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Posted

I would recommend you to take a look at this Doc, it's official from Forge and it explains how you create a valid BiomeModifier.

If you don't want to create your own you can take a look at the Builtin Modifier Types

Posted

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

It's never a good idea to just blindly follow tutorials. You need to make sure you understand each step so you can correct errors.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

The error in latest and debug log say that there is not features key in your Biome Modifier,
but there is see here, so that can't be the problem.

I'm currently work on a Forge PR, if this is done i'll clone your git repo and debug this locally.

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