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[1.16.5] grass slab color based on GrassBlock


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Good days 
i need a grass slab a dirt slab and a stone slab to level the terrain after setting a village 
i basically copy the the slab class code and made the blockstate taking things from the grass block 

and this is the result



grass top is a gray png and something else apply colors based on 
and i dont have idea where it is 
the grassblock blockstate only has snow variant on it 

soo it has to be whit the render type 

        RenderType cutoutMipped = RenderType.cutoutMipped();
        RenderType cutout = RenderType.cutout();
        RenderType translucent = RenderType.translucent();
        RenderTypeLookup.setRenderLayer( Mblocks.GLASS_BLOCK.get(), cutoutMipped);

and google only gets me this 
int grasscolor = BiomeColors.GRASS_COLOR_RESOLVER.getColor(null, friction, explosionResistance);
and it dont lloooks likei could use that 


how i doo this slab to change grass color based on the biome or the grassblock


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Use forge's ColorHandlerEvent(s), it is a client event.


For the logic used by vanilla see the BlockColors class.

Edited by warjort


If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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you need to register a BlockColor for your Block inside ColorHandlerEvent.Block via BlockColors#register,

it's recommended to implement the BlockColor interface using a lambda expression

(Edit) In addition the BlockColor returns the color via a int, if you want the vanilla behavior you can use BiomeColors.getAverageGrassColor

Edited by Luis_ST
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