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Posted

Hello,

I am currently trying to make an enchantment that prevents any damage done to the item. At the moment, it kinda works but the durability bar is always visible because the damage always is 1 and not 0.
After looking at the setDamageValue method, it seems that it should be able to set the damage to 0, which indeed works for the armor. So I believe the problem is that the event is called before the item gets damaged.

 

I also tried to just set the damage to 0 every tick, which works, but causes the damage bar to appear for a short amount of time and I don't want that.

My current even handler looks like this. Is there any event that gets called after an item gets damaged (not broken)?

@SubscribeEvent(priority = EventPriority.LOWEST)
public static void onBlockBreak(BlockEvent.BreakEvent event) {
    if(event.getPlayer() == null) return;

    ItemStack usedItem = event.getPlayer().getItemInHand(event.getPlayer().getUsedItemHand());
    if(usedItem == null) return;

    if(EnchantmentHelper.getItemEnchantmentLevel(Enchantments.ABSOLUTELYUNBREAKABLE.get(), usedItem) != 0) {
    	usedItem.setDamageValue(0);
    }
}

 

There is no hacky stuff necessary. You can simply set the "Unbreakable" value in the Tag of the ItemStack to true when the ItemStack has your Enchantment.
 

Edited by Luis_ST

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