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[1.19] Armor model


Luckydel

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I have code for 1.18.2:
 

Spoiler
public abstract class HeadItem extends ArmorItem {
	public HeadItem(EquipmentSlot slot, Item.Properties properties) {
		super(new ArmorMaterial() {
			@Override
			public int getDurabilityForSlot(EquipmentSlot slot) {
				return new int[]{13, 15, 16, 11}[slot.getIndex()] * 25;
			}

			@Override
			public int getDefenseForSlot(EquipmentSlot slot) {
				return new int[]{2, 5, 6, 2}[slot.getIndex()];
			}

			@Override
			public int getEnchantmentValue() {
				return 9;
			}

			@Override
			public SoundEvent getEquipSound() {
				return ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(""));
			}

			@Override
			public Ingredient getRepairIngredient() {
				return Ingredient.EMPTY;
			}

			@Override
			public String getName() {
				return "head";
			}

			@Override
			public float getToughness() {
				return 0f;
			}

			@Override
			public float getKnockbackResistance() {
				return 0f;
			}
		}, slot, properties);
	}

	public static class Helmet extends HeadItem {
		public Helmet() {
			super(EquipmentSlot.HEAD, new Item.Properties().tab(CreativeModeTab.TAB_COMBAT));
		}

		public void initializeClient(java.util.function.Consumer<net.minecraftforge.client.IItemRenderProperties> consumer) {
			consumer.accept(new IItemRenderProperties() {
				@Override
				public HumanoidModel getArmorModel(LivingEntity living, ItemStack stack, EquipmentSlot slot, HumanoidModel defaultModel) {
					HumanoidModel armorModel = new HumanoidModel(new ModelPart(Collections.emptyList(),
							Map.of("head",
									new Modelcustom_model(Minecraft.getInstance().getEntityModels().bakeLayer(Modelcustom_model.LAYER_LOCATION)).Head,
									"hat", new ModelPart(Collections.emptyList(), Collections.emptyMap()), "body",
									new ModelPart(Collections.emptyList(), Collections.emptyMap()), "right_arm",
									new ModelPart(Collections.emptyList(), Collections.emptyMap()), "left_arm",
									new ModelPart(Collections.emptyList(), Collections.emptyMap()), "right_leg",
									new ModelPart(Collections.emptyList(), Collections.emptyMap()), "left_leg",
									new ModelPart(Collections.emptyList(), Collections.emptyMap()))));
					armorModel.crouching = living.isShiftKeyDown();
					armorModel.riding = defaultModel.riding;
					armorModel.young = living.isBaby();
					return armorModel;
				}
			});
		}

		@Override
		public String getArmorTexture(ItemStack stack, Entity entity, EquipmentSlot slot, String type) {
			return "main:textures/entities/balaclava.png";
		}
	}
}

 

Looks like 1.19 doesn't have IItemRenderProperties.

Does anyone have an example or advice?

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The class was renamed in 1.19 in the client refactors. Look for and override the initializeClient method from Item.

As some side-notes;

  • What is up with that ArmorMaterial? At the very least, store that in a constant field somewhere, and reference it from your item.
  • You don't need the HeadItem class. If you follow my first recommendation, you can reference the ArmorMaterial from your Helmet class' constructor.
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