Jump to content

[] dual door how to ignore or avoid triggering updateShape() when changing the state of open/close attribute


perromercenary00

Recommended Posts

good days im redoing mi horizontal door using as base DoorBlock class and im trying to make the door to close both sides at same time 

https://i.postimg.cc/FKtZS9dr/door-Update.gif[/img]
door-Update.gif

and i have troubles whit it  
i cannot manage to make the complementary side to close open whit the door 
i put some system.outs to see what of the code was actually runing and when right click the door
the "public void setOpen()" gets trigered it founds the door and the companion door then change the value of block attribute open
and updateShape() method gets trigered two times setting back the state of the companion door soo it close back the companion door

	[12:05:33] [Server thread/INFO] [STDOUT/]: [baseMmod.block.base_door:setOpen:149]:  setOpen(true)basemmod:puerta_mesh
[12:05:33] [Server thread/INFO] [STDOUT/]: [baseMmod.block.base_door:updateShape:238]:  updateShape (left) basemmod:puerta_mesh
[12:05:33] [Server thread/INFO] [STDOUT/]: [baseMmod.block.base_door:updateShape:238]:  updateShape (right) basemmod:puerta_mesh
	
[12:05:34] [Server thread/INFO] [STDOUT/]: [baseMmod.block.base_door:setOpen:149]:  setOpen(false)basemmod:puerta_mesh
[12:05:34] [Server thread/INFO] [STDOUT/]: [baseMmod.block.base_door:updateShape:238]:  updateShape (right) basemmod:puerta_mesh
[12:05:34] [Server thread/INFO] [STDOUT/]: [baseMmod.block.base_door:updateShape:238]:  updateShape (left) basemmod:puerta_mesh
	



i see the minecraft code it writes the block states back to world using 
level.setBlock(companion_pos, companion_blkstate, 10);
i dont know what the int in the 3 attribute means but seems to do nothing here
in 1.12  zero breaks the block and drops   one does something  i dont remenber  and two breaks the block witout droping nuthing 

¿ soo is there a equivalent of  level.setBlock(BlockPos, BlockState, "just apply but Dont trigger Block internal methods") ?
 

 

//#################################################################################################

the second thing is to make the door compatible whit villagers
in 1.12 just extending DoorBlock  and overrriding setOpen() was enought for villagers to acknowledge the door and interact opening close it in

but here they seem to see the door walk to it but then they are incapable of opening the door 

puertaaldeanos.gif

i dotn even know what to ask for 
is some subclass in another place or a thing you have to suscribe to some bus soo the door soo villagers can use this custome made doors ?

 

Thanks for your attention 

Link to comment
Share on other sites

Here's an old forge class which used to hold the values for the flags in Block updates.

WARNING: This class was removed so some the values may be out-of-date? You will need to check the actual minecraft code if it doesn't do what it says there.

https://github.com/Wyn-Price/MinecraftForge/blob/4f3b02c2df17119538c5cd91a8eb8302cf187454/src/main/java/net/minecraftforge/common/util/Constants.java

 

I would guess the Villager's ignoring the change is due to the BLOCK_UPDATE bit not being set? Since this is commented as "updates all pathfinders".

 

I can't comment on the double doors updates. I have never looked at the code.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

47 minutes ago, warjort said:

Here's an old forge class which used to hold the values for the flags in Block updates.

WARNING: This class was removed so some the values may be out-of-date? You will need to check the actual minecraft code if it doesn't do what it says there.

they're not. the reason why the class was removed is there are the vanilla constas which should be used instead

the replacements are Block.UPDATE_CLIENTS or Block.UPDATE_ALL

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I've been trying to make a mod pack for the last day or so now and I haven't been able to launch it once even with all mods disabled. It keeps showing up with Exit Code 1. I gave the modpack to a friend to try and it didn't launch on their pc either due to the same exit code, so I'm not entirely certain what the problem is or how to check it in the logs. So far I've attempted: - Changing from forge version 43.3.0 to 43.3.5 - Downloading Java - Disabling mods (both entirely and individually) I have an NVIDIA GeForce GTX 1070 driver, and I haven't tried to uninstall or reinstall it yet because I'm not certain how to and would have to mess anything up further. I have the latest .txt file of the crash report here: [16:24:34] [main/WARN]: Failed to add PDH Counter: \Paging File(_Total)\% Usage, Error code: 0xC0000BB8 [16:24:34] [main/WARN]: Failed to add counter for PDH counter: \Paging File(_Total)\% Usage [16:24:34] [main/WARN]: Disabling further attempts to query Paging File. [16:24:36] [main/WARN]: COM exception: Invalid Query: SELECT PERCENTUSAGE FROM Win32_PerfRawData_PerfOS_PagingFile [16:24:39] [Datafixer Bootstrap/INFO]: 198 Datafixer optimizations took 149 milliseconds [16:24:40] [Render thread/INFO]: Environment: Environment[sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, name=PROD] [16:24:40] [Render thread/INFO]: Setting user: CatDoodlee [16:24:41] [Render thread/INFO]: Backend library: LWJGL version 3.3.2+13 [16:24:42] [Render thread/INFO]: Reloading ResourceManager: vanilla [16:24:42] [Worker-Main-11/INFO]: Found unifont_all_no_pua-15.1.04.hex, loading [16:24:44] [Render thread/WARN]: Missing sound for event: minecraft:item.goat_horn.play [16:24:44] [Render thread/WARN]: Missing sound for event: minecraft:entity.goat.screaming.horn_break [16:24:44] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Speakers (Atrix Wired Elite Headset) [16:24:44] [Render thread/INFO]: Sound engine started [16:24:44] [Render thread/INFO]: Created: 1024x512x4 minecraft:textures/atlas/blocks.png-atlas [16:24:44] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/signs.png-atlas [16:24:44] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas [16:24:44] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas [16:24:44] [Render thread/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/armor_trims.png-atlas [16:24:44] [Render thread/INFO]: Created: 128x64x4 minecraft:textures/atlas/decorated_pot.png-atlas [16:24:44] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas [16:24:44] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas [16:24:44] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas [16:24:45] [Render thread/WARN]: Shader rendertype_entity_translucent_emissive could not find sampler named Sampler2 in the specified shader program. [16:24:45] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/particles.png-atlas [16:24:45] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas [16:24:45] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas [16:24:45] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/gui.png-atlas [16:25:41] [Render thread/INFO]: Stopping! any form of help is greatly appreciated ❤️
    • Tanks for answer, I added SleepTight and I removed Modernfix, but it still crashing: new log new crash log
    • Hi, I'm trying to hide specific vanilla effects such as levitation or slow falling from the inventory GUI, but I haven't been able to figure out how to do this. I need this because they are triggered by another effect and I don't need them all showing up. Unfortunately, I don't know of any mods that include this feature, and I couldn't find any documentation on the process. I've already looked into the IClientMobEffectExtensions interface, but I'm uncertain about how to implement it in my own effect, let alone in any existing vanilla effect. Please help I am using Forge 47.2.0. for Minecraft 1.20.1
    • Also wondering how to create these manually.  First time creating a forge server.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.