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Posted

Hi Everyone, I'm very new in modding. I started following a few tutorials, creating special item and special blocks. 

I already posted the question but was closed cause of the minecraft version, even tough my question is more methodological. Im sorry if I didnt explain myself properly. 

1) I would like to apply an effect, like fire effect to all player.

2) This effect change according to the player position (at open air or in his house)

So i was thinking about using the minecraft air block, so modify the minecraft air block in order to put on fire all the players and check if they are surrounded by other blocks (I dont know how this is possible). Do you think this method will be efficient or there is a better way? 

 

Thank you 

Posted
Quote

1) I would like to apply an effect, like fire effect to all player.

Fire is different to most mob effects. You can see an example of how to do it in Entity.lavaHurt() 

For others you LivingEntity.addEffect() using a MobEffect(Instance), see for example WitherSkeleton.doHurtTarget()

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted
Quote

2) This effect change according to the player position (at open air or in his house)

So i was thinking about using the minecraft air block, so modify the minecraft air block in order to put on fire all the players and check if they are surrounded by other blocks (I dont know how this is possible). Do you think this method will be efficient or there is a better way? 

Modifying vanilla blocks is a bad idea and it is unnecessary for your use case.

You just need an event - which could be PlayerLoggedInEvent from what you say above or something more generic like PlayerTickEvent (called every 0.05 secs) then do your logic.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

Hi Warjort, 

ok that makes sense!  Thank you i will try it and get back to you ;)

From your experience if I use the PlayerTickEvent will influence a lot the performance of the game?  Cause I am scared i will cause a lot of lag with such control

Posted

You can always "throttle" if your checks are expensive.

Every entity has a "tickCount" so doing your check once per second (20 ticks) would look like this:

if (player.tickCount % 20 == 0) {
    // Your logic here
}

 

 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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