Posted August 17, 20223 yr I have a class with an event. When the player gets into the boat, the function is triggered. I need that when the player gets into the boat, then he has a certain effect. How can this be implemented? Help pls
August 17, 20223 yr EntityMountEvent Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
August 17, 20223 yr Author 5 minutes ago, warjort said: EntityMountEvent No! I need to give effect. How to do it?
August 17, 20223 yr See MobEffects here: https://forge.gemwire.uk/wiki/Main_Page Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
August 18, 20223 yr 9 hours ago, Pherment said: No! I need to give effect. How to do it? If you are talking about MobEffects, you need to use Player#addEffect.
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