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Adjust size of custom biome?


Mazetar

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just a thought, not sure if its possible.  What if you generate your oasis like a structure would spawn or a ravine.  The only question then is it possible to set the x/z coordinates biome id/name in this process.  I've read over the generation and chunk provider code a million times still trying to figure it out and learn what it all does, but i could be wrong but i could have sworn I saw a way to set the biome id to the specified coordinates..

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There's no way to change it after?

 

That would only make it be a specific biome per definition (things that only spawn in that biome can spawn there etc.) but the terrain is already generated so it won't look like the other biome.

 

If I change Ocean biome to desert, it will still be deep sea water every where and little to no sand and no cacti :P But the F3 screen will correctly display current biome as "desert"

If you guys dont get it.. then well ya.. try harder...

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There's no way to change it after?

 

That would only make it be a specific biome per definition (things that only spawn in that biome can spawn there etc.) but the terrain is already generated so it won't look like the other biome.

 

If I change Ocean biome to desert, it will still be deep sea water every where and little to no sand and no cacti :P But the F3 screen will correctly display current biome as "desert"

 

Right, that's why I suggested spawning the biome in a similar way that the ravines and caves are generated.  Say he wants to spawn his oasis in the desert, he created a MapGenOasis file that would generate say a circularish area with grass and trees or what have you, and in that method set that areas biome name

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Okay so I decided to play around with this, and I figured I'd better start by learning wtf these things really look like.

So I started by commenting out everything except this line inside of initializeAllBiomeGenerators:

GenLayerIsland genlayerisland = new GenLayerIsland(1L);

And made the return be an array of 3 like it used to, but only passing the genlayerisland for all 3.

 

I guess I should add the zoom as well, but I assume that is stretching it.

I will be adding more and more to see how it changes.

 

I see there are many layers and much stuff going on here, I guess I should see if I can remove the water and the other stuff as well so I can see how it looks like before all that is added as well :)

Heres how it looks like with only genlayerisland:

http://snag.gy/eV3Ew.jpg

 

After adding the fuzzyZoom it looked like this (same seed):

http://snag.gy/H1MFy.jpg

 

 

This is interesting although I feel I'm starting to high up.

I assume I need to go remove some other methods to prevent the water level from raising and stuff.

This is quite interesting to play around with indeed :)

If you guys dont get it.. then well ya.. try harder...

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Right, that's why I suggested spawning the biome in a similar way that the ravines and caves are generated.  Say he wants to spawn his oasis in the desert, he created a MapGenOasis file that would generate say a circularish area with grass and trees or what have you, and in that method set that areas biome name

 

That sounds like a much simpler idea, I will look into how MapGen files work as well.

I'm a total beginner at worldgen and I must admit that all the files look quite nasty and scary to me with obfuscated names and a lot of numbers being calculated. I'll start looking into MapGenRavine and see if I can figure out how it works :)

 

 

If you guys dont get it.. then well ya.. try harder...

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