Posted August 8, 20223 yr I made a public final static Properties M_STONE = BlockBehaviour.Properties.of(Material.STONE, MaterialColor.STONE).requiresCorrectToolForDrops().strength(1.5F, 6.0F); which is the same a Blocks.STONE i even tried Blocks.STONE = public final static Properties M_STONE = BlockBehaviour.Properties.copy(Blocks.STONE); but in game the block using my setting takes ALOT longer the the minecraft version
August 8, 20223 yr Press F3 to display the debug window. Then look at a vanilla stone block. On the right you will see the block tags that minecraft:stone belongs to. For your issue you want the minecraft:mineable/pickaxe tag, but you probably want most of the other too if you want your block to behave like the vanilla block. See: https://forge.gemwire.uk/wiki/Tags or https://forge.gemwire.uk/wiki/Datageneration/Tags You can see where Mojang generate their block tag files in BlockTagsProvider Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
August 8, 20223 yr How tools interact with tags is explained here: https://forge.gemwire.uk/wiki/Making_Tools Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
August 8, 20223 yr Author In my src/main/resources i would add "data.minecraft.tags.blocks.minable.<my pickaxe.json>"?
August 8, 20223 yr No the file name has to match the tag name. src/main/resources/data/minecraft/tags/blocks/mineable/pickaxe.json In general data/<tag-namespace>/tags/blocks/<tag-location>.json The contents are your blocks you want to be mined with pickaxes, e.g.: https://github.com/BluSunrize/ImmersiveEngineering/blob/1.18.2/src/generated/resources/data/minecraft/tags/blocks/mineable/pickaxe.json The above IE file is created using data gen so it is in a src/generated instead of src/main, otherwise it is the same. Edited August 8, 20223 yr by warjort Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
August 9, 20223 yr Author I.m notr sure this is the right way, the original problem is the BlockBehaviour.Properties.strength(1.5F,6.0F) of my blocks is working the same as minecraft blocks of the same strength
August 9, 20223 yr Author the problem was with thet requiresCorrectToolForDrops(). if i wanted to make that work, everything you said about tags should make that part work ty
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