextGaussian() * var15);
                            var14.motionY = (double)((float)this.demonitefurnaceRand.nextGaussian() * var15 + 0.2F);
                            var14.motionZ = (double)((float)this.demonitefurnaceRand.nextGaussian() * var15);
                            par1World.spawnEntityInWorld(var14);
                        }
                    }
                }
            }
        }


        super.breakBlock(par1World, par2, par3, par4, par5, par6);
    }
    
    public boolean hasComparatorInputOverride()
    {
        return false;
    }


    public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5)
    {
        return Container.calcRedstoneFromInventory((IInventory)par1World.getBlockTileEntity(par2, par3, par4));
    }
    
    @SideOnly(Side.CLIENT)


    /**
     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
     */
    public int idPicked(World par1World, int par2, int par3, int par4)
    {
        return BlockList.demoniteFurnaceIdle.blockID;
    }
}

 

 

It would be much appreciated if anyone could help me out. If you need more code just let me know, but I'm pretty sure this file is where the problem is.

 

 

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You can change your getIcon() function and add this check:

 

if (meta == 0 && side == 3)
		return iconFront;

 

The meta is 0 when it is in your inventory only and that side you want the texture to be rendered on is 3.

 

YESSS! Thanks so much  ;D, I've been trying to figure this out for a while now. You are a savior. :D

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  • 7 months later...

You can change your getIcon() function and add this check:

 

if (meta == 0 && side == 3)
		return iconFront;

 

The meta is 0 when it is in your inventory only and that side you want the texture to be rendered on is 3.

 

YES THANK YOU SOOO MUCH xD I've been looking for the answer to this forever!

 

For those who are searching for an answer in 1.7 here it is:

Add the following statement to your public IIcon getIcon() method:

 

if (p_149691_2_ == 0 && p_149691_1_ == 3)
    	 {
    		 return field_149936_O;
    	 }

 

Thank You ;D

Check out my website at:

 

http://mattkx4.github.io/

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