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Posted

i also have a second question. how do i only make the enchantment work if the attack cooldown is fully charged? is there some sort of 'if' statement for it that i just couldn't find?

Posted

In general you should be able to get the Player attack cooldown via Player#getAttackStrengthScale with value 0.0F.
If the returned value equals 1.0F is it fully charged.

Posted

still can't get getAttackStrengthScale to work

code:

    @Override
    public void doPostAttack(LivingEntity pAttacker, Entity pTarget, int pLevel) {
        if(!pAttacker.level.isClientSide()) {
            ServerPlayer player = (ServerPlayer) pAttacker;
            
            if(pLevel == 1) {
            		if (player.getAttackStrengthScale(0) >= 1.0F) {
            	pTarget.setPos(pTarget.getX(), pTarget.getY() -0.8, pTarget.getZ());

 

Posted

It's never going to be fully charged *after* an attack.

Look at Player.attack() in particular where resetAttackStrengthTicker() is used compared with EnchanmentHelper.doPostDamageEffects()

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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