Posted July 30, 20223 yr time to remake items has come an have problems/things dont fully get whit recipes i been digiing other post in the forums and google but it well dont get it i copy paste from vainilla recipes and change names this furnace recipe works perfect to make red hot iron from ingot_iron and is located in the same folder /src/main/resources/data/basemmod/recipes/material/red_hot_iron.json /src/main/resources/data/basemmod/recipes/material/panel_mesh.json soo is not location or rights to open the file no problem here them there comes the panel_mesh recipe is a shaped recipe just copy paste the one from iron bars and change the names to match mi item and mi panel The ingot_steel works the panel_mesh works but the one dont works and i dont know why this one dont works { "type": "minecraft:crafting_shaped", "pattern": [ "###", "###" ], "key": { "#": { "item": "basemmod:ingot_steel", } }, "result": { "item": "basemmod:panel_mesh", "count": 16 } } ############################################################# well this goo first but the target is to make the recipe works whit ore dictionary sooo the panel_mesh can be made whit ingot_steel from another mods or mi ingot steel could be used in the recipes from other mods i been diging google for answers im using this one https://github.com/MinecraftForge/Documentation/blob/1.16.x/docs/utilities/recipes.md in this example they are calling diamond from any mod using this "tag": "forge:gems/diamond" know if i want to register mi ingot_steel i would have to do something like /src/main/resources/data/basemmod/tags/items/ingots/steel.json { "replace": false, "values": [ "basemmod:ingot_steel" ] } and callet it like "tag": "basemmod:ingots/steel" i try it like this first and it dont works i think i also wrong declare mi ingot ###### i need an example code from a shapped recipe using ore_ditionary but whit moderm tag system thanks for your time
July 30, 20223 yr Recipes: https://forge.gemwire.uk/wiki/Recipes Tags: https://forge.gemwire.uk/wiki/Tags So if you follow the convention, your ingot should be in forge:ingots/steel or data/forge/tags/items/ingots/steel.json e.g. https://github.com/BluSunrize/ImmersiveEngineering/blob/1.18.2/src/generated/resources/data/forge/tags/items/ingots/steel.json as used in https://github.com/BluSunrize/ImmersiveEngineering/blob/86211504ad15b866e6df4685eb16c239cd6f16bb/src/generated/resources/data/immersiveengineering/recipes/crafting/gunpart_hammer.json Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
July 30, 20223 yr Author thanks guys is working now /src/main/resources/data/basemmod/recipes/material/panel_mesh.json { "type": "minecraft:crafting_shaped", "pattern": [ "###", "###" ], "key": { "#": { "tag": "forge:ingots/steel" } }, "result": { "item": "basemmod:panel_mesh", "count": 16 } } /src/main/resources/data/forge/tags/items/ingots/steel.json { "replace": false, "values": [ "basemmod:ingot_steel" ] }
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