h3tR Posted October 22, 2022 Share Posted October 22, 2022 Hi everyone, I want to have an item where I can give it a color during runtime. I think the way to do this involves having multiple layers in the item model just like the vanilla potion does. How would I do such thing? Quote Link to comment Share on other sites More sharing options...
poopoodice Posted October 22, 2022 Share Posted October 22, 2022 I'm honestly not sure how Vanilla handle that with potion, but maybe try register your own ItemColors, then you can give different tint index to the different cubes, or more specifically, faces. Those values will be given when asking you to calculate your own colour. For example, I have north tint index 3, south index 2, then I will have something like: return tintIndex == 2 ? red : blue; or something like that, depends on what you want Quote Link to comment Share on other sites More sharing options...
warjort Posted October 22, 2022 Share Posted October 22, 2022 https://forge.gemwire.uk/wiki/Tinted_Textures 1 Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
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