Posted August 18, 20223 yr I'm making a mod that adds mechanical armor. Armor is an entity with multiple hitboxes (I made it with PartEntity objects) and these hitboxes don't let me interact with the world (like breaking blocks or opening chests) when I start riding this entity.My code Edited August 19, 20223 yr by Jetug
August 18, 20223 yr I am not sure I understand what you are doing, but entity hitboxes are controlled by Entity.getDimensions(Pose). See Entity.refreshDimensions() for the full logic. For how the game determines what to interact with, see GameRenderer.pick() Edited August 18, 20223 yr by warjort Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
August 19, 20223 yr Author 20 hours ago, warjort said: I am not sure I understand what you are doing, but entity hitboxes are controlled by Entity.getDimensions(Pose). See Entity.refreshDimensions() for the full logic. For how the game determines what to interact with, see GameRenderer.pick() Does the forge have some method that allows you to disable interaction with the hitbox for a specific player? Or can I override GameRenderer.pick()? Edited August 19, 20223 yr by Jetug
August 19, 20223 yr Why is your Armor a Entity(Part)? This should be done via a LayerRenderer. Edited August 19, 20223 yr by Luis_ST
August 19, 20223 yr Author 1 hour ago, Luis_ST said: Why is your Armor a Entity(Part)? This should be done via a LayerRenderer. Because I need multiple hitboxes to determine which part was damaged.
September 20, 20223 yr Or maybe it is because support has ended for 1.16.5 https://github.com/Jetug/PowerArmorMod/blob/a5b8089b7db5768af646f9776890aa1ce694b936/build.gradle#L37 Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
September 25, 20223 yr Author I'm not asking for a solution only for 1.16.5, a solution for more current versions will be fine as well
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