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Featured Replies

Posted

I need to track the dropped item and find out if it fell into the water, but I don't know how to do it

Could you please more be specific with "track the dropped item"? When track the dropped item, whenever an Item is falling or when the Player tossel the Item?

  • Author

I would like to check every tick if this item is in the water but I have no idea how to do it

Edited by Gfortes

If it's your own item you can override IForgeItem.onEntityItemUpdate() for your item and do whatever you like.

e.g.


    @Override
    public boolean onEntityItemUpdate(ItemStack stack, ItemEntity entity) {
        if (entity.isInWater()) {
            // Do stuff
        }
        return false;
    }

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • Author
15 minutes ago, warjort said:

If it's your own item you can override IForgeItem.onEntityItemUpdate() for your item and do whatever you like.

e.g.


    @Override
    public boolean onEntityItemUpdate(ItemStack stack, ItemEntity entity) {
        if (entity.isInWater()) {
            // Do stuff
        }
        return false;
    }

I'm sorry for such a stupid question, but where can I use this code

In your Item class implementation.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

You should also note, that this method is called on both the client and the server.

Depending upon what processing you want to do, you will need to check entity.level.isClientSide

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • Author
7 minutes ago, warjort said:

You should also note, that this method is called on both the client and the server.

Depending upon what processing you want to do, you will need to check entity.level.isClientSide

CiTCkjy.png

Please don't paste text as images.

 

Which version is this? https://forums.minecraftforge.net/topic/91712-supported-version-directory/

 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

There is no Item.getRegistryName() in 1.18

 

Anyway, you added your method to a random class.

You need to make your own custom Item class for this. You can't use the generic "new Item()"


public class MyItem extends Item {

    public MyItem(Properties p_41383_) {
        super(p_41383_);
    }

    @Override
    public boolean onEntityItemUpdate(ItemStack stack, ItemEntity entity) {

// etc.

 

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • Author
20 minutes ago, warjort said:

There is no Item.getRegistryName() in 1.18

 

Anyway, you added your method to a random class.

You need to make your own custom Item class for this. You can't use the generic "new Item()"


public class MyItem extends Item {

    public MyItem(Properties p_41383_) {
        super(p_41383_);
    }

    @Override
    public boolean onEntityItemUpdate(ItemStack stack, ItemEntity entity) {

// etc.

 

C:\Users\Gfortes\Desktop\cce\src\main\java\com\gfortes\createchemedit\Item\sodium.java:13: error: method does not override or implement a method from a supertype
    @Override
    ^

 

 

package com.gfortes.createchemedit.Item;

import net.minecraft.world.entity.item.ItemEntity;
import net.minecraft.world.item.ItemStack;
import java.util.Properties;

public class sodium extends modItems {

    public sodium() {
        super();
    }

    @Override
    public boolean onEntityItemUpdate(ItemStack stack, ItemEntity entity) {
        System.out.println("name:" + entity.getItem());

        return false;
    }
}

 

https://docs.minecraftforge.net/en/latest/items/#advanced-items

If you still don't understand, you should find something that helps you learn java. This is basic stuff.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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