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[1.18.2] Error trying to register a custom feature based on KelpFeature [SOLVED]


KristenStuffs

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Specifics:
I created an underwater plant called, "Living Sponge" based on Kelp which I have confirmed working in game and works as fully intended, now I am trying to get register generation for the plant. The LivingSpongeGeneration class has no errors attached to it, though I expect there to be depending on how much I need to change in my ModWorldEventAlts class which I'm currently using to register LivingSpongeGeneration. I have tried fixing it multiple times, but when I do another error will popup.

Error message in console: "Exception message: java.lang.IllegalStateException: Can not register to a locked registry. Modder should use Forge Register methods." This only displays in the console as the game will say, "null".

Project Github:
https://github.com/KristenStuffs/ALMTS

Edited by KristenStuffs
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4 hours ago, KristenStuffs said:

Error message in console: "Exception message: java.lang.IllegalStateException: Can not register to a locked registry. Modder should use Forge Register methods."

You should use the Forge registry when registering features. You can read more about how to do it here.

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Use DeferredRegister with Registry.CONFIGURED_FEATURE_REGISTRY and Registry.PLACED_FEATURE_REGISTRY

 

Here's an example from a different thread that makes diamond blocks "ores":

public class ModFeatures {
    private static final DeferredRegister<ConfiguredFeature<?, ?>> CONFIGURED_FEATURES = DeferredRegister.create(Registry.CONFIGURED_FEATURE_REGISTRY, ExampleMod.MODID);
    private static final DeferredRegister<PlacedFeature> PLACED_FEATURES = DeferredRegister.create(Registry.PLACED_FEATURE_REGISTRY, ExampleMod.MODID);

    public static final RegistryObject<ConfiguredFeature<?, ?>> DIAMOND_BLOCKS_CONFIGURED = CONFIGURED_FEATURES.register("diamond_blocks",
            () -> {
                var block = ForgeRegistries.BLOCKS.getValue(new ResourceLocation("minecraft:diamond_block"));
                var target = List.of(OreConfiguration.target(OreFeatures.NATURAL_STONE, block.defaultBlockState()));
                return new ConfiguredFeature<>(Feature.ORE, new OreConfiguration(target, 64));
            });

    public static final RegistryObject<PlacedFeature> DIAMOND_BLOCKS_PLACED = PLACED_FEATURES.register("diamond_blocks",
            () -> new PlacedFeature(DIAMOND_BLOCKS_CONFIGURED.getHolder().get(), 
                        commonOrePlacement(10, HeightRangePlacement.triangle(VerticalAnchor.absolute(-24), VerticalAnchor.absolute(56)))));

    public static void register(IEventBus bus) {
        CONFIGURED_FEATURES.register(bus);
        PLACED_FEATURES.register(bus);
    }
}

Obviously the ModFeatures.register() needs to be called from your main mod class.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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14 hours ago, warjort said:

Use DeferredRegister with Registry.CONFIGURED_FEATURE_REGISTRY and Registry.PLACED_FEATURE_REGISTRY

 

Here's an example from a different thread that makes diamond blocks "ores":

public class ModFeatures {
    private static final DeferredRegister<ConfiguredFeature<?, ?>> CONFIGURED_FEATURES = DeferredRegister.create(Registry.CONFIGURED_FEATURE_REGISTRY, ExampleMod.MODID);
    private static final DeferredRegister<PlacedFeature> PLACED_FEATURES = DeferredRegister.create(Registry.PLACED_FEATURE_REGISTRY, ExampleMod.MODID);

    public static final RegistryObject<ConfiguredFeature<?, ?>> DIAMOND_BLOCKS_CONFIGURED = CONFIGURED_FEATURES.register("diamond_blocks",
            () -> {
                var block = ForgeRegistries.BLOCKS.getValue(new ResourceLocation("minecraft:diamond_block"));
                var target = List.of(OreConfiguration.target(OreFeatures.NATURAL_STONE, block.defaultBlockState()));
                return new ConfiguredFeature<>(Feature.ORE, new OreConfiguration(target, 64));
            });

    public static final RegistryObject<PlacedFeature> DIAMOND_BLOCKS_PLACED = PLACED_FEATURES.register("diamond_blocks",
            () -> new PlacedFeature(DIAMOND_BLOCKS_CONFIGURED.getHolder().get(), 
                        commonOrePlacement(10, HeightRangePlacement.triangle(VerticalAnchor.absolute(-24), VerticalAnchor.absolute(56)))));

    public static void register(IEventBus bus) {
        CONFIGURED_FEATURES.register(bus);
        PLACED_FEATURES.register(bus);
    }
}

Obviously the ModFeatures.register() needs to be called from your main mod class.

How does this work with NoneFeatureConfiguration which is used in the default KelpFeature Registry?

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Isn't that trivial? Maybe I don't understand your question.

Why you would need your own configured feature for this (it is the same as the vanilla one) unless you intend to use your own/different Feature.


    public static final RegistryObject<ConfiguredFeature<?, ?>> MY_KELP_CONFIGURED = CONFIGURED_FEATURES.register("my_kelp",
            () -> new ConfiguredFeature<>(Feature.KELP, NoneFeatureConfiguration.INSTANCE));

 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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16 minutes ago, warjort said:

Isn't that trivial? Maybe I don't understand your question.

Why you would need your own configured feature for this (it is the same as the vanilla one) unless you intend to use your own/different Feature.


    public static final RegistryObject<ConfiguredFeature<?, ?>> MY_KELP_CONFIGURED = CONFIGURED_FEATURES.register("my_kelp",
            () -> new ConfiguredFeature<>(Feature.KELP, NoneFeatureConfiguration.INSTANCE));

 

Sorry, I've never worked with this in particular before so this is a first time experience for me as I took a few years break from modding.

I don't see where I would reference my own custom class (LivingSpongeGeneration), where would I register that within the code?

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That's a feature correct? Continuing the theme of reinventing vanilla 🙂

Something like (untested code):

    private static final DeferredRegister<Feature<?>> FEATURES = DeferredRegister.create(Registry.FEATURE_REGISTRY, ExampleMod.MODID);

    public static final RegistryObject<Feature<NoneFeatureConfiguration>> MY_KELP = FEATURES.register("my_kelp",
            () -> new KelpFeature(NoneFeatureConfiguration.CODEC));

    public static final RegistryObject<ConfiguredFeature<?, ?>> MY_KELP_CONFIGURED = CONFIGURED_FEATURES.register("my_kelp",
            () -> new ConfiguredFeature<>(MY_KELP.get(), NoneFeatureConfiguration.INSTANCE));

 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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52 minutes ago, warjort said:

That's a feature correct? Continuing the theme of reinventing vanilla 🙂

Something like (untested code):

    private static final DeferredRegister<Feature<?>> FEATURES = DeferredRegister.create(Registry.FEATURE_REGISTRY, ExampleMod.MODID);

    public static final RegistryObject<Feature<NoneFeatureConfiguration>> MY_KELP = FEATURES.register("my_kelp",
            () -> new KelpFeature(NoneFeatureConfiguration.CODEC));

    public static final RegistryObject<ConfiguredFeature<?, ?>> MY_KELP_CONFIGURED = CONFIGURED_FEATURES.register("my_kelp",
            () -> new ConfiguredFeature<>(MY_KELP.get(), NoneFeatureConfiguration.INSTANCE));

 

I have something quite similar to this class and there's no errors at all in it, but nothing spawns in game. My code looks like this, is there anything wrong with it?
 

package com.kristen.almts.world;

import com.kristen.almts.ALMTS;
import com.kristen.almts.world.gen.plants.LivingSpongeGeneration;

import net.minecraft.core.Registry;
import net.minecraft.world.level.levelgen.feature.ConfiguredFeature;
import net.minecraft.world.level.levelgen.feature.Feature;
import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.RegistryObject;

public class ModWorldEventsAlt {
    private static final DeferredRegister<ConfiguredFeature<?, ?>> CONFIGURED_FEATURES = DeferredRegister.create(Registry.CONFIGURED_FEATURE_REGISTRY, ALMTS.MOD_ID);
    private static final DeferredRegister<Feature<?>> FEATURES = DeferredRegister.create(Registry.FEATURE_REGISTRY, ALMTS.MOD_ID);

    
    // Placement
    public static final RegistryObject<Feature<NoneFeatureConfiguration>> MY_KELP = FEATURES.register("my_kelp",
            () -> new LivingSpongeGeneration(NoneFeatureConfiguration.CODEC));

    // Configuration
    public static final RegistryObject<ConfiguredFeature<?, ?>> MY_KELP_CONFIGURED = CONFIGURED_FEATURES.register("my_kelp",
            () -> new ConfiguredFeature<>(MY_KELP.get(), NoneFeatureConfiguration.INSTANCE));

    

    	    public static void register(IEventBus bus) {
    	        CONFIGURED_FEATURES.register(bus);
    	        FEATURES.register(bus);
    	        
    	    }
    	}

 

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You need a placed feature as well.

Feature = the thing that places blocks

ConfiguredFeature = Configuration(s) of that feature, e.g. how big an ore vein or which ore

PlacedFeature = PlacementModifier(s) that decides where to put it, e.g. cactus goes on sand, diamonds generate at the bottom of the world

 

But more importantly you need a Biome that uses it.

To modify vanilla biomes see: https://forge.gemwire.uk/wiki/Biome_Modifiers or before 1.19 you use the BiomeLoadingEvent

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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20 minutes ago, warjort said:

You need a placed feature as well.

Feature = the thing that places blocks

ConfiguredFeature = Configuration(s) of that feature, e.g. how big an ore vein or which ore

PlacedFeature = PlacementModifier(s) that decides where to put it, e.g. cactus goes on sand, diamonds generate at the bottom of the world

 

But more importantly you need a Biome that uses it.

To modify vanilla biomes see: https://forge.gemwire.uk/wiki/Biome_Modifiers or before 1.19 you use the BiomeLoadingEvent

So a couple of things (sorry, you have been helping me a lot already)

I added in a Placed Features Section
 

    private static final DeferredRegister<PlacedFeature> PLACED_FEATURES = DeferredRegister.create(Registry.PLACED_FEATURE_REGISTRY, ALMTS.MOD_ID);
    public static final RegistryObject<PlacedFeature> MY_KELP_PLACED = PLACED_FEATURES.register("my_kelp",
            () -> new PlacedFeature(MY_KELP_CONFIGURED.getHolder().get()))));    


However it is telling me:
 

The constructor PlacedFeature(Holder<ConfiguredFeature<?,?>>) is undefined
1 quick fix avaiable:
+ Add Arguement to match 'PlacedFeature(Holder<ConfiguredFeature<?, ?>>, List<PlacementModifier>)'


I've also tried implementing the biomeLoadingEvent as you've told me to do since I am using 1.18.2, but I've been getting an error with that as well and admittedly I have a lack of understanding with the biomeLoadingEvent in general. This is what I currently have:
 

	@SubscribeEvent
	public static void biomeLoadingEvent(final BiomeLoadingEvent event) {
		if (event.getCategory() == Biome.BiomeCategory.OCEAN) {
			event.getGeneration().addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, MY_KELP_PLACED);
		}
}


The error is:

The method addFeature(GenerationStep.Decoration, Holder<PlacedFeature>) in the type BiomeGenerationSettings.Builder is not applicable for the arguments (GenerationStep.Decoration, RegistryObject<PlacedFeature>)

1 quick fix avaiable:
Change type of 'My_KELP_PLACED' to 'Holder<PlacedFeature>'


Here is my whole class if you need to need to see anything else:

package com.kristen.almts.world;

import com.kristen.almts.ALMTS;
import com.kristen.almts.world.gen.plants.LivingSpongeGeneration;

import net.minecraft.core.Registry;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.levelgen.GenerationStep;
import net.minecraft.world.level.levelgen.feature.ConfiguredFeature;
import net.minecraft.world.level.levelgen.feature.Feature;
import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
import net.minecraft.world.level.levelgen.placement.PlacedFeature;
import net.minecraftforge.event.world.BiomeLoadingEvent;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.RegistryObject;

public class ModWorldEventsAlt {
    private static final DeferredRegister<ConfiguredFeature<?, ?>> CONFIGURED_FEATURES = DeferredRegister.create(Registry.CONFIGURED_FEATURE_REGISTRY, ALMTS.MOD_ID);
    private static final DeferredRegister<PlacedFeature> PLACED_FEATURES = DeferredRegister.create(Registry.PLACED_FEATURE_REGISTRY, ALMTS.MOD_ID);
    private static final DeferredRegister<Feature<?>> FEATURES = DeferredRegister.create(Registry.FEATURE_REGISTRY, ALMTS.MOD_ID);

    
    // Feature
    public static final RegistryObject<Feature<NoneFeatureConfiguration>> MY_KELP = FEATURES.register("my_kelp",
            () -> new LivingSpongeGeneration(NoneFeatureConfiguration.CODEC));

    // Configuration
    public static final RegistryObject<ConfiguredFeature<?, ?>> MY_KELP_CONFIGURED = CONFIGURED_FEATURES.register("my_kelp",
            () -> new ConfiguredFeature<>(MY_KELP.get(), NoneFeatureConfiguration.INSTANCE));

    // Placement
    public static final RegistryObject<PlacedFeature> MY_KELP_PLACED = PLACED_FEATURES.register("my_kelp",
            () -> new PlacedFeature(MY_KELP_CONFIGURED.getHolder().get()))));    

    	    public static void register(IEventBus bus) {
    	        CONFIGURED_FEATURES.register(bus);
    	        PLACED_FEATURES.register(bus);
    	        FEATURES.register(bus);
    	        
    	    }
    	    

	@SubscribeEvent
	public static void biomeLoadingEvent(final BiomeLoadingEvent event) {
		if (event.getCategory() == Biome.BiomeCategory.OCEAN) {
			event.getGeneration().addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, MY_KELP_PLACED);
		}
}
    	}


 

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These aren't forge/minecraft questions, these are java questions.

We don't really answer those here. Knowing java is a prerequisite for minecraft modding.

But since one of them is partly minecraft related I will answer them.

 

Your main problem is you are not passing the correct parameter types or not passing parameters at all. (basic java).

() -> new PlacedFeature(MY_KELP_CONFIGURED.getHolder().get()))));    

This constructor takes 2 parameters, you are missing the List of PlacementModifers which is the whole point of this class.

You can see what is done for kelp in AquaticPlacements.

event.getGeneration().addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, MY_KELP_PLACED);

This methods wants a PlacedFeature not a RegistryObject<PlacedFeature>, use MY_KELP_PLACED.get() - which gives you the real object.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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16 hours ago, warjort said:

These aren't forge/minecraft questions, these are java questions.

We don't really answer those here. Knowing java is a prerequisite for minecraft modding.

But since one of them is partly minecraft related I will answer them.

 

Your main problem is you are not passing the correct parameter types or not passing parameters at all. (basic java).

() -> new PlacedFeature(MY_KELP_CONFIGURED.getHolder().get()))));    

This constructor takes 2 parameters, you are missing the List of PlacementModifers which is the whole point of this class.

You can see what is done for kelp in AquaticPlacements.

event.getGeneration().addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, MY_KELP_PLACED);

This methods wants a PlacedFeature not a RegistryObject<PlacedFeature>, use MY_KELP_PLACED.get() - which gives you the real object.

Sorry if my first question came across as basic Java, I was basically just trying to ask where there would be example placements, albeit in a pretty round about way.

I've gotten to another point, where there is no errors anywhere within the code from what I can tell. I also used the AquaticFeatures class as an example. Minecraft launches, though I don't see any of the Sponges which should be generating. I ran the debug tool and can confirm, it is being called.

Currently this is how the code looks.

package com.kristen.almts.world;

import java.util.List;

import com.kristen.almts.ALMTS;
import com.kristen.almts.world.gen.plants.LivingSpongeGeneration;

import net.minecraft.core.Registry;
import net.minecraft.data.worldgen.placement.PlacementUtils;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.levelgen.GenerationStep;
import net.minecraft.world.level.levelgen.feature.ConfiguredFeature;
import net.minecraft.world.level.levelgen.feature.Feature;
import net.minecraft.world.level.levelgen.feature.configurations.NoneFeatureConfiguration;
import net.minecraft.world.level.levelgen.placement.BiomeFilter;
import net.minecraft.world.level.levelgen.placement.InSquarePlacement;
import net.minecraft.world.level.levelgen.placement.NoiseBasedCountPlacement;
import net.minecraft.world.level.levelgen.placement.PlacedFeature;
import net.minecraftforge.event.world.BiomeLoadingEvent;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.RegistryObject;

public class ModWorldEventsAlt {
    private static final DeferredRegister<Feature<?>> FEATURES = DeferredRegister.create(Registry.FEATURE_REGISTRY, ALMTS.MOD_ID);
    private static final DeferredRegister<ConfiguredFeature<?, ?>> CONFIGURED_FEATURES = DeferredRegister.create(Registry.CONFIGURED_FEATURE_REGISTRY, ALMTS.MOD_ID);
    private static final DeferredRegister<PlacedFeature> PLACED_FEATURES = DeferredRegister.create(Registry.PLACED_FEATURE_REGISTRY, ALMTS.MOD_ID);
    
    // Feature
    public static final RegistryObject<Feature<NoneFeatureConfiguration>> MY_KELP = FEATURES.register("my_kelp",
            () -> new LivingSpongeGeneration(NoneFeatureConfiguration.CODEC));

    public static final RegistryObject<ConfiguredFeature<?, ?>> MY_KELP_CONFIGURED = CONFIGURED_FEATURES.register("my_kelp",
            () -> new ConfiguredFeature<>(MY_KELP.get(), NoneFeatureConfiguration.INSTANCE));

    // Placement
    public static final RegistryObject<PlacedFeature> MY_KELP_PLACED = PLACED_FEATURES.register("my_kelp",
            () -> new PlacedFeature(MY_KELP_CONFIGURED.getHolder().get(), List.of(NoiseBasedCountPlacement.of(73, 730D, 0.0D), InSquarePlacement.spread(), PlacementUtils.HEIGHTMAP_TOP_SOLID, BiomeFilter.biome())))));

    	    public static void register(IEventBus bus) {
    	        CONFIGURED_FEATURES.register(bus);
    	        PLACED_FEATURES.register(bus);
    	        FEATURES.register(bus);
    	        
    	    }
    	    

	@SubscribeEvent
	public static void biomeLoadingEvent(final BiomeLoadingEvent event) {
		if (event.getCategory() == Biome.BiomeCategory.OCEAN) {
			event.getGeneration().addFeature(GenerationStep.Decoration.VEGETAL_DECORATION, MY_KELP_PLACED.getHolder().get());
		}
}
    	}

 

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@Mod.EventBusSubscriber(modid = ALMTS.MOD_ID) // ** ADD THIS **
public class ModWorldEventsAlt {

-- snip --

	@SubscribeEvent
	public static void biomeLoadingEvent(final BiomeLoadingEvent event) {

You don't have a subscriber annotation. See the comment above.

I assume you don't have other (not shown) code registering that event handler?

 

 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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40 minutes ago, warjort said:
@Mod.EventBusSubscriber(modid = ALMTS.MOD_ID) // ** ADD THIS **
public class ModWorldEventsAlt {

-- snip --

	@SubscribeEvent
	public static void biomeLoadingEvent(final BiomeLoadingEvent event) {

You don't have a subscriber annotation. See the comment above.

I assume you don't have other (not shown) code registering that event handler?

 

 

Well I got it working, thank you a lot for your time helping me.

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  • KristenStuffs changed the title to [1.18.2] Error trying to register a custom feature based on KelpFeature [SOLVED]

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    • Use Temu Coupon Code $100 Off [act965193] if you are living in California USA. Temu doesn't let you use many coupons at once, but you can still save more. New users get an extra 10% off the 30% discount. Also, text alerts give you 20% off. Using these with Temu's 90% off Daily Deals helps you save a lot. How to use Temu Coupon Code $100 Off [act965193] Both new and existing users at Temu can save a lot by using coupon codes and bundles. New users get a $200 discount with the code aci384098 on their first buy. This is a big welcome bonus that helps them save right away. Follow below steps to apply Temu Coupon Code $100 Off [act965193] Choose Your Items: Pick the products you want to buy from TEMU. Go to Checkout: When you are ready to pay, go to the checkout page. Enter the Code: Type (act847220) into the coupon code box. Enjoy Your Savings: Your total will be reduced, and you'll save money on your purchase. Keep an eye on new deals to save more. Check the Temu app, sign up for newsletters, and follow Temu on social media. Sites like RetailMeNot or Coupons.com also list Temu coupon codes, so you won't miss out.   Using these tips, shopping on Temu can be a smart way to save money. Plan your buys with sale cycles in mind, stack coupons wisely, and watch for new deals. This will make your shopping trips more rewarding.   Temu Coupon Codes & Bundles: New Installs and Existing Users For existing customers, the code aci384098 also gives $200 off. The Temu $200 Coupon Bundle is great for both new and current users. It includes $120 worth of coupons. Plus, Temu offers a 40% discount with certain codes for everyone.   Temu also has special app discounts. By signing up with the code aci384098 and spending $200 or more, customers can save $200 plus get 30% off on their purchase. The code aci384098 also gives a $200 discount and an extra 50% off on the next buy. This is a great way to thank users for their engagement.   Shopping at Temu can lead to big savings. The average discount is an impressive 59%, with 84% of orders getting free shipping or gifts. About 48% of discounts have a time limit, encouraging shoppers to act fast. With deals like a $100 coupon bundle for new users and savings from the code aci384098, Temu offers many ways to save.   Existing customers also have many ways to save, like app alerts, website coupons, and referral programs. There are also games, seasonal sales, and discounts on certain items. This means both new and current users have lots of options to save, showing Temu's dedication to rewarding users.   Comparing Temu Coupon Codes with Other Retailers   Looking at the world of online shopping, comparing Temu coupon codes with others shows Temu's big competitive advantages.   Advantages of Temu Coupons   Temu's coupons offer big discounts, often more than other stores. This means customers save a lot of money. Temu also throws in freebies, making their coupons even more valuable.   Temu's coupons work on many products, not just a few. This makes it easy for customers to save on what they buy.   How Temu Stands Out in the Market   When we look at Temu vs. other retailers, Temu's deals are made with the customer in mind. They focus on what shoppers want and need. This makes Temu's coupons not just competitive but also very attractive to many buyers.   Our benchmarking deals show Temu leading in coupon offers. They offer big discounts and special perks. This makes Temu stand out in the online shopping world.   Conclusion Using Temu coupon codes and bundles helps save money and make shopping better. For new and returning customers, codes like "acr880792" and "aci384098" offer big discounts. New users get £20 off their first order and up to 50% off on various deals. Temu offers many coupons for smart shoppers to save more. Whether it's standalone discounts, special deals, or loyalty rewards, using these codes can cut down costs. This way, shoppers get quality products at great prices, from $1 phone cases to discounted electronics. It's important to keep up with new discounts and promotions. By watching daily deals and signing up for alerts, shoppers won't miss out on great offers. Temu connects manufacturers directly with consumers, leading to lower costs. This unique approach, along with big savings from coupons, makes Temu a top choice for budget-friendly shopping. Start your Temu shopping today for unmatched savings and satisfaction.  
    • Obtén hasta 90% de descuento en Temu utilizando el código [act892435]. Además, disfruta de $100 de descuento (aproximadamente 1,750 MXN) en tu primer pedido. Disponible para nuevos y clientes existentes en México. En Temu encontrarás una amplia gama de productos, desde ropa hasta tecnología, todos a precios increíbles. Aprovecha este código hoy mismo y comienza a ahorrar en tus compras. Temu hace que tus compras sean fáciles y accesibles, asegurando que obtengas la mejor calidad al mejor precio. Looking for the best deals and discounts? The Temu coupon code [act892435] or [acq943609] offers fantastic savings for both new and existing customers. Whether you're placing your first order or restocking your favorites, these coupon codes unlock discounts of up to 90% and an additional $100 off on selected items. Plus, enjoy the added benefit of free shipping on select orders. This guide will show you how to make the most of these deals and maximize your savings on Temu. How to Use the Temu Coupon Code [act892435] or [acq943609] Applying the Temu coupon code is quick and easy. Here’s how to redeem it for maximum savings: 1. Visit the Temu Website: Explore Temu’s wide range of products, including fashion, electronics, and home goods. 2. Add Items to Your Cart: Choose the products you want and add them to your shopping cart. 3. Proceed to Checkout: Click on your cart and proceed to checkout when you're ready. 4. Enter the Coupon Code: In the "Coupon Code" field at checkout, enter [act892435] or [acq943609] and click "Apply." 5. Enjoy Your Savings: You’ll instantly see the $100 discount along with additional savings of up to 90%, depending on the items selected. Benefits of Temu Coupon Codes [act892435] or [acq943609] for First-Time Users and Existing Customers Whether you're a new customer or a regular shopper, the Temu coupon code offers unbeatable discounts. Here's how both new and existing users can benefit: • First-Time Users: New customers using the Temu coupon code [act892435] or [acq943609] on their first order get $100 off, along with discounts ranging from 30% to 90% on selected products. It’s the perfect opportunity to try out Temu’s product range without overspending. • Existing Customers: Loyal shoppers can continue to enjoy significant savings by applying the same coupon code on subsequent orders. Restock your favorites or discover new items at discounted prices. • Free Shipping: Using the Temu coupon code [act892435] or [acq943609] can also qualify you for free shipping on selected items, further increasing your overall savings. Breakdown of Discounts with Temu Coupon Code [act892435] or [acq943609] With the Temu coupon code [act892435] or [acq943609], you’re not limited to just $100 off. You can also enjoy varying levels of discounts on a wide range of products. Here’s how it works: • 30% Discount: Perfect for budget-friendly products and everyday essentials. Shop clothing, beauty products, and home goods at 30% off. • 40% Discount: Ideal for mid-range purchases such as electronics, gadgets, and household items. • 50% Discount: Save big on high-end gadgets, designer apparel, and premium beauty products with 50% off. • 70% Discount: Excellent for those looking for luxury items like branded accessories and upscale electronics. • 90% Discount: The ultimate deal for savvy shoppers. Enjoy top-tier products like tech and home goods at a fraction of the price. Maximize Your Savings on First Orders, Free Shipping, and More with Temu Coupon Code [act892435] or [acq943609] Here are some top tips to get the most value from the Temu coupon code [act892435] or [acq943609]: 1. First Order Savings: For first-time users, using the code [act892435] or [acq943609] on your first order guarantees $100 off, making it the perfect way to kickstart your shopping experience at Temu. 2. Look for Free Shipping: Check if your items qualify for free shipping by applying the coupon code at checkout. It’s a great way to save even more on your total purchase. 3. Shop During Major Sales: Combine the coupon code with major sales events like Black Friday or Cyber Monday for even greater savings. 4. Buy in Bulk: Bulk purchases allow you to maximize the value of the $100 discount, especially if you’re buying items across various categories. 5. Check Product Eligibility: Make sure the products you’re adding to your cart qualify for higher percentage discounts. Some items may only offer 30%-50% off, while others can go up to 90%. FAQs About Temu Coupon Code [act892435] or [acq943609] 1. Is the Temu coupon code verified and working?  Yes, the Temu coupon codes [act892435] and [acq943609] are verified and currently active. Both codes offer up to $100 off, along with percentage discounts of up to 90%. 2. How much can I save with the Temu coupon code?  Using the coupon codes [act892435] or [acq943609], you can get $100 off plus additional percentage-based discounts ranging from 30% to 90%, depending on the products you choose. 3. Can both first-time users and existing customers use these coupon codes?  Absolutely! Both new and existing customers can take advantage of the Temu coupon codes [act892435] or [acq943609]. First-time users can apply the code for their first order, while loyal customers can continue saving on subsequent purchases. 4. Does the coupon code apply to free shipping?  In many cases, using the Temu coupon code [act892435] or [acq943609] may qualify you for free shipping, depending on the items and promotions available at the time of purchase. Conclusion: Don’t Miss Out on These Massive Savings with Temu Coupon Code [act892435] or [acq943609] The Temu coupon code [act892435] or [acq943609] provides an excellent opportunity to save big on a wide variety of products. Whether you're a first-time user placing your first order or an existing customer looking to restock, these coupon codes guarantee substantial savings. Take advantage of discounts up to 90%, free shipping on select orders, and $100 off when you shop at Temu. Don’t wait—start shopping today and use the coupon codes [act892435] or [acq943609] to unlock the best possible deals! Happy shopping!
    • Get up to 90% off at Temu using coupon code [act892435]. Receive $100 off (5,650 PHP) on your first order. Available for both new and existing customers in the Philippines. Get up to 90% off at Temu using the coupon code [act892435]. Receive $100 off on your first order, available for both new and existing customers in all country. Temu offers a diverse range of products from clothing to gadgets, all at unbeatable prices. Start saving today and enjoy a seamless shopping experience. Whether you're a first-time buyer or a regular customer, Temu helps you get more for less. Use the code now and turn your shopping into a rewarding experience filled with savings. Looking for the best deals and discounts? The Temu coupon code [act892435] or [acq943609] offers fantastic savings for both new and existing customers. Whether you're placing your first order or restocking your favorites, these coupon codes unlock discounts of up to 90% and an additional $100 off on selected items. Plus, enjoy the added benefit of free shipping on select orders. This guide will show you how to make the most of these deals and maximize your savings on Temu. How to Use the Temu Coupon Code [act892435] or [acq943609] Applying the Temu coupon code is quick and easy. Here’s how to redeem it for maximum savings: 1. Visit the Temu Website: Explore Temu’s wide range of products, including fashion, electronics, and home goods. 2. Add Items to Your Cart: Choose the products you want and add them to your shopping cart. 3. Proceed to Checkout: Click on your cart and proceed to checkout when you're ready. 4. Enter the Coupon Code: In the "Coupon Code" field at checkout, enter [act892435] or [acq943609] and click "Apply." 5. Enjoy Your Savings: You’ll instantly see the $100 discount along with additional savings of up to 90%, depending on the items selected. Benefits of Temu Coupon Codes [act892435] or [acq943609] for First-Time Users and Existing Customers Whether you're a new customer or a regular shopper, the Temu coupon code offers unbeatable discounts. Here's how both new and existing users can benefit: • First-Time Users: New customers using the Temu coupon code [act892435] or [acq943609] on their first order get $100 off, along with discounts ranging from 30% to 90% on selected products. It’s the perfect opportunity to try out Temu’s product range without overspending. • Existing Customers: Loyal shoppers can continue to enjoy significant savings by applying the same coupon code on subsequent orders. Restock your favorites or discover new items at discounted prices. • Free Shipping: Using the Temu coupon code [act892435] or [acq943609] can also qualify you for free shipping on selected items, further increasing your overall savings. Breakdown of Discounts with Temu Coupon Code [act892435] or [acq943609] With the Temu coupon code [act892435] or [acq943609], you’re not limited to just $100 off. You can also enjoy varying levels of discounts on a wide range of products. Here’s how it works: • 30% Discount: Perfect for budget-friendly products and everyday essentials. Shop clothing, beauty products, and home goods at 30% off. • 40% Discount: Ideal for mid-range purchases such as electronics, gadgets, and household items. • 50% Discount: Save big on high-end gadgets, designer apparel, and premium beauty products with 50% off. • 70% Discount: Excellent for those looking for luxury items like branded accessories and upscale electronics. • 90% Discount: The ultimate deal for savvy shoppers. Enjoy top-tier products like tech and home goods at a fraction of the price. Maximize Your Savings on First Orders, Free Shipping, and More with Temu Coupon Code [act892435] or [acq943609] Here are some top tips to get the most value from the Temu coupon code [act892435] or [acq943609]: 1. First Order Savings: For first-time users, using the code [act892435] or [acq943609] on your first order guarantees $100 off, making it the perfect way to kickstart your shopping experience at Temu. 2. Look for Free Shipping: Check if your items qualify for free shipping by applying the coupon code at checkout. It’s a great way to save even more on your total purchase. 3. Shop During Major Sales: Combine the coupon code with major sales events like Black Friday or Cyber Monday for even greater savings. 4. Buy in Bulk: Bulk purchases allow you to maximize the value of the $100 discount, especially if you’re buying items across various categories. 5. Check Product Eligibility: Make sure the products you’re adding to your cart qualify for higher percentage discounts. Some items may only offer 30%-50% off, while others can go up to 90%. FAQs About Temu Coupon Code [act892435] or [acq943609] 1. Is the Temu coupon code verified and working? Yes, the Temu coupon codes [act892435] and [acq943609] are verified and currently active. Both codes offer up to $100 off, along with percentage discounts of up to 90%. 2. How much can I save with the Temu coupon code? Using the coupon codes [act892435] or [acq943609], you can get $100 off plus additional percentage-based discounts ranging from 30% to 90%, depending on the products you choose. 3. Can both first-time users and existing customers use these coupon codes? Absolutely! Both new and existing customers can take advantage of the Temu coupon codes [act892435] or [acq943609]. First-time users can apply the code for their first order, while loyal customers can continue saving on subsequent purchases. 4. Does the coupon code apply to free shipping? In many cases, using the Temu coupon code [act892435] or [acq943609] may qualify you for free shipping, depending on the items and promotions available at the time of purchase. 5. Are there any exclusions with these coupon codes? While these coupon codes offer excellent discounts, some high-percentage offers may not apply to every item. Be sure to check product eligibility before completing your purchase. Conclusion: Don’t Miss Out on These Massive Savings with Temu Coupon Code [act892435] or [acq943609] The Temu coupon code [act892435] or [acq943609] provides an excellent opportunity to save big on a wide variety of products. Whether you're a first-time user placing your first order or an existing customer looking to restock, these coupon codes guarantee substantial savings. Take advantage of discounts up to 90%, free shipping on select orders, and $100 off when you shop at Temu. Don’t wait—start shopping today and use the coupon codes [act892435] or [acq943609] to unlock the best possible deals! Happy shopping!
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