Jetug Posted August 18, 2022 Share Posted August 18, 2022 (edited) I'm making a mod that adds mechanical armor. Armor is an entity with multiple hitboxes (I made it with PartEntity objects) and these hitboxes don't let me interact with the world (like breaking blocks or opening chests) when I start riding this entity.My code Edited August 19, 2022 by Jetug Quote Link to comment Share on other sites More sharing options...
warjort Posted August 18, 2022 Share Posted August 18, 2022 (edited) I am not sure I understand what you are doing, but entity hitboxes are controlled by Entity.getDimensions(Pose). See Entity.refreshDimensions() for the full logic. For how the game determines what to interact with, see GameRenderer.pick() Edited August 18, 2022 by warjort 1 Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
Jetug Posted August 19, 2022 Author Share Posted August 19, 2022 (edited) 20 hours ago, warjort said: I am not sure I understand what you are doing, but entity hitboxes are controlled by Entity.getDimensions(Pose). See Entity.refreshDimensions() for the full logic. For how the game determines what to interact with, see GameRenderer.pick() Does the forge have some method that allows you to disable interaction with the hitbox for a specific player? Or can I override GameRenderer.pick()? Edited August 19, 2022 by Jetug Quote Link to comment Share on other sites More sharing options...
Luis_ST Posted August 19, 2022 Share Posted August 19, 2022 (edited) Why is your Armor a Entity(Part)? This should be done via a LayerRenderer. Edited August 19, 2022 by Luis_ST Quote Link to comment Share on other sites More sharing options...
Jetug Posted August 19, 2022 Author Share Posted August 19, 2022 1 hour ago, Luis_ST said: Why is your Armor a Entity(Part)? This should be done via a LayerRenderer. Because I need multiple hitboxes to determine which part was damaged. Quote Link to comment Share on other sites More sharing options...
Jetug Posted September 20, 2022 Author Share Posted September 20, 2022 (edited) So nobody knows Edited September 20, 2022 by Jetug Quote Link to comment Share on other sites More sharing options...
warjort Posted September 20, 2022 Share Posted September 20, 2022 Or maybe it is because support has ended for 1.16.5 https://github.com/Jetug/PowerArmorMod/blob/a5b8089b7db5768af646f9776890aa1ce694b936/build.gradle#L37 Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
Jetug Posted September 25, 2022 Author Share Posted September 25, 2022 I'm not asking for a solution only for 1.16.5, a solution for more current versions will be fine as well Quote Link to comment Share on other sites More sharing options...
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