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Posted

My character dies and the totem is activated after dying and then the totem is shown with the respawn menu open. i need steve not to die.

And i have other problem how i reproduce the sound and particle of default totem of undying?

Posted

You would need to listen to the LivingDeathEvent and check if the player is holding your custom totem and if so prevent the death.

 

  On 8/15/2022 at 1:48 AM, 3mptysl said:

And i have other problem how i reproduce the sound and particle of default totem of undying?

Expand  

You need to manually play the sound TOTEM_USE and create the particle TOTEM_OF_UNDYING when you prevent the death.

Posted

Okay and where i check if the player is holding my totem in client or with a packet, or in Item totem? And where re the partícles because i didnt find it.

Posted

Vanilla handles the Totem of Undying in LivingEntity#checkTotemDeathProtection.

The particles and the totem overlay are handled via ServerLevel#broadcastEntityEvent with event id 35.
Note this will call the vanilla logic of the Totem on the client in ClientPacketListener#handleEntityEvent.
I you wish to have a custom behavior you need to send a custom Packet to the client which handle this for you.

Posted

I fix to prevent death and work correctly but when i use broadcastEntityEvent i cant put my custom totem, so i use this but idk how i send particles and sound

public boolean handle(Supplier<NetworkEvent.Context> supplier) {
        NetworkEvent.Context context = supplier.get();
        context.enqueueWork(() -> {
            // Server
            ServerPlayer player = context.getSender();
            ServerLevel level = player.getLevel();
            // level.broadcastEntityEvent(player,(byte) 35);
            Minecraft.getInstance().gameRenderer.displayItemActivation(new ItemStack(ItemInit.TOTEM_BELLOTO.get()));

        });
        return true;
    }

 

Posted
  On 8/15/2022 at 11:29 AM, Luis_ST said:

I you wish to have a custom behavior you need to send a custom Packet to the client which handle this for you.

Expand  

Do this.

You can't run client code on the server.

Or more accurately, you can, but it will crash on a dedicated server.

 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

Why to the server, the effects of the Totem are client side only, you need to send a (custom) Packet from server to client.
This can be done as follows:

<your simple channel>.send(PacketDistributor.PLAYER.with(() -> <the server player>), <your custom packet>);

 

Posted

okay i create the package like this

public class TotemBellotoClientPacket {
    public TotemBellotoClientPacket() {
    
    }

    public TotemBellotoClientPacket(FriendlyByteBuf buf) {

    }

    public void toBytes(FriendlyByteBuf buf) {

    }

    public boolean handle(Supplier<NetworkEvent.Context> supplier) {
        NetworkEvent.Context context = supplier.get();
        context.enqueueWork(() -> {
            // ClientSide
            ServerPlayer player = context.getSender();
            ServerLevel level = player.getLevel();

            Minecraft.getInstance().gameRenderer.displayItemActivation(new ItemStack(ItemInit.TOTEM_BELLOTO.get()));
            level.playSound(null, player.getOnPos(), SoundEvents.TOTEM_USE, SoundSource.PLAYERS, 0.5F, level.random.nextFloat() *0.1F + 0.9F);





        });
        return true;
    }


}

Is it correctly? i need to send it to the client but from where i send it?

Posted
  On 8/15/2022 at 4:07 PM, 3mptysl said:

Is it correctly?

Expand  

Almost, you can not use the #getSender on the client, since there is only one sender on the client.
You can get the Player and the Level from the Minecraft instance.
You also need to move this into a client only class, and wrap the call via DistExecutor#unsafeRunWhenOn you can use this (the second code example) as an example.

  On 8/15/2022 at 4:07 PM, 3mptysl said:
            Minecraft.getInstance().gameRenderer.displayItemActivation(new ItemStack(ItemInit.TOTEM_BELLOTO.get()));
            level.playSound(null, player.getOnPos(), SoundEvents.TOTEM_USE, SoundSource.PLAYERS, 0.5F, level.random.nextFloat() *0.1F + 0.9F);
Expand  

 

  On 8/15/2022 at 4:07 PM, 3mptysl said:

i need to send it to the client but from where i send it?

Expand  

From LivingDeathEvent after you cancel the Event via your SimpleChannel (which you have hopefully already created).

Posted

Like this?

SimpleMessage ->

import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerPlayer;
import net.minecraftforge.network.NetworkDirection;
import net.minecraftforge.network.NetworkRegistry;
import net.minecraftforge.network.PacketDistributor;
import net.minecraftforge.network.simple.SimpleChannel;

import java.util.function.BiConsumer;

public class ModMessages {
    private static SimpleChannel INSTANCE;

    private static int packetId = 0;

    private static int id() {
        return packetId++;
    }

    public static void register() {
        SimpleChannel net = NetworkRegistry.ChannelBuilder
                .named(new ResourceLocation(Belloto.MOD_ID, "messages"))
                .networkProtocolVersion(() -> "1.0")
                .clientAcceptedVersions(s -> true)
                .serverAcceptedVersions(s -> true)
                .simpleChannel();

        INSTANCE = net;


        net.messageBuilder(TotemBellotoPacket.class, id(), NetworkDirection.PLAY_TO_SERVER)
                .decoder(TotemBellotoPacket::new)
                .encoder(TotemBellotoPacket::toBytes)
                .consumer(TotemBellotoPacket::handle)
                .add();

        net.messageBuilder(TotemBellotoClientPacket.class, id(), NetworkDirection.PLAY_TO_CLIENT)
                .decoder(TotemBellotoClientPacket::new)
                .encoder(TotemBellotoClientPacket::toBytes)
                .consumer(TotemBellotoClientPacket::handle)
                .add();



    }

    public static <MSG> void sendToServer(MSG message) {
        INSTANCE.sendToServer(message);
    }

    public static <MSG> void sendToPlayer(MSG message, ServerPlayer player) {
        INSTANCE.send(PacketDistributor.PLAYER.with(() -> player), message);
    }
}

TotemClientPacket->

package com.naim.belloto.networking.packet;

import com.naim.belloto.Init.ItemInit;
import com.naim.belloto.networking.handler.ClientPacketHandlerClass;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.fml.DistExecutor;
import net.minecraftforge.network.NetworkEvent;

import java.util.function.Supplier;
import java.util.logging.Level;

public class TotemBellotoClientPacket {
    public TotemBellotoClientPacket() {

    }

    public TotemBellotoClientPacket(FriendlyByteBuf buf) {

    }

    public void toBytes(FriendlyByteBuf buf) {

    }

    public boolean handle(Supplier<NetworkEvent.Context> ctx) {
        NetworkEvent.Context context = ctx.get();
        context.enqueueWork(() -> {
            // Client

            DistExecutor.unsafeCallWhenOn(Dist.CLIENT,() -> () -> ClientPacketHandlerClass.handlePacket(ctx));

        });
        return true;
    }


}

And the handler like u say

package com.naim.belloto.networking.handler;

import com.naim.belloto.Init.ItemInit;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.network.NetworkEvent;

import java.util.function.Supplier;

public class ClientPacketHandlerClass {

    public static boolean handlePacket(Supplier<NetworkEvent.Context> ctx) {
        Player player = Minecraft.getInstance().player;
        ClientLevel level = Minecraft.getInstance().level;
        Minecraft.getInstance().gameRenderer.displayItemActivation(new ItemStack(ItemInit.TOTEM_BELLOTO.get()));
        //level.playSound(null, player.getOnPos(), SoundEvents.TOTEM_USE, SoundSource.PLAYERS, 0.5F, level.random.nextFloat() *0.1F + 0.9F);
        return  true;
    }
}

And u said to me i need to cancel LivingDeathEvent via my simpleChannel, but i need to put it in a packet? or what, im lerning about Networking im really confuse. can u give me an example or pseudocode pls 

Posted
  On 8/15/2022 at 7:03 PM, 3mptysl said:
INSTANCE = net;
Expand  

You should init the SimpleChannel instance at the end of the register method.

  On 8/15/2022 at 7:03 PM, 3mptysl said:

And u said to me i need to cancel LivingDeathEvent via my simpleChannel, but i need to put it in a packet?

Expand  

No you need to cancel the Event and then send the Packet via the SimpleChannel to the client:

// inside your LivingDeathEvent EventHandler
event.setCanceled(true);
if (event.getEntity() instance ServerPlayer player) {
  ModMessages.sendToPlayer(new TotemBellotoClientPacket(), player);
}

This code above is an example which is not tested.

Posted

i cancel livingdeathevent thats work correctly but i think the packet is not sending because client is not rendering the totem animation, i think Simple channel is init,

 

are you referring to this? or something else

private void setup (FMLCommonSetupEvent event){
        event.enqueueWork(() -> {
            ModMessages.register();
            SpawnPlacements.register(ModEntityTypes.ARDILLA.get(), SpawnPlacements.Type.ON_GROUND, Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, Animal::checkAnimalSpawnRules);
        });

 

Posted
  On 8/15/2022 at 7:58 PM, 3mptysl said:

i cancel livingdeathevent thats work correctly but i think the packet is not sending because client is not rendering the totem animation, i think Simple channel is init

Expand  

Please show your LivingDeathEvent.

  On 8/15/2022 at 7:58 PM, 3mptysl said:

are you referring to this? or something else

Expand  

FMLCommonSetupEvent is okay but i would recommend to call it as early as possible ideally in the constructor of your main mod class.
If you want to call it in FMLCommonSetupEvent move it outside of the enqueueWork block.

Posted

LivingDeathEvent 


import com.naim.belloto.Belloto;
import com.naim.belloto.Init.ItemInit;
import com.naim.belloto.networking.ModMessages;
import com.naim.belloto.networking.packet.TotemBellotoClientPacket;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.Level;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;

@Mod.EventBusSubscriber(modid = Belloto.MOD_ID, value = Dist.DEDICATED_SERVER)
public class LivingDeathEvent {
    @SubscribeEvent
    public static void onDeathEvent(net.minecraftforge.event.entity.living.LivingDeathEvent event) {
        if (event.getEntityLiving() instanceof Player player) {
            if (player.getMainHandItem().getItem().equals(ItemInit.TOTEM_BELLOTO.get())) {
                Level level = player.getLevel();
                event.setCanceled(true);
                player.setHealth(12);
                level.playSound(null, player.getOnPos(), SoundEvents.TOTEM_USE, SoundSource.PLAYERS, 1F, level.random.nextFloat() *0.1F + 0.9F);
                if (event.getEntity() instanceof ServerPlayer player1) {
                    ModMessages.sendToPlayer(new TotemBellotoClientPacket(), player1);
                }
            }
        }
    }
}

 

Posted

Now client and server crash

---- Minecraft Crash Report ----
// Don't do that.

Time: 15/8/22 22:49
Description: Ticking entity

java.lang.NullPointerException: Cannot invoke "net.minecraftforge.network.simple.SimpleChannel.send(net.minecraftforge.network.PacketDistributor$PacketTarget, Object)" because "com.naim.belloto.networking.ModMessages.INSTANCE" is null
	at com.naim.belloto.networking.ModMessages.sendToPlayer(ModMessages.java:57) ~[%2380!/:?] {re:classloading}
	at com.naim.belloto.event.LivingDeathEvent.onDeathEvent(LivingDeathEvent.java:27) ~[%2380!/:?] {re:classloading}
	at net.minecraftforge.eventbus.ASMEventHandler_4_LivingDeathEvent_onDeathEvent_LivingDeathEvent.invoke(.dynamic) ~[?:?] {}
	at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:85) ~[eventbus-5.0.7.jar%239!/:?] {}
	at net.minecraftforge.eventbus.EventBus.post(EventBus.java:302) ~[eventbus-5.0.7.jar%239!/:?] {}
	at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283) ~[eventbus-5.0.7.jar%239!/:?] {}
	at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:327) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2375%2381!/:?] {re:classloading}
	at net.minecraft.server.level.ServerPlayer.die(ServerPlayer.java:544) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.world.entity.LivingEntity.hurt(LivingEntity.java:1131) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.player.Player.hurt(Player.java:834) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.level.ServerPlayer.hurt(ServerPlayer.java:664) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.world.entity.Mob.doHurtTarget(Mob.java:1326) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.world.entity.monster.Zombie.doHurtTarget(Zombie.java:313) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.ai.goal.MeleeAttackGoal.checkAndPerformAttack(MeleeAttackGoal.java:147) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.ai.goal.MeleeAttackGoal.tick(MeleeAttackGoal.java:138) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.ai.goal.ZombieAttackGoal.tick(ZombieAttackGoal.java:25) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.ai.goal.WrappedGoal.tick(WrappedGoal.java:55) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.ai.goal.GoalSelector.tickRunningGoals(GoalSelector.java:121) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.Mob.serverAiStep(Mob.java:691) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.world.entity.LivingEntity.aiStep(LivingEntity.java:2506) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.Mob.aiStep(Mob.java:495) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.world.entity.monster.Monster.aiStep(Monster.java:41) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.monster.Zombie.aiStep(Zombie.java:235) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.LivingEntity.tick(LivingEntity.java:2253) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.Mob.tick(Mob.java:307) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.world.entity.monster.Zombie.tick(Zombie.java:209) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.server.level.ServerLevel.tickNonPassenger(ServerLevel.java:652) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.world.level.Level.guardEntityTick(Level.java:486) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.level.ServerLevel.lambda$tick$3(ServerLevel.java:319) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.world.level.entity.EntityTickList.forEach(EntityTickList.java:54) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.server.level.ServerLevel.tick(ServerLevel.java:299) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:902) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:842) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.client.server.IntegratedServer.tickServer(IntegratedServer.java:84) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:runtimedistcleaner:A}
	at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:685) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.MinecraftServer.lambda$spin$2(MinecraftServer.java:261) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at java.lang.Thread.run(Thread.java:833) [?:?] {}


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Server thread
Stacktrace:
	at com.naim.belloto.networking.ModMessages.sendToPlayer(ModMessages.java:57) ~[%2380!/:?] {re:classloading}
	at com.naim.belloto.event.LivingDeathEvent.onDeathEvent(LivingDeathEvent.java:27) ~[%2380!/:?] {re:classloading}
	at net.minecraftforge.eventbus.ASMEventHandler_4_LivingDeathEvent_onDeathEvent_LivingDeathEvent.invoke(.dynamic) ~[?:?] {}
	at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:85) ~[eventbus-5.0.7.jar%239!/:?] {}
	at net.minecraftforge.eventbus.EventBus.post(EventBus.java:302) ~[eventbus-5.0.7.jar%239!/:?] {}
	at net.minecraftforge.eventbus.EventBus.post(EventBus.java:283) ~[eventbus-5.0.7.jar%239!/:?] {}
	at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:327) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2375%2381!/:?] {re:classloading}
	at net.minecraft.server.level.ServerPlayer.die(ServerPlayer.java:544) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.world.entity.LivingEntity.hurt(LivingEntity.java:1131) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.player.Player.hurt(Player.java:834) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.level.ServerPlayer.hurt(ServerPlayer.java:664) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.world.entity.Mob.doHurtTarget(Mob.java:1326) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.world.entity.monster.Zombie.doHurtTarget(Zombie.java:313) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.ai.goal.MeleeAttackGoal.checkAndPerformAttack(MeleeAttackGoal.java:147) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.ai.goal.MeleeAttackGoal.tick(MeleeAttackGoal.java:138) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.ai.goal.ZombieAttackGoal.tick(ZombieAttackGoal.java:25) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.ai.goal.WrappedGoal.tick(WrappedGoal.java:55) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.ai.goal.GoalSelector.tickRunningGoals(GoalSelector.java:121) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.Mob.serverAiStep(Mob.java:691) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.world.entity.LivingEntity.aiStep(LivingEntity.java:2506) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.Mob.aiStep(Mob.java:495) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.world.entity.monster.Monster.aiStep(Monster.java:41) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.monster.Zombie.aiStep(Zombie.java:235) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.LivingEntity.tick(LivingEntity.java:2253) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.world.entity.Mob.tick(Mob.java:307) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.world.entity.monster.Zombie.tick(Zombie.java:209) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.server.level.ServerLevel.tickNonPassenger(ServerLevel.java:652) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.world.level.Level.guardEntityTick(Level.java:486) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.level.ServerLevel.lambda$tick$3(ServerLevel.java:319) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.world.level.entity.EntityTickList.forEach(EntityTickList.java:54) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.server.level.ServerLevel.tick(ServerLevel.java:299) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
-- Entity being ticked --
Details:
	Entity Type: minecraft:zombie (net.minecraft.world.entity.monster.Zombie)
	Entity ID: 1
	Entity Name: Zombie
	Entity's Exact location: -2.30, 72.00, 24.69
	Entity's Block location: World: (-3,72,24), Section: (at 13,8,8 in -1,4,1; chunk contains blocks -16,-64,16 to -1,319,31), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,-64,0 to -1,319,511)
	Entity's Momentum: 0.04, -0.08, 0.04
	Entity's Passengers: []
	Entity's Vehicle: null
Stacktrace:
	at net.minecraft.world.level.Level.guardEntityTick(Level.java:486) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.level.ServerLevel.lambda$tick$3(ServerLevel.java:319) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.world.level.entity.EntityTickList.forEach(EntityTickList.java:54) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading}
	at net.minecraft.server.level.ServerLevel.tick(ServerLevel.java:299) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:902) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:842) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.client.server.IntegratedServer.tickServer(IntegratedServer.java:84) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:runtimedistcleaner:A}
	at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:685) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.MinecraftServer.lambda$spin$2(MinecraftServer.java:261) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at java.lang.Thread.run(Thread.java:833) [?:?] {}


-- Affected level --
Details:
	All players: 1 total; [ServerPlayer['Dev'/153, l='ServerLevel[New World]', x=-0.99, y=72.00, z=25.22]]
	Chunk stats: 3249
	Level dimension: minecraft:overworld
	Level spawn location: World: (0,85,0), Section: (at 0,5,0 in 0,5,0; chunk contains blocks 0,-64,0 to 15,319,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,-64,0 to 511,319,511)
	Level time: 400990 game time, 18228 day time
	Level name: New World
	Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
	Level weather: Rain time: 1 (now: false), thunder time: 1 (now: false)
	Known server brands: forge
	Level was modded: true
	Level storage version: 0x04ABD - Anvil
Stacktrace:
	at net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:902) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:842) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.client.server.IntegratedServer.tickServer(IntegratedServer.java:84) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:runtimedistcleaner:A}
	at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:685) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at net.minecraft.server.MinecraftServer.lambda$spin$2(MinecraftServer.java:261) ~[forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.jar%2376!/:?] {re:classloading,pl:accesstransformer:B}
	at java.lang.Thread.run(Thread.java:833) [?:?] {}


-- System Details --
Details:
	Minecraft Version: 1.18.2
	Minecraft Version ID: 1.18.2
	Operating System: Windows 10 (amd64) version 10.0
	Java Version: 17.0.1, Oracle Corporation
	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode, sharing), Oracle Corporation
	Memory: 1615990256 bytes (1541 MiB) / 4269801472 bytes (4072 MiB) up to 8522825728 bytes (8128 MiB)
	CPUs: 20
	Processor Vendor: GenuineIntel
	Processor Name: 12th Gen Intel(R) Core(TM) i7-12700K
	Identifier: Intel64 Family 6 Model 151 Stepping 2
	Microarchitecture: unknown
	Frequency (GHz): 3,61
	Number of physical packages: 1
	Number of physical CPUs: 12
	Number of logical CPUs: 20
	Graphics card #0 name: NVIDIA GeForce RTX 3080
	Graphics card #0 vendor: NVIDIA (0x10de)
	Graphics card #0 VRAM (MB): 4095,00
	Graphics card #0 deviceId: 0x2216
	Graphics card #0 versionInfo: DriverVersion=31.0.15.1659
	Memory slot #0 capacity (MB): 8192,00
	Memory slot #0 clockSpeed (GHz): 3,20
	Memory slot #0 type: DDR4
	Memory slot #1 capacity (MB): 8192,00
	Memory slot #1 clockSpeed (GHz): 3,20
	Memory slot #1 type: DDR4
	Memory slot #2 capacity (MB): 8192,00
	Memory slot #2 clockSpeed (GHz): 3,20
	Memory slot #2 type: DDR4
	Memory slot #3 capacity (MB): 8192,00
	Memory slot #3 clockSpeed (GHz): 3,20
	Memory slot #3 type: DDR4
	Virtual memory max (MB): 34557,42
	Virtual memory used (MB): 26409,04
	Swap memory total (MB): 2048,00
	Swap memory used (MB): 68,13
	JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
	Server Running: true
	Player Count: 1 / 8; [ServerPlayer['Dev'/153, l='ServerLevel[New World]', x=-0.99, y=72.00, z=25.22]]
	Data Packs: vanilla (incompatible), mod:forge (incompatible), mod:belloto, mod:geckolib3 (incompatible)
	World Generation: Stable
	Type: Integrated Server (map_client.txt)
	Is Modded: Definitely; Client brand changed to 'forge'; Server brand changed to 'forge'
	ModLauncher: 9.1.3+9.1.3+main.9b69c82a
	ModLauncher launch target: forgeclientuserdev
	ModLauncher naming: mcp
	ModLauncher services: 
		 mixin PLUGINSERVICE 
		 eventbus PLUGINSERVICE 
		 slf4jfixer PLUGINSERVICE 
		 object_holder_definalize PLUGINSERVICE 
		 runtime_enum_extender PLUGINSERVICE 
		 capability_token_subclass PLUGINSERVICE 
		 accesstransformer PLUGINSERVICE 
		 runtimedistcleaner PLUGINSERVICE 
		 mixin TRANSFORMATIONSERVICE 
		 fml TRANSFORMATIONSERVICE 
	FML Language Providers: 
		minecraft@1.0
		javafml@null
	Mod List: 
		forge-1.18.2-40.1.0_mapped_official_1.18.2-recomp.|Minecraft                     |minecraft                     |1.18.2              |DONE      |Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f
		                                                  |Forge                         |forge                         |40.1.0              |DONE      |Manifest: NOSIGNATURE
		main                                              |Belloto Mod                   |belloto                       |0.0NONE             |DONE      |Manifest: NOSIGNATURE
		geckolib-forge-1.18-3.0.30_mapped_official_1.18.2.|GeckoLib                      |geckolib3                     |3.0.30              |DONE      |Manifest: NOSIGNATURE
	Crash Report UUID: d4ce6bcd-8ca5-4581-9c57-5cf43c119f98
	FML: 40.1
	Forge: net.minecraftforge:40.1.0

 

Posted

I have here my deathEvent, when a player dies with totem its send packet to client with the packet and the serverPlayer

@Mod.EventBusSubscriber(modid = Belloto.MOD_ID)
public class onDeathEvent {
    @SubscribeEvent
    public static void onDeathEvent(LivingDeathEvent event) {
        if (event.getEntityLiving() instanceof Player player) {
            if (player.getMainHandItem().getItem().equals(ItemInit.TOTEM_BELLOTO.get())) {
                Level level = player.getLevel();

                player.setItemInHand(InteractionHand.MAIN_HAND, ItemStack.EMPTY);

                event.setCanceled(true);
                player.setHealth(1.0F);
                player.addEffect(new MobEffectInstance(MobEffects.REGENERATION, 1000, 1));
                player.addEffect(new MobEffectInstance(MobEffects.FIRE_RESISTANCE, 1000, 1));
                player.addEffect(new MobEffectInstance(MobEffects.ABSORPTION, 80, 2));

                level.playSound(null, player.getOnPos(), SoundEvents.TOTEM_USE, SoundSource.PLAYERS, 1F, level.random.nextFloat() * 0.1F + 0.9F);

                if (event.getEntityLiving() instanceof ServerPlayer serverPlayer) {
                    ModMessages.sendToPlayer(new TotemBellotoClientPacket(), serverPlayer);
                }

            }
        }
    }
}

My packet

public class TotemBellotoClientPacket {
    public TotemBellotoClientPacket() {

    }

    public TotemBellotoClientPacket(FriendlyByteBuf buf) {

    }

    public void toBytes(FriendlyByteBuf buf) {

    }

    public boolean handle(Supplier<NetworkEvent.Context> ctx) {
        NetworkEvent.Context context = ctx.get();
        context.enqueueWork(() -> {
            // Client

            DistExecutor.unsafeCallWhenOn(Dist.CLIENT,() -> () -> ClientPacketHandlerClass.handlePacket(ctx));

        });
        return true;
    }


}

MyHandlerClass

public class ClientPacketHandlerClass {

    public static boolean handlePacket(Supplier<NetworkEvent.Context> ctx) {
        Player player = Minecraft.getInstance().player;
        ClientLevel level = Minecraft.getInstance().level;
        //ClientTotem.particleStuff(player);
        ClientTotem.totemActivated(ItemInit.TOTEM_BELLOTO.get());
        return true;
    }

And finally my simpleChannel, idk where is the issue

public class ModMessages {
    private static SimpleChannel INSTANCE;

    private static int packetId = 0;

    private static int id() {
        return packetId++;
    }

    public static void register() {
        SimpleChannel net = NetworkRegistry.ChannelBuilder
                .named(new ResourceLocation(Belloto.MOD_ID, "messages"))
                .networkProtocolVersion(() -> "1.0")
                .clientAcceptedVersions(s -> true)
                .serverAcceptedVersions(s -> true)
                .simpleChannel();

        INSTANCE = net;

        net.messageBuilder(TotemBellotoClientPacket.class, id(), NetworkDirection.PLAY_TO_CLIENT)
                .decoder(TotemBellotoClientPacket::new)
                .encoder(TotemBellotoClientPacket::toBytes)
                .consumer(TotemBellotoClientPacket::handle)
                .add();


    }

    public static <MSG> void sendToServer(MSG message) {
        INSTANCE.sendToServer(message);
    }

    public static <MSG> void sendToPlayer(MSG message, ServerPlayer player) {
        INSTANCE.send(PacketDistributor.PLAYER.with(() -> player), message);
    }
}

 

Posted

In my ModClass

@Mod(MOD_ID)
public class Belloto {
    // Directly reference a slf4j logger
    private static final Logger LOGGER = LogUtils.getLogger();
    public static final String MOD_ID = "belloto";
    public static final CreativeModeTab BELLOTO_TAB = new CreativeModeTab(MOD_ID) {
        @Override
        @OnlyIn(Dist.CLIENT)
        public ItemStack makeIcon() {
            return new ItemStack(ItemInit.BELLOTA_ITEM.get());
        }
    };


    public Belloto() {
        IEventBus bus = FMLJavaModLoadingContext.get().getModEventBus();
        ItemInit.ITEMS.register(bus);
        BlockInit.BLOCKS.register(bus);
        MinecraftForge.EVENT_BUS.register(this);
        ModEntityTypes.register(bus);
        GeckoLib.initialize();



    }

    private void clientSetup(final FMLClientSetupEvent event) {
        EntityRenderers.register(ModEntityTypes.ARDILLA.get(), ArdillaRenderer::new);


    }

    private void setup (FMLCommonSetupEvent event){
        event.enqueueWork(() -> {

            SpawnPlacements.register(ModEntityTypes.ARDILLA.get(), SpawnPlacements.Type.ON_GROUND, Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, Animal::checkAnimalSpawnRules);
        });
        ModMessages.register();
    }
}

I call it in setup

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    • Hi everyone, I'm currently developing a Forge 1.21 mod for Minecraft and I want to display a custom HUD overlay for a minigame. My goal: When the game starts, all players should see an item/block icon (from the base game, not a custom texture) plus its name/text in the HUD – similar to how the bossbar overlay works. The HUD should appear centered above the hotbar (or at a similar prominent spot), and update dynamically (icon and name change as the target item changes). What I've tried: I looked at many online tutorials and several GitHub repos (e.g. SeasonHUD, MiniHUD), but most of them use NeoForge or Forge versions <1.20 that provide the IGuiOverlay API (e.g. implements IGuiOverlay, RegisterGuiOverlaysEvent). In Forge 1.21, it seems that neither IGuiOverlay nor RegisterGuiOverlaysEvent exist anymore – at least, I can't import them and they are missing from the docs and code completion. I tried using RenderLevelStageEvent as a workaround but it is probably not intended for custom HUDs. I am not using NeoForge, and switching the project to NeoForge is currently not an option for me. I tried to look at the original minecraft source code to see how elements like hearts, hotbar etc are drawn on the screen but I am too new to Minecraft modding to understand. What I'm looking for: What is the correct way to add a custom HUD element (icon + text) in Forge 1.21, given that the previous overlay API is missing? Is there a new recommended event, callback, or method in Forge 1.21 for custom HUD overlays, or is everyone just using a workaround? Is there a minimal open-source example repo for Forge 1.21 that demonstrates a working HUD overlay without relying on NeoForge or deprecated Forge APIs? My ideal solution: Centered HUD element with an in-game item/block icon (from the base game's assets, e.g. a diamond or any ItemStack / Item) and its name as text, with a transparent background rectangle. It should be visible to the players when the mini game is running. Easy to update the item (e.g. static variable or other method), so it can change dynamically during the game. Any help, code snippets, or up-to-date references would be really appreciated! If this is simply not possible right now in Forge 1.21, it would also help to know that for sure. Thank you very much in advance!
    • The simple answer is there is not an easy way. You would need to know how to program in Java, as well as at least some familiarity with how Forge works so you could port the differences. You would also need the sourcecode for the original mod, and permission from the author to modify it, if they did not use some sort of open source license. So it's not impossible, but it would take some effort, but doing so would open up a whole new world of possibilities for you!
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