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Posted

I want to detect when the player presses the arrow keys so that I can rotate a entity on my custom screen. I know how to rotate the entity but dont know how to detect when the player is pressing one of the keys.

    @SubscribeEvent
    public void onKeyInputEvent(InputEvent.Key event) {
        if (Minecraft.getInstance().options.keyForward.isDown()) {
            // ...
        }
    }

or

if (Minecraft.getInstance().player.input.up) {
    // ...
}

 

Edited by Zergatul

the second parameter is the "scanCode" and the third parameter is the "modifiers"

ARG 1 keyCode
ARG 2 scanCode
ARG 3 modifiers
  • Author

what is a scan code? what are the modifiers? there are both integers but other than that idk. where do i get the values for them from.

 

Edited by awesomedude3595

You don't call the method yourself. You override the method in your Screen to trap the keys you want to process.

See for example ConfirmScreen.keyPressed() or one of the other vanilla screens.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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