Jump to content

BlockBehaviour.Properties


blinky000

Recommended Posts

I made a

 

public final static  Properties M_STONE = BlockBehaviour.Properties.of(Material.STONE, MaterialColor.STONE).requiresCorrectToolForDrops().strength(1.5F, 6.0F);

which is the same a Blocks.STONE

  i even tried Blocks.STONE = public final static  Properties M_STONE = BlockBehaviour.Properties.copy(Blocks.STONE);

 

but in game the block using my setting takes ALOT longer the the minecraft version

Link to comment
Share on other sites

Press F3 to display the debug window. Then look at a vanilla stone block.

On the right you will see the block tags that minecraft:stone belongs to.

 

For your issue you want the minecraft:mineable/pickaxe tag, but you probably want most of the other too if you want your block to behave like the vanilla block.

See: https://forge.gemwire.uk/wiki/Tags or https://forge.gemwire.uk/wiki/Datageneration/Tags

 

You can see where Mojang generate their block tag files in BlockTagsProvider

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

How tools interact with tags is explained here: https://forge.gemwire.uk/wiki/Making_Tools

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

No the file name has to match the tag name. src/main/resources/data/minecraft/tags/blocks/mineable/pickaxe.json

In general data/<tag-namespace>/tags/blocks/<tag-location>.json

The contents are your blocks you want to be mined with pickaxes, e.g.: https://github.com/BluSunrize/ImmersiveEngineering/blob/1.18.2/src/generated/resources/data/minecraft/tags/blocks/mineable/pickaxe.json

The above IE file is created using data gen so it is in a src/generated instead of src/main, otherwise it is the same.

 

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.