Feroov Posted July 30, 2022 Posted July 30, 2022 So I have a custom dimension with a biome, in that biome normal regular minecraft mobs spawn normally but when I try using my own entities, it spawns hundreds of the entity repeating over and over until the game just lags too much and crashes Quote
Feroov Posted July 30, 2022 Author Posted July 30, 2022 12 minutes ago, Luis_ST said: Please show your code. This is my biome json: https://pastebin.com/E0gije8T dimension: https://pastebin.com/6Gp9aj5G dimension_type: https://pastebin.com/kMKWLPsa Quote
Luis_ST Posted July 30, 2022 Posted July 30, 2022 What happens if you add more entities to your Biome? Quote
Feroov Posted July 30, 2022 Author Posted July 30, 2022 29 minutes ago, Luis_ST said: What happens if you add more entities to your Biome? Makes it even worse 😂 Quote
warjort Posted July 30, 2022 Posted July 30, 2022 Follow the logic from NaturalSpawner.spawnForChunk() then think about what happens with your configuration in that code, e.g. the MobCategory, SpawnState, LocalMobCapCalculator and the Biome's MobSpawnSettings. You can always use a debugger to see what is really happening. 1 Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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