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Posted

I recently updated forge and i went back to working on my logistics pipes factory however minecraft crashed. Here's the crash log:

 

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I have MC 1.2.5 and the latest forge build as you can probably see. I checked around but i haven't yet found this exact NullPointerError. I am also using MultiMC. I would appreciate it if someone could help me.¨

 

If it helps, here's the forge log:

 

  Reveal hidden contents

 

Posted

Use the recommended build.

Be sure not to use any patchers, and don't overwrite any previous versions.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Posted
  On 8/9/2012 at 11:32 PM, atrain99 said:

Use the recommended build.

Be sure not to use any patchers, and don't overwrite any previous versions.

-I'm using the recommended build

-I'm pretty sure i'm not using any patchers

-Define overwrite

Posted

you are trying to install MLMP mods without MLMP

install MLMP before forge and hope it works, if not, get rid of the MLMP mods

Being noobish since 96, being dumb since birth!

Posted
  On 8/10/2012 at 5:11 PM, Entoarox said:

you are trying to install MLMP mods without MLMP

install MLMP before forge and hope it works, if not, get rid of the MLMP mods

Thanks, it was advanced machines and i've fixed it now by loading an older version  :)

Posted
  On 8/10/2012 at 7:20 PM, lucius97 said:

  Quote

you are trying to install MLMP mods without MLMP

install MLMP before forge and hope it works, if not, get rid of the MLMP mods

Thanks, it was advanced machines and i've fixed it now by loading an older version  :)

 

An older version? Advanced Machines seems to being kept up to date with newer Forge builds and is using FML instead of MLMP. They're being kept up to date by AtomicStryker here. The current version I'm running is 4.1, and works fine with just Forge. (alongside 40 other Multiplayer mods)

Check out my

Texture Packs Thread here on the Forge Forum. :)

Currently in the process of adding some mod support for JohnSmith Texture Pack.

width=105 height=12https://www.sugarsync.com/piv/D8135159_67366891_21351[/img]

 

width=209 height=19https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]

Posted

i had the wrong version of advanced machines by some other dude. I actually normally use AtomicStrykers version. There seems to be a copy floating around the ic2 forums. I've switched back to Atomic's version after noticing that the "older version" conflicted with compact solars

Posted
  On 8/10/2012 at 10:22 PM, atrain99 said:

40 mods?!?

Holy cow!

 

Yeah. That's just my SMP one... Most of the mods are what you'd expect in tekkit, but a few additions as well as a few subtractions. For instance, where EE used to be, I put in Greg's Prospecting, and Treecapitator, which are mods I won't use along side EE. And a few other things I think. I went and grabbed them all manually. xD

 

I have like 61 mods on my SSP setup. >.>

Check out my

Texture Packs Thread here on the Forge Forum. :)

Currently in the process of adding some mod support for JohnSmith Texture Pack.

width=105 height=12https://www.sugarsync.com/piv/D8135159_67366891_21351[/img]

 

width=209 height=19https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]

Posted
  On 8/11/2012 at 10:13 AM, Zero said:

  Quote

40 mods?!?

Holy cow!

 

Yeah. That's just my SMP one... Most of the mods are what you'd expect in tekkit, but a few additions as well as a few subtractions. For instance, where EE used to be, I put in Greg's Prospecting, and Treecapitator, which are mods I won't use along side EE. And a few other things I think. I went and grabbed them all manually. xD

 

I have like 61 mods on my SSP setup. >.>

 

After installing that many mods, I'm surprised Minecraft starts up for you.

Posted
  On 8/11/2012 at 6:40 PM, Elusivehawk said:

  Quote

  Quote

40 mods?!?

Holy cow!

 

Yeah. That's just my SMP one... Most of the mods are what you'd expect in tekkit, but a few additions as well as a few subtractions. For instance, where EE used to be, I put in Greg's Prospecting, and Treecapitator, which are mods I won't use along side EE. And a few other things I think. I went and grabbed them all manually. xD

 

I have like 61 mods on my SSP setup. >.>

 

After installing that many mods, I'm surprised Minecraft starts up for you.

 

I'm a bit surprised too. But that's the power of Forge for you. xD

 

Anyways, it's not the only way I play. I still enjoy vanilla games and more lightly modded games too. :) I'm just trying to get "content mods" that are reasonable to have with one another. I've also gotten the Aether, Forge Edition working on this 60+modded client as well... But I decided against it until I've played through more of it with less mods. :P

Check out my

Texture Packs Thread here on the Forge Forum. :)

Currently in the process of adding some mod support for JohnSmith Texture Pack.

width=105 height=12https://www.sugarsync.com/piv/D8135159_67366891_21351[/img]

 

width=209 height=19https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]

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